revert Update leenkx/Sources/leenkx/renderpath/Inc.hx
This commit is contained in:
2025-05-28 01:36:04 +00:00
parent 13ca31f480
commit 6b25d8c8ad

View File

@ -34,6 +34,7 @@ class Inc {
#if (rp_voxels == "Voxel GI") #if (rp_voxels == "Voxel GI")
static var voxel_td1:kha.compute.TextureUnit; static var voxel_td1:kha.compute.TextureUnit;
static var voxel_te1:kha.compute.TextureUnit; static var voxel_te1:kha.compute.TextureUnit;
static var voxel_cc1:kha.compute.ConstantLocation;
#else #else
#if lnx_voxelgi_shadows #if lnx_voxelgi_shadows
static var voxel_te1:kha.compute.TextureUnit; static var voxel_te1:kha.compute.TextureUnit;
@ -677,7 +678,7 @@ class Inc {
} }
else { else {
if (t.name == "voxelsSDF" || t.name == "voxelsSDFtmp") { if (t.name == "voxelsSDF" || t.name == "voxelsSDFtmp") {
t.format = "R8"; t.format = "R16";
t.width = res; t.width = res;
t.height = res * Main.voxelgiClipmapCount; t.height = res * Main.voxelgiClipmapCount;
t.depth = res; t.depth = res;
@ -686,7 +687,7 @@ class Inc {
#if (rp_voxels == "Voxel AO") #if (rp_voxels == "Voxel AO")
{ {
if (t.name == "voxelsOut" || t.name == "voxelsOutB") { if (t.name == "voxelsOut" || t.name == "voxelsOutB") {
t.format = "R8"; t.format = "R16";
t.width = res * (6 + 16); t.width = res * (6 + 16);
t.height = res * Main.voxelgiClipmapCount; t.height = res * Main.voxelgiClipmapCount;
t.depth = res; t.depth = res;
@ -818,10 +819,12 @@ class Inc {
voxel_ca1 = voxel_sh1.getConstantLocation("clipmaps"); voxel_ca1 = voxel_sh1.getConstantLocation("clipmaps");
voxel_cb1 = voxel_sh1.getConstantLocation("clipmapLevel"); voxel_cb1 = voxel_sh1.getConstantLocation("clipmapLevel");
voxel_cc1 = voxel_sh1.getConstantLocation("envmapStrength");
#if (rp_voxels == "Voxel GI") #if (rp_voxels == "Voxel GI")
voxel_td1 = voxel_sh1.getTextureUnit("voxelsSampler"); voxel_td1 = voxel_sh1.getTextureUnit("voxelsSampler");
voxel_te1 = voxel_sh1.getTextureUnit("SDF"); voxel_te1 = voxel_sh1.getTextureUnit("SDF");
voxel_cc1 = voxel_sh1.getConstantLocation("envmapStrength");
#else #else
#if lnx_voxelgi_shadows #if lnx_voxelgi_shadows
voxel_te1 = voxel_sh1.getTextureUnit("SDF"); voxel_te1 = voxel_sh1.getTextureUnit("SDF");
@ -943,6 +946,7 @@ class Inc {
#if (rp_voxels == "Voxel GI") #if (rp_voxels == "Voxel GI")
kha.compute.Compute.setSampledTexture(voxel_td1, rts.get("voxelsOutB").image); kha.compute.Compute.setSampledTexture(voxel_td1, rts.get("voxelsOutB").image);
kha.compute.Compute.setTexture(voxel_te1, rts.get("voxelsSDF").image, kha.compute.Access.Write); kha.compute.Compute.setTexture(voxel_te1, rts.get("voxelsSDF").image, kha.compute.Access.Write);
kha.compute.Compute.setFloat(voxel_cc1, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength);
#else #else
#if lnx_voxelgi_shadows #if lnx_voxelgi_shadows
kha.compute.Compute.setTexture(voxel_te1, rts.get("voxelsSDF").image, kha.compute.Access.Write); kha.compute.Compute.setTexture(voxel_te1, rts.get("voxelsSDF").image, kha.compute.Access.Write);
@ -967,6 +971,8 @@ class Inc {
kha.compute.Compute.setInt(voxel_cb1, iron.RenderPath.clipmapLevel); kha.compute.Compute.setInt(voxel_cb1, iron.RenderPath.clipmapLevel);
kha.compute.Compute.setFloat(voxel_cc1, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength);
kha.compute.Compute.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8)); kha.compute.Compute.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8));
} }