forked from LeenkxTeam/LNXSDK
Update leenkx/Sources/leenkx/logicnode/SetParticleSpeedNode.hx
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@ -11,13 +11,16 @@ class SetParticleSpeedNode extends LogicNode {
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override function run(from: Int) {
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override function run(from: Int) {
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#if lnx_particles
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#if lnx_particles
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var object: Object = inputs[1].get();
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var object: Object = inputs[1].get();
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var speed: Float = inputs[2].get();
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var slot: Int = inputs[2].get();
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var speed: Float = inputs[3].get();
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if (object == null) return;
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if (object == null) return;
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var mo = cast(object, iron.object.MeshObject);
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var mo = cast(object, iron.object.MeshObject);
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var psys = mo.particleSystems.length > 0 ? mo.particleSystems[0] : null;
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var psys = mo.particleSystems != null ? mo.particleSystems[slot] :
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if (psys == null) mo.particleOwner.particleSystems[0];
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mo.particleOwner != null && mo.particleOwner.particleSystems != null ? mo.particleOwner.particleSystems[slot] : null;
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if (psys == null) return;
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psys.speed = speed;
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psys.speed = speed;
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