forked from LeenkxTeam/LNXSDK
HaxeJolt
This commit is contained in:
78
lib/haxejolt/JoltPhysics/Jolt/Compute/ComputeSystem.h
Normal file
78
lib/haxejolt/JoltPhysics/Jolt/Compute/ComputeSystem.h
Normal file
@ -0,0 +1,78 @@
|
||||
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
||||
// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Jolt/Compute/ComputeShader.h>
|
||||
#include <Jolt/Compute/ComputeBuffer.h>
|
||||
#include <Jolt/Compute/ComputeQueue.h>
|
||||
#include <Jolt/Core/RTTI.h>
|
||||
|
||||
JPH_NAMESPACE_BEGIN
|
||||
|
||||
/// Interface to run a workload on the GPU
|
||||
class JPH_EXPORT ComputeSystem : public RefTarget<ComputeSystem>, public NonCopyable
|
||||
{
|
||||
public:
|
||||
JPH_DECLARE_RTTI_ABSTRACT_BASE(JPH_EXPORT, ComputeSystem)
|
||||
|
||||
/// Destructor
|
||||
virtual ~ComputeSystem() = default;
|
||||
|
||||
/// Compile a compute shader
|
||||
virtual ComputeShaderResult CreateComputeShader(const char *inName, uint32 inGroupSizeX, uint32 inGroupSizeY = 1, uint32 inGroupSizeZ = 1) = 0;
|
||||
|
||||
/// Create a buffer for use with a compute shader
|
||||
virtual ComputeBufferResult CreateComputeBuffer(ComputeBuffer::EType inType, uint64 inSize, uint inStride, const void *inData = nullptr) = 0;
|
||||
|
||||
/// Create a queue for executing compute shaders
|
||||
virtual ComputeQueueResult CreateComputeQueue() = 0;
|
||||
|
||||
/// Callback used when loading shaders
|
||||
using ShaderLoader = std::function<bool(const char *inName, Array<uint8> &outData, String &outError)>;
|
||||
ShaderLoader mShaderLoader = [](const char *, Array<uint8> &, String &outError) { JPH_ASSERT(false, "Override this function"); outError = "Not implemented"; return false; };
|
||||
};
|
||||
|
||||
using ComputeSystemResult = Result<Ref<ComputeSystem>>;
|
||||
|
||||
#ifdef JPH_USE_VK
|
||||
/// Factory function to create a compute system using Vulkan
|
||||
extern JPH_EXPORT ComputeSystemResult CreateComputeSystemVK();
|
||||
#endif
|
||||
|
||||
#ifdef JPH_USE_CPU_COMPUTE
|
||||
/// Factory function to create a compute system that falls back to CPU.
|
||||
/// This is intended mainly for debugging purposes and is not optimized for performance
|
||||
extern JPH_EXPORT ComputeSystemResult CreateComputeSystemCPU();
|
||||
#endif
|
||||
|
||||
#ifdef JPH_USE_DX12
|
||||
|
||||
/// Factory function to create a compute system using DirectX 12
|
||||
extern JPH_EXPORT ComputeSystemResult CreateComputeSystemDX12();
|
||||
|
||||
/// Factory function to create the default compute system for this platform
|
||||
inline ComputeSystemResult CreateComputeSystem() { return CreateComputeSystemDX12(); }
|
||||
|
||||
#elif defined(JPH_USE_MTL)
|
||||
|
||||
/// Factory function to create a compute system using Metal
|
||||
extern JPH_EXPORT ComputeSystemResult CreateComputeSystemMTL();
|
||||
|
||||
/// Factory function to create the default compute system for this platform
|
||||
inline ComputeSystemResult CreateComputeSystem() { return CreateComputeSystemMTL(); }
|
||||
|
||||
#elif defined(JPH_USE_VK)
|
||||
|
||||
/// Factory function to create the default compute system for this platform
|
||||
inline ComputeSystemResult CreateComputeSystem() { return CreateComputeSystemVK(); }
|
||||
|
||||
#else
|
||||
|
||||
/// Fallback implementation when no compute system is available
|
||||
inline ComputeSystemResult CreateComputeSystem() { ComputeSystemResult result; result.SetError("Not implemented"); return result; }
|
||||
|
||||
#endif
|
||||
|
||||
JPH_NAMESPACE_END
|
||||
Reference in New Issue
Block a user