forked from LeenkxTeam/LNXSDK
P2P Export - Nodes - Patch
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@ -248,6 +248,7 @@ def export_data_impl(fp, sdk_path):
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export_navigation = bpy.data.worlds['Lnx'].lnx_navigation != 'Disabled'
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export_ui = bpy.data.worlds['Lnx'].lnx_ui != 'Disabled'
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export_network = bpy.data.worlds['Lnx'].lnx_network != 'Disabled'
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export_torrent = bpy.data.worlds['Lnx'].lnx_torrent != 'Disabled'
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assets.reset()
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mat_state.material_cache.clear()
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@ -264,6 +265,7 @@ def export_data_impl(fp, sdk_path):
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navigation_found = False
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ui_found = False
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network_found = False
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torrent_found = False
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LeenkxExporter.compress_enabled = wrd.lnx_asset_compression
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LeenkxExporter.optimize_enabled = state.is_publish and wrd.lnx_optimize_data
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if not os.path.exists(build_dir + '/compiled/Assets'):
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@ -326,6 +328,8 @@ def export_data_impl(fp, sdk_path):
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ui_found = True
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if LeenkxExporter.export_network:
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network_found = True
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if LeenkxExporter.export_torrent:
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torrent_found = True
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assets.add(asset_path)
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if physics_found is False: # Disable physics if no rigid body is exported
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@ -340,6 +344,9 @@ def export_data_impl(fp, sdk_path):
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if network_found == False:
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export_network = False
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if torrent_found == False:
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export_torrent = False
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# Ugly workaround: some logic nodes require Zui code even if no UI is used,
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# for now enable UI export unless explicitly disabled.
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export_ui = True
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@ -349,6 +356,9 @@ def export_data_impl(fp, sdk_path):
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if wrd.lnx_network == 'Enabled':
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export_network = True
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if wrd.lnx_torrent == 'Enabled':
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export_torrent = True
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modules = []
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if wrd.lnx_audio == 'Enabled':
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modules.append('audio')
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@ -360,6 +370,8 @@ def export_data_impl(fp, sdk_path):
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modules.append('ui')
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if export_network:
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modules.append('network')
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if export_torrent:
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modules.append('torrent')
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defs = lnx.utils.def_strings_to_array(wrd.world_defs)
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cdefs = lnx.utils.def_strings_to_array(wrd.compo_defs)
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@ -451,7 +463,7 @@ def export_data_impl(fp, sdk_path):
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wrd.lnx_project_version = lnx.utils.change_version_project(wrd.lnx_project_version)
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# Write khafile.js
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write_data.write_khafilejs(state.is_play, export_physics, export_navigation, export_ui, export_network, state.is_publish, LeenkxExporter.import_traits)
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write_data.write_khafilejs(state.is_play, export_physics, export_navigation, export_ui, export_network, export_torrent, state.is_publish, LeenkxExporter.import_traits)
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# Write Main.hx - depends on write_khafilejs for writing number of assets
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scene_name = lnx.utils.get_project_scene_name()
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