Update leenkx/blender/lnx/props_renderpath.py

This commit is contained in:
LeenkxTeam 2025-04-05 08:57:20 +00:00
parent ecaea8ad9d
commit 7cebe8340f

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@ -616,7 +616,7 @@ class LnxRPListItem(bpy.types.PropertyGroup):
('Uncharted', 'Uncharted', 'Uncharted'), ('Uncharted', 'Uncharted', 'Uncharted'),
('AgXsimple', 'AgX (Simple)', 'AgX Simple Implementation'), ('AgXsimple', 'AgX (Simple)', 'AgX Simple Implementation'),
('AgXfull', 'AgX (Full)', 'AgX Full Implementation')], ('AgXfull', 'AgX (Full)', 'AgX Full Implementation')],
name='Tonemap', description='Tonemapping operator', default='AgXfull', update=assets.invalidate_shader_cache) name='Tonemap', description='Tonemapping operator', default='Filmic', update=assets.invalidate_shader_cache)
lnx_fisheye: BoolProperty(name="Fish Eye", default=False, update=assets.invalidate_shader_cache) lnx_fisheye: BoolProperty(name="Fish Eye", default=False, update=assets.invalidate_shader_cache)
lnx_vignette: BoolProperty(name="Vignette", default=False, update=assets.invalidate_shader_cache) lnx_vignette: BoolProperty(name="Vignette", default=False, update=assets.invalidate_shader_cache)
lnx_vignette_strength: FloatProperty(name="Strength", default=0.7, update=assets.invalidate_shader_cache) lnx_vignette_strength: FloatProperty(name="Strength", default=0.7, update=assets.invalidate_shader_cache)