forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/props_renderpath.py
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@ -616,7 +616,7 @@ class LnxRPListItem(bpy.types.PropertyGroup):
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('Uncharted', 'Uncharted', 'Uncharted'),
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('Uncharted', 'Uncharted', 'Uncharted'),
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('AgXsimple', 'AgX (Simple)', 'AgX Simple Implementation'),
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('AgXsimple', 'AgX (Simple)', 'AgX Simple Implementation'),
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('AgXfull', 'AgX (Full)', 'AgX Full Implementation')],
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('AgXfull', 'AgX (Full)', 'AgX Full Implementation')],
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name='Tonemap', description='Tonemapping operator', default='AgXfull', update=assets.invalidate_shader_cache)
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name='Tonemap', description='Tonemapping operator', default='Filmic', update=assets.invalidate_shader_cache)
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lnx_fisheye: BoolProperty(name="Fish Eye", default=False, update=assets.invalidate_shader_cache)
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lnx_fisheye: BoolProperty(name="Fish Eye", default=False, update=assets.invalidate_shader_cache)
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lnx_vignette: BoolProperty(name="Vignette", default=False, update=assets.invalidate_shader_cache)
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lnx_vignette: BoolProperty(name="Vignette", default=False, update=assets.invalidate_shader_cache)
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lnx_vignette_strength: FloatProperty(name="Strength", default=0.7, update=assets.invalidate_shader_cache)
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lnx_vignette_strength: FloatProperty(name="Strength", default=0.7, update=assets.invalidate_shader_cache)
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