forked from LeenkxTeam/LNXSDK
		
	Update leenkx/blender/lnx/props_renderpath.py
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		| @ -617,6 +617,20 @@ class LnxRPListItem(bpy.types.PropertyGroup): | ||||
|                ('AgXSimple', 'AgX', 'AgX Implementation')], | ||||
|                # ('AgXFull', 'AgX (Full)', 'AgX Full Implementation')], | ||||
|         name='Tonemap', description='Tonemapping operator', default='Filmic', update=assets.invalidate_shader_cache) | ||||
|     lnx_dithering: EnumProperty( | ||||
|         items=[('Off', 'Off', 'Off'), | ||||
|                ('BlueNoise', 'Blue Noise', 'Blue Noise'), | ||||
|                ('WhiteNoise', 'White Noise', 'White Noise'), | ||||
|                ('OrderedBayer4x4', 'Ordered Bayer 4x4', 'Ordered Bayer 4x4'), | ||||
|                ('OrderedBayer8x8', 'Ordered Bayer 8x8', 'Ordered Bayer 8x8')], | ||||
|         name='Dithering', description='Dithering operator', default='Off') | ||||
|     lnx_dithering_strength: FloatProperty( | ||||
|         name="Dither Strength", | ||||
|         description="Strength of the dithering effect (applied as offset / 255.0)", | ||||
|         default=1.0, | ||||
|         min=0.0, | ||||
|         max=1000.0 | ||||
|         ) | ||||
|     lnx_fisheye: BoolProperty(name="Fish Eye", default=False, update=assets.invalidate_shader_cache) | ||||
|     lnx_vignette: BoolProperty(name="Vignette", default=False, update=assets.invalidate_shader_cache) | ||||
|     lnx_vignette_strength: FloatProperty(name="Strength", default=0.7, update=assets.invalidate_shader_cache) | ||||
|  | ||||
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