forked from LeenkxTeam/LNXSDK
t3du - Conditional Shader Nodes 4.0 +
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@ -77,7 +77,7 @@ class LNX_MT_NodeAddOverride(bpy.types.Menu):
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layout.separator()
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layout.separator()
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layout.menu(f'LNX_MT_{INTERNAL_GROUPS_MENU_ID}_menu', text=internal_groups_menu_class.bl_label, icon='OUTLINER_OB_GROUP_INSTANCE')
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layout.menu(f'LNX_MT_{INTERNAL_GROUPS_MENU_ID}_menu', text=internal_groups_menu_class.bl_label, icon='OUTLINER_OB_GROUP_INSTANCE')
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elif context.space_data.tree_type == 'ShaderNodeTree':
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elif context.space_data.tree_type == 'ShaderNodeTree' and bpy.app.version > (4, 0, 0):
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# TO DO - Recursively gather nodes and draw them to menu
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# TO DO - Recursively gather nodes and draw them to menu
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LNX_MT_NodeAddOverride.overridden_draw(self, context)
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LNX_MT_NodeAddOverride.overridden_draw(self, context)
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