forked from LeenkxTeam/LNXSDK
Update leenkx/Sources/leenkx/trait/physics/bullet/DebugDrawHelper.hx
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@ -1,5 +1,8 @@
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package leenkx.trait.physics.bullet;
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#if lnx_bullet
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import leenkx.trait.physics.bullet.PhysicsWorld.DebugDrawMode;
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import bullet.Bt.Vector3;
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import kha.FastFloat;
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@ -18,14 +21,19 @@ class DebugDrawHelper {
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static inline var contactPointNormalColor = 0xffffffff;
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static inline var contactPointDrawLifetime = true;
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final rayCastColor: Vec4 = new Vec4(0.0, 1.0, 0.0);
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final rayCastHitColor: Vec4 = new Vec4(1.0, 0.0, 0.0);
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final rayCastHitPointColor: Vec4 = new Vec4(1.0, 1.0, 0.0);
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final physicsWorld: PhysicsWorld;
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final lines: Array<LineData> = [];
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final texts: Array<TextData> = [];
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var font: kha.Font = null;
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var debugMode: PhysicsWorld.DebugDrawMode = NoDebug;
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var rayCasts:Array<TRayCastData> = [];
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var debugDrawMode: DebugDrawMode = NoDebug;
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public function new(physicsWorld: PhysicsWorld) {
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public function new(physicsWorld: PhysicsWorld, debugDrawMode: DebugDrawMode)
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this.physicsWorld = physicsWorld;
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#if lnx_ui
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@ -35,6 +43,11 @@ class DebugDrawHelper {
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#end
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iron.App.notifyOnRender2D(onRender);
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if (debugDrawMode & DrawRayCast != 0) {
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iron.App.notifyOnUpdate(function () {
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rayCasts.resize(0);
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});
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}
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}
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public function drawLine(from: bullet.Bt.Vector3, to: bullet.Bt.Vector3, color: bullet.Bt.Vector3) {
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@ -63,25 +76,6 @@ class DebugDrawHelper {
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}
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}
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// Draws raycast in its own function because
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// something is conflicting with the btVector3 and JS pointer wrapping
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public function drawRayCast(fx:FastFloat, fy:FastFloat, fz:FastFloat, tx:FastFloat, ty:FastFloat, tz:FastFloat, r:FastFloat, g:FastFloat, b:FastFloat) {
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final fromScreenSpace = worldToScreenFast(new Vec4(fx, fy, fz, 1.0));
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final toScreenSpace = worldToScreenFast(new Vec4(tx, ty, tz, 1.0));
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// TO DO: May still go off screen sides.
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if (fromScreenSpace.w == 1 || toScreenSpace.w == 1) {
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final color = kha.Color.fromFloats(r, g, b, 1.0);
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lines.push({
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fromX: fromScreenSpace.x,
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fromY: fromScreenSpace.y,
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toX: toScreenSpace.x,
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toY: toScreenSpace.y,
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color: color
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});
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}
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}
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public function drawContactPoint(pointOnB: Vector3, normalOnB: Vector3, distance: kha.FastFloat, lifeTime: Int, color: Vector3) {
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#if js
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pointOnB = js.Syntax.code("Ammo.wrapPointer({0}, Ammo.btVector3)", pointOnB);
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@ -126,7 +120,62 @@ class DebugDrawHelper {
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x: contactPointScreenSpace.x,
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y: contactPointScreenSpace.y,
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color: color,
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text: Std.string(lifeTime),
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text: Std.string(lifeTime), // lifeTime: number of frames the contact point existed
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});
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}
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}
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}
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public function rayCast(rayCastData:TRayCastData) {
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rayCasts.push(rayCastData);
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}
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function drawRayCast(f: Vec4, t: Vec4, hit: Bool) {
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final from = worldToScreenFast(f.clone());
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final to = worldToScreenFast(t.clone());
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var c: kha.Color;
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if (from.w == 1 && to.w == 1) {
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if (hit) c = kha.Color.fromFloats(rayCastHitColor.x, rayCastHitColor.y, rayCastHitColor.z);
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else c = kha.Color.fromFloats(rayCastColor.x, rayCastColor.y, rayCastColor.z);
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lines.push({
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fromX: from.x,
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fromY: from.y,
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toX: to.x,
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toY: to.y,
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color: c
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});
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}
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}
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function drawHitPoint(hp: Vec4) {
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final hitPoint = worldToScreenFast(hp.clone());
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final c = kha.Color.fromFloats(rayCastHitPointColor.x, rayCastHitPointColor.y, rayCastHitPointColor.z);
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if (hitPoint.w == 1) {
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lines.push({
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fromX: hitPoint.x - contactPointSizePx,
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fromY: hitPoint.y - contactPointSizePx,
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toX: hitPoint.x + contactPointSizePx,
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toY: hitPoint.y + contactPointSizePx,
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color: c
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});
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lines.push({
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fromX: hitPoint.x - contactPointSizePx,
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fromY: hitPoint.y + contactPointSizePx,
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toX: hitPoint.x + contactPointSizePx,
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toY: hitPoint.y - contactPointSizePx,
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color: c
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});
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if (font != null) {
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texts.push({
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x: hitPoint.x,
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y: hitPoint.y,
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color: c,
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text: 'RAYCAST HIT'
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});
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}
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}
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@ -155,13 +204,13 @@ class DebugDrawHelper {
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});
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}
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public function setDebugMode(debugMode: PhysicsWorld.DebugDrawMode) {
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this.debugMode = debugMode;
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public function setDebugMode(debugDrawMode: DebugDrawMode) {
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this.debugDrawMode = debugDrawMode;
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}
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public function getDebugMode(): PhysicsWorld.DebugDrawMode {
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public function getDebugMode(): DebugDrawMode {
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#if js
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return debugMode;
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return DebugDrawMode;
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#elseif hl
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return physicsWorld.getDebugDrawMode();
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#else
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@ -170,7 +219,7 @@ class DebugDrawHelper {
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}
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function onRender(g: kha.graphics2.Graphics) {
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if (getDebugMode() == NoDebug && !physicsWorld.drawRaycasts) {
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if (getDebugMode() == NoDebug) {
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return;
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}
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@ -179,7 +228,9 @@ class DebugDrawHelper {
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// will cause Bullet to call the btIDebugDraw callbacks), but this way
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// we can ensure that--within a frame--the function will not be called
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// before some user-specific physics update, which would result in a
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// one-frame drawing delay...
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// one-frame drawing delay... Ideally we would ensure that debugDrawWorld()
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// is called when all other (late) update callbacks are already executed...
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physicsWorld.world.debugDrawWorld();
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g.opacity = 1.0;
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@ -199,6 +250,17 @@ class DebugDrawHelper {
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}
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texts.resize(0);
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}
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if (debugDrawMode & DrawRayCast != 0) {
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for (rayCastData in rayCasts) {
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if (rayCastData.hasHit) {
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drawRayCast(rayCastData.from, rayCastData.hitPoint, true);
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drawHitPoint(rayCastData.hitPoint);
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} else {
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drawRayCast(rayCastData.from, rayCastData.to, false);
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}
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}
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}
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}
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/**
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@ -241,3 +303,12 @@ class TextData {
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public var color: kha.Color;
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public var text: String;
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}
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@:structInit
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typedef TRayCastData = {
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var from: Vec4;
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var to: Vec4;
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var hasHit: Bool;
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@:optional var hitPoint: Vec4;
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@:optional var hitNormal: Vec4;
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}
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