forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/material/cycles_nodes/nodes_texture.py
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@ -331,9 +331,6 @@ def parse_sky_hosekwilkie(node: bpy.types.ShaderNodeTexSky, state: ParserState)
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world = state.world
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world = state.world
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curshader = state.curshader
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curshader = state.curshader
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# Match to cycles
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world.lnx_envtex_strength *= 0.1
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assets.add_khafile_def('lnx_hosek')
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assets.add_khafile_def('lnx_hosek')
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curshader.add_uniform('vec3 A', link="_hosekA")
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curshader.add_uniform('vec3 A', link="_hosekA")
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curshader.add_uniform('vec3 B', link="_hosekB")
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curshader.add_uniform('vec3 B', link="_hosekB")
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