forked from LeenkxTeam/LNXSDK
moisesjpelaez - Physics Private Fields
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@ -31,7 +31,7 @@ class AddParticleToObjectNode extends LogicNode {
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var mobjTo = cast(objTo, iron.object.MeshObject);
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mobjTo.setupParticleSystem(iron.Scene.active.raw.name, {name: 'LnxPS', seed: 0, particle: psys.r.name});
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mobjTo.setupParticleSystem(iron.Scene.active.raw.name, {name: 'LnxPS', seed: 0, particle: @:privateAccess psys.r.name});
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mobjTo.render_emitter = inputs[4].get();
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@ -47,7 +47,7 @@ class AddParticleToObjectNode extends LogicNode {
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var oslot: Int = mobjTo.particleSystems.length-1;
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var opsys = mobjTo.particleSystems[oslot];
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opsys.setupGeomGpu(mobjTo.particleChildren[oslot], mobjTo);
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@:privateAccess opsys.setupGeomGpu(mobjTo.particleChildren[oslot], mobjTo);
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} else {
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var sceneName: String = inputs[1].get();
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@ -82,7 +82,7 @@ class AddParticleToObjectNode extends LogicNode {
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var oslot: Int = mobjTo.particleSystems.length-1;
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var opsys = mobjTo.particleSystems[oslot];
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opsys.setupGeomGpu(mobjTo.particleChildren[oslot], mobjTo);
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@:privateAccess opsys.setupGeomGpu(mobjTo.particleChildren[oslot], mobjTo);
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break;
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}
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