Transparent Shadow Fix

This commit is contained in:
2026-09-04 13:50:03 -07:00
parent 0460b9d587
commit 5004efe046
2 changed files with 3 additions and 3 deletions

View File

@ -333,7 +333,7 @@ class Inc {
var shadowmap = getShadowMapAtlas(atlas, true);
path.setTargetStream(shadowmap);
path.clearTarget(0xffffff, 0.0);
path.currentG.clear(0xffffffff, 0.0);
for (tile in atlas.activeTiles) {
if (tile.light == null || !tile.light.visible || tile.light.culledLight
@ -549,7 +549,7 @@ class Inc {
for (i in 0...faces) {
if (faces > 1) path.currentFace = i;
path.setTarget(shadowmap_transparent);
path.clearTarget(0xffffff, 0.0);
path.currentG.clear(0xffffffff, 0.0);
if (l.data.raw.cast_shadow) {
path.drawMeshes("shadowmap_transparent");
}

View File

@ -543,7 +543,7 @@ class RenderPathDeferred {
t2.format = "RGBA64";
path.createRenderTarget(t2);
path.setTarget("empty_shadowmap_transparent");
path.clearTarget(0xffffffff, null);
path.currentG.clear(0xffffffff, null);
#end
}
#end