forked from LeenkxTeam/LNXSDK
merge upstream
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@ -39,14 +39,15 @@ def add_world_defs():
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# Store contexts
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if rpdat.rp_hdr == False:
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wrd.world_defs += '_LDR'
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if lnx.utils.get_active_scene().world is not None:
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if lnx.utils.get_active_scene().world.lnx_light_ies_texture:
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wrd.world_defs += '_LightIES'
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assets.add_embedded_data('iestexture.png')
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if lnx.utils.get_active_scene().world.lnx_light_ies_texture == True:
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wrd.world_defs += '_LightIES'
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assets.add_embedded_data('iestexture.png')
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if lnx.utils.get_active_scene().world.lnx_light_clouds_texture == True:
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wrd.world_defs += '_LightClouds'
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assets.add_embedded_data('cloudstexture.png')
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if lnx.utils.get_active_scene().world.lnx_light_clouds_texture:
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wrd.world_defs += '_LightClouds'
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assets.add_embedded_data('cloudstexture.png')
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if rpdat.rp_renderer == 'Deferred':
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assets.add_khafile_def('lnx_deferred')
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@ -241,7 +242,7 @@ def build():
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compo_depth = True
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focus_distance = 0.0
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if len(bpy.data.cameras) > 0 and lnx.utils.get_active_scene().camera.data.dof.use_dof:
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if lnx.utils.get_active_scene().camera and lnx.utils.get_active_scene().camera.data.dof.use_dof:
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focus_distance = lnx.utils.get_active_scene().camera.data.dof.focus_distance
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if focus_distance > 0.0:
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