forked from LeenkxTeam/LNXSDK
		
	Update leenkx/Shaders/std/constants.glsl
This commit is contained in:
		| @ -21,25 +21,25 @@ const int DIFFUSE_CONE_COUNT = 16; | ||||
|  | ||||
| const float SHADOW_CONE_APERTURE = radians(15.0); | ||||
|  | ||||
| const float DIFFUSE_CONE_APERTURE = radians(45.0); | ||||
| const float DIFFUSE_CONE_APERTURE = radians(50.0); | ||||
|  | ||||
| const vec3 DIFFUSE_CONE_DIRECTIONS[16] = vec3[]( | ||||
|     vec3( 0.0000,  0.0000,  1.0000),  // top (zenith) | ||||
|     vec3( 0.5257,  0.0000,  0.8506), | ||||
|     vec3(-0.5257,  0.0000,  0.8506), | ||||
|     vec3( 0.0000,  0.5257,  0.8506), | ||||
|     vec3( 0.0000, -0.5257,  0.8506), | ||||
|     vec3( 0.3717,  0.3717,  0.8506), | ||||
|     vec3(-0.3717,  0.3717,  0.8506), | ||||
|     vec3( 0.3717, -0.3717,  0.8506), | ||||
|     vec3(-0.3717, -0.3717,  0.8506), | ||||
|     vec3( 0.6300,  0.2706,  0.7274), | ||||
|     vec3(-0.6300,  0.2706,  0.7274), | ||||
|     vec3( 0.6300, -0.2706,  0.7274), | ||||
|     vec3(-0.6300, -0.2706,  0.7274), | ||||
|     vec3( 0.2706,  0.6300,  0.7274), | ||||
|     vec3(-0.2706,  0.6300,  0.7274), | ||||
|     vec3( 0.2706, -0.6300,  0.7274) | ||||
|     vec3( 0.0000,  0.0000,  1.0000), | ||||
|     vec3( 0.7236,  0.5257,  0.4472), | ||||
|     vec3(-0.2764,  0.8506,  0.4472), | ||||
|     vec3(-0.8944,  0.0000,  0.4472), | ||||
|     vec3(-0.2764, -0.8506,  0.4472), | ||||
|     vec3( 0.7236, -0.5257,  0.4472), | ||||
|     vec3( 0.7236,  0.5257, -0.4472), | ||||
|     vec3(-0.2764,  0.8506, -0.4472), | ||||
|     vec3(-0.8944,  0.0000, -0.4472), | ||||
|     vec3(-0.2764, -0.8506, -0.4472), | ||||
|     vec3( 0.7236, -0.5257, -0.4472), | ||||
|     vec3( 0.2764,  0.8506,  0.4472), | ||||
|     vec3(-0.7236,  0.5257,  0.4472), | ||||
|     vec3(-0.7236, -0.5257,  0.4472), | ||||
|     vec3( 0.2764, -0.8506,  0.4472), | ||||
|     vec3( 0.0000,  0.0000, -1.0000) | ||||
| ); | ||||
|  | ||||
|  | ||||
|  | ||||
		Reference in New Issue
	
	Block a user