t3du - Camera Render Filter

This commit is contained in:
2025-06-12 22:23:33 +00:00
parent e84d6ada84
commit 6d2812306d

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from lnx.logicnode.lnx_nodes import *
class SetCameraRenderFilterNode(LnxLogicTreeNode):
"""
Sets Camera Render Filter array with the names of the cameras
that can render the mesh. If null all cameras can render the mesh.
A camera can be added or removed from the arraw list.
"""
bl_idname = 'LNSetCameraRenderFilterNode'
bl_label = 'Set Object Camera Render Filter'
lnx_section = 'camera'
lnx_version = 1
property0: HaxeEnumProperty(
'property0',
items = [('Add', 'Add', 'Add'),
('Remove', 'Remove', 'Remove')],
name='', default='Add', update='')
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxNodeSocketObject', 'Camera')
self.add_output('LnxNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')