forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/material/make_mesh.py
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@ -715,6 +715,7 @@ def make_forward_base(con_mesh, parse_opacity=False, transluc_pass=False):
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frag.write('vec3 indirect = envl;')
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frag.write('vec3 indirect = envl;')
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if '_VoxelGI' in wrd.world_defs:
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if '_VoxelGI' in wrd.world_defs:
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frag.write('vec2 velocity = gl_FragCoord.xy;')
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frag.write('vec4 diffuse_indirect = traceDiffuse(wposition, n, voxels, clipmaps);')
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frag.write('vec4 diffuse_indirect = traceDiffuse(wposition, n, voxels, clipmaps);')
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frag.write('indirect = (diffuse_indirect.rgb * albedo * (1.0 - F) + envl * (1.0 - diffuse_indirect.a)) * voxelgiDiff;')
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frag.write('indirect = (diffuse_indirect.rgb * albedo * (1.0 - F) + envl * (1.0 - diffuse_indirect.a)) * voxelgiDiff;')
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frag.write('if (roughness < 1.0 && specular > 0.0) {')
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frag.write('if (roughness < 1.0 && specular > 0.0) {')
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