forked from LeenkxTeam/LNXSDK
		
	Update leenkx/blender/lnx/props_renderpath.py
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		| @ -330,7 +330,7 @@ class LnxRPListItem(bpy.types.PropertyGroup): | ||||
|     rp_shadowmap_atlas: BoolProperty(name="Shadow Map Atlasing", description="Group shadow maps of lights of the same type in the same texture", default=False, update=update_renderpath) | ||||
|     rp_shadowmap_atlas_single_map: BoolProperty(name="Shadow Map Atlas single map", description="Use a single texture for all different light types.", default=False, update=update_renderpath) | ||||
|     rp_shadowmap_atlas_lod: BoolProperty(name="Shadow Map Atlas LOD (Experimental)", description="When enabled, the size of the shadow map will be determined on runtime based on the distance of the light to the camera", default=False, update=update_renderpath) | ||||
|     rp_shadowmap_transparent: BoolProperty(name="Transparency", description="Enable transparent shadowmaps", default=False, update=update_renderpath) | ||||
|     rp_shadowmap_transparent: BoolProperty(name="Transparency", description="Enable shadows for transparent objects", default=False, update=update_renderpath) | ||||
|     rp_shadowmap_atlas_lod_subdivisions: EnumProperty( | ||||
|         items=[('2', '2', '2'), | ||||
|                ('3', '3', '3'), | ||||
|  | ||||
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