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HaxeJolt
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33
lib/haxejolt/JoltPhysics/Jolt/Physics/Hair/HairShaders.cpp
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33
lib/haxejolt/JoltPhysics/Jolt/Physics/Hair/HairShaders.cpp
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Hair/HairShaders.h>
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#include <Jolt/Shaders/HairStructs.h>
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JPH_NAMESPACE_BEGIN
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void HairShaders::Init(ComputeSystem *inComputeSystem)
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{
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auto get = [](const ComputeShaderResult &inResult) { return inResult.IsValid()? inResult.Get() : nullptr; };
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mTeleportCS = get(inComputeSystem->CreateComputeShader("HairTeleport", cHairPerVertexBatch));
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mApplyDeltaTransformCS = get(inComputeSystem->CreateComputeShader("HairApplyDeltaTransform", cHairPerVertexBatch));
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mSkinVerticesCS = get(inComputeSystem->CreateComputeShader("HairSkinVertices", cHairPerVertexBatch));
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mSkinRootsCS = get(inComputeSystem->CreateComputeShader("HairSkinRoots", cHairPerStrandBatch));
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mApplyGlobalPoseCS = get(inComputeSystem->CreateComputeShader("HairApplyGlobalPose", cHairPerVertexBatch));
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mCalculateCollisionPlanesCS = get(inComputeSystem->CreateComputeShader("HairCalculateCollisionPlanes", cHairPerVertexBatch));
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mGridClearCS = get(inComputeSystem->CreateComputeShader("HairGridClear", cHairPerGridCellBatch));
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mGridAccumulateCS = get(inComputeSystem->CreateComputeShader("HairGridAccumulate", cHairPerVertexBatch));
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mGridNormalizeCS = get(inComputeSystem->CreateComputeShader("HairGridNormalize", cHairPerGridCellBatch));
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mIntegrateCS = get(inComputeSystem->CreateComputeShader("HairIntegrate", cHairPerVertexBatch));
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mUpdateRootsCS = get(inComputeSystem->CreateComputeShader("HairUpdateRoots", cHairPerStrandBatch));
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mUpdateStrandsCS = get(inComputeSystem->CreateComputeShader("HairUpdateStrands", cHairPerStrandBatch));
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mUpdateVelocityCS = get(inComputeSystem->CreateComputeShader("HairUpdateVelocity", cHairPerVertexBatch));
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mUpdateVelocityIntegrateCS = get(inComputeSystem->CreateComputeShader("HairUpdateVelocityIntegrate", cHairPerVertexBatch));
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mCalculateRenderPositionsCS = get(inComputeSystem->CreateComputeShader("HairCalculateRenderPositions", cHairPerRenderVertexBatch));
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}
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JPH_NAMESPACE_END
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