forked from LeenkxTeam/LNXSDK
Update
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@ -369,7 +369,7 @@ def make_gi(context_id):
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frag.add_uniform('samplerCubeShadow shadowMapPoint[1]', included=True)
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if is_transparent_shadows:
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frag.add_uniform('samplerCube shadowMapPointTransparent[1]', included=True)
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frag.write('direct += sampleLight(')
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frag.write('direct += sampleLightVoxels(')
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frag.write(' P, N, vVec, dotNV, pointPos, pointCol, albedo, roughness, specular, f0')
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if is_shadows:
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frag.write(', 0, pointBias, receiveShadow')
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