forked from LeenkxTeam/LNXSDK
HaxeJolt
This commit is contained in:
@ -0,0 +1,60 @@
|
||||
package leenkx.trait.physics.jolt;
|
||||
|
||||
import iron.Scene;
|
||||
import iron.object.Object;
|
||||
#if lnx_jolt
|
||||
|
||||
/**
|
||||
* A helper trait to add physics constraints when exporting via Blender.
|
||||
* This trait will be automatically removed once the constraint is added. Note that this trait
|
||||
* uses object names instead of object reference.
|
||||
**/
|
||||
class PhysicsConstraintExportHelper extends iron.Trait {
|
||||
|
||||
var body1: String;
|
||||
var body2: String;
|
||||
var type: Int;
|
||||
var disableCollisions: Bool;
|
||||
var breakingThreshold: Float;
|
||||
var limits: Array<Float>;
|
||||
var constraintAdded: Bool = false;
|
||||
var relativeConstraint: Bool = false;
|
||||
|
||||
public function new(body1: String, body2: String, type: Int, disableCollisions: Bool, breakingThreshold: Float, relatieConstraint: Bool = false, limits: Array<Float> = null) {
|
||||
super();
|
||||
|
||||
this.body1 = body1;
|
||||
this.body2 = body2;
|
||||
this.type = type;
|
||||
this.disableCollisions = disableCollisions;
|
||||
this.breakingThreshold = breakingThreshold;
|
||||
this.relativeConstraint = relatieConstraint;
|
||||
this.limits = limits;
|
||||
notifyOnInit(init);
|
||||
notifyOnUpdate(update);
|
||||
}
|
||||
|
||||
function init() {
|
||||
var target1;
|
||||
var target2;
|
||||
|
||||
if(relativeConstraint) {
|
||||
|
||||
target1 = object.parent.getChild(body1);
|
||||
target2 = object.parent.getChild(body2);
|
||||
}
|
||||
else {
|
||||
|
||||
target1 = Scene.active.getChild(body1);
|
||||
target2 = Scene.active.getChild(body2);
|
||||
}
|
||||
object.addTrait(new PhysicsConstraint(target1, target2, type, disableCollisions, breakingThreshold, limits));
|
||||
constraintAdded = true;
|
||||
}
|
||||
|
||||
function update() {
|
||||
if(constraintAdded) this.remove();
|
||||
}
|
||||
}
|
||||
|
||||
#end
|
||||
Reference in New Issue
Block a user