forked from LeenkxTeam/LNXSDK
Voxel Shadow - No Temporal
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@ -69,7 +69,7 @@ void main() {
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n.xy = n.z >= 0.0 ? g0.xy : octahedronWrap(g0.xy);
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n = normalize(n);
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float occ = 1.0 - traceShadow(P, n, voxels, voxelsSDF, normalize(lPos - P), clipmaps, pixel);
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float occ = 1.0 - traceShadow(P, n, voxels, voxelsSDF, normalize(lPos - P), clipmaps, pixel, vec2(0.0));
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imageStore(voxels_shadows, ivec2(pixel), vec4(occ));
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}
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