forked from LeenkxTeam/LNXSDK
Scene Gamma / Exposure
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@ -1009,6 +1009,7 @@ const vec3 compoSharpenColor = vec3(""" + str(round(rpdat.lnx_sharpen_color[0] *
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if lnx.utils.get_active_scene().view_settings.exposure != 0.0:
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f.write(
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"""const float compoExposureStrength = """ + str(round(lnx.utils.get_active_scene().view_settings.exposure * 100) / 100) + """;
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const float compoGammaStrength = """ + str(round(lnx.utils.get_active_scene().view_settings.gamma * 100) / 100) + """;
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""")
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if rpdat.lnx_fog:
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