Terrain Generation fix

This commit is contained in:
2025-09-19 21:17:58 +00:00
parent e88f101ca6
commit 58e009f709

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@ -2319,6 +2319,9 @@ class LnxGenTerrainButton(bpy.types.Operator):
node.location = (-200, -200) node.location = (-200, -200)
node.inputs[0].default_value = 5.0 node.inputs[0].default_value = 5.0
links.new(nodes['Bump'].inputs[2], nodes['_TerrainHeight'].outputs[0]) links.new(nodes['Bump'].inputs[2], nodes['_TerrainHeight'].outputs[0])
if bpy.app.version[0] >= 4:
links.new(nodes['Principled BSDF'].inputs[22], nodes['Bump'].outputs[0])
else:
links.new(nodes['Principled BSDF'].inputs[20], nodes['Bump'].outputs[0]) links.new(nodes['Principled BSDF'].inputs[20], nodes['Bump'].outputs[0])
# Create sectors # Create sectors
@ -2352,7 +2355,16 @@ class LnxGenTerrainButton(bpy.types.Operator):
disp_mod.texture.extension = 'EXTEND' disp_mod.texture.extension = 'EXTEND'
disp_mod.texture.use_interpolation = False disp_mod.texture.use_interpolation = False
disp_mod.texture.use_mipmap = False disp_mod.texture.use_mipmap = False
try:
disp_mod.texture.image = bpy.data.images.load(filepath=scn.lnx_terrain_textures+'/heightmap_' + j + '.png') disp_mod.texture.image = bpy.data.images.load(filepath=scn.lnx_terrain_textures+'/heightmap_' + j + '.png')
except Exception as e:
if i == 0: # Only show message once
if scn.lnx_terrain_textures.startswith('//') and not bpy.data.filepath:
self.report({'INFO'}, "Generating terrain... Save .blend file and add your heightmaps for each sector in "
"the \"Bundled\" folder using the format \"heightmap_01.png\", \"heightmap_02.png\", etc.")
else:
self.report({'INFO'}, f"Heightmap not found: {scn.lnx_terrain_textures}/heightmap_{j}.png - using blank image")
f = 1 f = 1
levels = 0 levels = 0
while f < disp_mod.texture.image.size[0]: while f < disp_mod.texture.image.size[0]: