forked from LeenkxTeam/LNXSDK
Consolidate and update
This commit is contained in:
@ -31,7 +31,7 @@ else:
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lnx.enable_reload(__name__)
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# Leenkx version
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lnx_version = '2026.9'
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lnx_version = '2026.10'
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lnx_commit = '$Id: 6b2644d47db169cedd95593497cc283207d23a74 $'
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LNX_TORRENT_DEFAULT_TRACKERS = [
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@ -382,6 +382,27 @@ def init_properties():
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('Hashlink', 'Hashlink', 'Hashlink')],
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name="Runtime", description="Runtime to use when launching the game", default='Krom', update=assets.invalidate_shader_cache)
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bpy.types.World.lnx_loadscreen = BoolProperty(name="Loading Screen", description="Show asset loading progress on published builds", default=True)
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bpy.types.World.lnx_loadscreen_mode = EnumProperty(
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items=[('Image', 'Image', 'Background image with a progress bar'),
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('Simple', 'Simple', 'Background color with a progress bar')],
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name="Loading Screen Mode", description="What the loading screen displays behind the progress bar", default='Image', update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_loadscreen_bgcolor = FloatVectorProperty(name="Loading Background Color", description="Background color shown behind the loading bar and image", default=(0.0, 0.165, 0.208, 1.0), min=0.0, max=1.0, subtype='COLOR', size=4, update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_loadscreen_image = StringProperty(name="Loading Screen Image", description="Background image shown behind the loading bar, leave as 'Default' to use the Leenkx logo wallpaper", default="Default", subtype="FILE_PATH", update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_loadscreen_fit = EnumProperty(
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items=[('TopLeft', 'Top Left', 'Draw the image at its native size anchored to the top left'),
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('TopCenter', 'Top Center', 'Draw the image at its native size anchored to the top center'),
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('TopRight', 'Top Right', 'Draw the image at its native size anchored to the top right'),
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('CenterLeft', 'Center Left', 'Draw the image at its native size anchored to the center left'),
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('Center', 'Center', 'Draw the image at its native size centered on screen'),
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('CenterRight', 'Center Right', 'Draw the image at its native size anchored to the center right'),
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('BottomLeft', 'Bottom Left', 'Draw the image at its native size anchored to the bottom left'),
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('BottomCenter', 'Bottom Center', 'Draw the image at its native size anchored to the bottom center'),
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('BottomRight', 'Bottom Right', 'Draw the image at its native size anchored to the bottom right'),
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('Contain', 'Contain', 'Scale the image to fit inside the screen, preserving aspect ratio'),
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('Stretch', 'Stretch to Fit', 'Stretch the image to fill the screen, ignoring aspect ratio')],
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name="Image Fit", description="How the loading screen image is positioned on screen", default='Center', update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_loadscreen_show_percentage = BoolProperty(name="Loading Screen Percentage", description="Draw the loading progress percentage above the progress bar", default=False, update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_loadscreen_color = FloatVectorProperty(name="Loading Bar Color", description="Color of the loading progress bar and percentage text", default=(0.1647, 0.8784, 0.8784, 1.0), min=0.0, max=1.0, subtype='COLOR', size=4)
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bpy.types.World.lnx_vsync = BoolProperty(name="VSync", description="Vertical Synchronization", default=True, update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_dce = BoolProperty(name="DCE", description="Enable dead code elimination", default=False, update=assets.invalidate_compiler_cache)
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bpy.types.World.lnx_asset_compression = BoolProperty(name="Asset Compression", description="Enable scene data compression with LZ4. Warning: This will slow down export!", default=False, update=assets.invalidate_compiler_cache)
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@ -763,8 +784,8 @@ def update_leenkx_world():
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# This allows for seamless migration from earlier versions of Leenkx
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for rp in wrd.lnx_rplist: # TODO: deprecated
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if hasattr(rp, 'rp_gi') and rp.rp_gi != 'Off':
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rp.rp_gi = 'Off'
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rp.rp_voxels = rp.rp_gi
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rp.rp_gi = 'Off'
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# For some breaking changes we need to use a special update
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# routine first before regularly replacing nodes
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