forked from LeenkxTeam/LNXSDK
Scene Gamma / Exposure
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@ -116,6 +116,11 @@ class Postprocess {
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1 //0: Exposure
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];
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public static var scene_color_uniforms = [
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0.0, //0: Scene Exposure
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1.0 //1: Scene Gamma
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];
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public static var auto_exposure_uniforms = [
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1, //0: Auto Exposure Strength
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1 //1: Auto Exposure Speed
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@ -406,6 +411,10 @@ class Postprocess {
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v.x = auto_focus[0];
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v.y = auto_focus[1];
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v.z = auto_focus[2];
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case "_PPComp20":
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v = iron.object.Uniforms.helpVec;
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v.x = scene_color_uniforms[0]; // Scene Exposure
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v.y = scene_color_uniforms[1]; // Scene Gamma
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}
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return v;
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