forked from LeenkxTeam/LNXSDK
Update leenkx/Shaders/ssrefr_pass/ssrefr_pass.frag.glsl
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//https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-refraction.html
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//https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-refraction.html
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//Implemented by Yvain Douard an 1k8.
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//Implemented by Yvain Douard and 1k8.
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#version 450
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#version 450
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