forked from LeenkxTeam/LNXSDK
Update lib/haxebullet/hl/bullet.cpp
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@ -579,6 +579,18 @@ HL_PRIM float HL_NAME(btVector3_length0)(_ref(btVector3)* _this) {
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}
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}
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DEFINE_PRIM(_F32, btVector3_length0, _IDL);
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DEFINE_PRIM(_F32, btVector3_length0, _IDL);
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HL_PRIM float* HL_NAME(btFloatArray_set_raw)( _ref(btFloatArray)* _this, float* value ) {
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_unref(_this)->raw = (value);
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return value;
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}
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DEFINE_PRIM(_BYTES,btFloatArray_set_raw,_IDL _BYTES);
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HL_PRIM int* HL_NAME(btIntArray_set_raw)( _ref(btIntArray)* _this, int* value ) {
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_unref(_this)->raw = (value);
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return value;
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}
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DEFINE_PRIM(_BYTES,btIntArray_get_raw,_IDL);
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HL_PRIM float HL_NAME(btVector3_x0)(_ref(btVector3)* _this) {
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HL_PRIM float HL_NAME(btVector3_x0)(_ref(btVector3)* _this) {
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return _unref(_this)->x();
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return _unref(_this)->x();
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}
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}
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