forked from LeenkxTeam/LNXSDK
t3du - Camera Render Filter
This commit is contained in:
@ -835,6 +835,13 @@ class LeenkxExporter:
|
|||||||
}
|
}
|
||||||
out_object['vertex_groups'].append(out_vertex_groups)
|
out_object['vertex_groups'].append(out_vertex_groups)
|
||||||
|
|
||||||
|
if len(bobject.lnx_camera_list) > 0:
|
||||||
|
out_camera_list = []
|
||||||
|
for camera in bobject.lnx_camera_list:
|
||||||
|
if camera.lnx_camera_object_ptr != None:
|
||||||
|
out_camera_list.append(camera.lnx_camera_object_ptr.name)
|
||||||
|
if len(out_camera_list) > 0:
|
||||||
|
out_object['camera_list'] = out_camera_list
|
||||||
|
|
||||||
if len(bobject.lnx_propertylist) > 0:
|
if len(bobject.lnx_propertylist) > 0:
|
||||||
out_object['properties'] = []
|
out_object['properties'] = []
|
||||||
|
Reference in New Issue
Block a user