forked from LeenkxTeam/LNXSDK
Update
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@ -52,6 +52,9 @@ class Image implements Canvas implements Resource {
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return null;
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}
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public static function fromEncodedBytes(bytes: Bytes, fileExtention: String, doneCallback: Image->Void, errorCallback: String->Void,
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readable: Bool = false): Void {}
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public static var maxSize(get, never): Int;
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static function get_maxSize(): Int {
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22
Kha/Backends/Node/kha/graphics4/ComputeShader.hx
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22
Kha/Backends/Node/kha/graphics4/ComputeShader.hx
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@ -0,0 +1,22 @@
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package kha.graphics4;
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import haxe.io.Bytes;
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import kha.Blob;
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class ComputeShader {
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public function new(sources: Array<Blob>, files: Array<String>) {
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}
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public function delete(): Void {
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}
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public function getConstantLocation(name: String): ConstantLocation {
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return null;
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}
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public function getTextureUnit(name: String): TextureUnit {
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return null;
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}
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}
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24
Kha/Backends/Node/kha/graphics4/ShaderStorageBuffer.hx
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24
Kha/Backends/Node/kha/graphics4/ShaderStorageBuffer.hx
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@ -0,0 +1,24 @@
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package kha.graphics4;
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class ShaderStorageBuffer {
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var data: Array<Int>;
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var myCount: Int;
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public function new(indexCount: Int, type: VertexData) {
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myCount = indexCount;
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data = new Array<Int>();
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data[myCount - 1] = 0;
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}
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public function delete(): Void {}
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public function lock(): Array<Int> {
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return data;
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}
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public function unlock(): Void {}
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public function count(): Int {
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return myCount;
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}
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}
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@ -3,6 +3,7 @@ package kha.js;
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import kha.arrays.Float32Array;
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import kha.graphics4.BlendingOperation;
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import kha.graphics4.CompareMode;
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import kha.graphics4.ComputeShader;
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import kha.graphics4.ConstantLocation;
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import kha.graphics4.CubeMap;
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import kha.graphics4.CullMode;
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@ -10,6 +11,7 @@ import kha.graphics4.Graphics;
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import kha.graphics4.IndexBuffer;
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import kha.graphics4.MipMapFilter;
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import kha.graphics4.PipelineState;
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import kha.graphics4.ShaderStorageBuffer;
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import kha.graphics4.StencilAction;
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import kha.graphics4.TextureAddressing;
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import kha.graphics4.TextureFilter;
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@ -144,4 +146,16 @@ class EmptyGraphics4 implements Graphics {
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}
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public function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1): Void {}
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public function setShaderStorageBuffer(buffer: ShaderStorageBuffer, index: Int) {
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}
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public function setComputeShader(shader: ComputeShader) {
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}
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public function compute(x: Int, y: Int, z: Int) {
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}
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}
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