forked from LeenkxTeam/LNXSDK
Terrain Generation fix
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@ -2319,6 +2319,9 @@ class LnxGenTerrainButton(bpy.types.Operator):
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node.location = (-200, -200)
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node.inputs[0].default_value = 5.0
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links.new(nodes['Bump'].inputs[2], nodes['_TerrainHeight'].outputs[0])
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if bpy.app.version[0] >= 4:
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links.new(nodes['Principled BSDF'].inputs[22], nodes['Bump'].outputs[0])
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else:
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links.new(nodes['Principled BSDF'].inputs[20], nodes['Bump'].outputs[0])
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# Create sectors
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@ -2352,7 +2355,16 @@ class LnxGenTerrainButton(bpy.types.Operator):
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disp_mod.texture.extension = 'EXTEND'
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disp_mod.texture.use_interpolation = False
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disp_mod.texture.use_mipmap = False
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try:
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disp_mod.texture.image = bpy.data.images.load(filepath=scn.lnx_terrain_textures+'/heightmap_' + j + '.png')
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except Exception as e:
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if i == 0: # Only show message once
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if scn.lnx_terrain_textures.startswith('//') and not bpy.data.filepath:
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self.report({'INFO'}, "Generating terrain... Save .blend file and add your heightmaps for each sector in "
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"the \"Bundled\" folder using the format \"heightmap_01.png\", \"heightmap_02.png\", etc.")
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else:
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self.report({'INFO'}, f"Heightmap not found: {scn.lnx_terrain_textures}/heightmap_{j}.png - using blank image")
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f = 1
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levels = 0
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while f < disp_mod.texture.image.size[0]:
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