This commit is contained in:
Dante
2026-05-21 23:40:20 -07:00
parent 3e2915dff7
commit 877a69d844
5737 changed files with 29796 additions and 1589684 deletions

View File

@ -52,6 +52,9 @@ class Image implements Canvas implements Resource {
return null;
}
public static function fromEncodedBytes(bytes: Bytes, fileExtention: String, doneCallback: Image->Void, errorCallback: String->Void,
readable: Bool = false): Void {}
public static var maxSize(get, never): Int;
static function get_maxSize(): Int {

View File

@ -0,0 +1,22 @@
package kha.graphics4;
import haxe.io.Bytes;
import kha.Blob;
class ComputeShader {
public function new(sources: Array<Blob>, files: Array<String>) {
}
public function delete(): Void {
}
public function getConstantLocation(name: String): ConstantLocation {
return null;
}
public function getTextureUnit(name: String): TextureUnit {
return null;
}
}

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@ -0,0 +1,24 @@
package kha.graphics4;
class ShaderStorageBuffer {
var data: Array<Int>;
var myCount: Int;
public function new(indexCount: Int, type: VertexData) {
myCount = indexCount;
data = new Array<Int>();
data[myCount - 1] = 0;
}
public function delete(): Void {}
public function lock(): Array<Int> {
return data;
}
public function unlock(): Void {}
public function count(): Int {
return myCount;
}
}

View File

@ -3,6 +3,7 @@ package kha.js;
import kha.arrays.Float32Array;
import kha.graphics4.BlendingOperation;
import kha.graphics4.CompareMode;
import kha.graphics4.ComputeShader;
import kha.graphics4.ConstantLocation;
import kha.graphics4.CubeMap;
import kha.graphics4.CullMode;
@ -10,6 +11,7 @@ import kha.graphics4.Graphics;
import kha.graphics4.IndexBuffer;
import kha.graphics4.MipMapFilter;
import kha.graphics4.PipelineState;
import kha.graphics4.ShaderStorageBuffer;
import kha.graphics4.StencilAction;
import kha.graphics4.TextureAddressing;
import kha.graphics4.TextureFilter;
@ -144,4 +146,16 @@ class EmptyGraphics4 implements Graphics {
}
public function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1): Void {}
public function setShaderStorageBuffer(buffer: ShaderStorageBuffer, index: Int) {
}
public function setComputeShader(shader: ComputeShader) {
}
public function compute(x: Int, y: Int, z: Int) {
}
}