forked from LeenkxTeam/LNXSDK
		
	Update leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py
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		@ -246,7 +246,7 @@ def parse_bsdfglass(node: bpy.types.ShaderNodeBsdfGlass, out_socket: NodeSocket,
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        c.write_normal(node.inputs[3])
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					        c.write_normal(node.inputs[3])
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        state.out_roughness = c.parse_value_input(node.inputs[1])
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					        state.out_roughness = c.parse_value_input(node.inputs[1])
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    if state.parse_opacity:
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					    if state.parse_opacity:
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        state.out_opacity = '0.0'
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					        state.out_opacity = '0.1'
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        state.out_ior = c.parse_value_input(node.inputs[2])
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					        state.out_ior = c.parse_value_input(node.inputs[2])
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