forked from LeenkxTeam/LNXSDK
Update leenkx/blender/lnx/make.py
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@ -223,6 +223,8 @@ def export_data_impl(fp, sdk_path):
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shutil.rmtree(build_dir + '/windows-resources', onerror=remove_readonly)
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shutil.rmtree(build_dir + '/windows-resources', onerror=remove_readonly)
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if os.path.isdir(build_dir + '/linux-resources'):
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if os.path.isdir(build_dir + '/linux-resources'):
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shutil.rmtree(build_dir + '/linux-resources', onerror=remove_readonly)
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shutil.rmtree(build_dir + '/linux-resources', onerror=remove_readonly)
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if os.path.isdir(build_dir + '/osx-resources'):
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shutil.rmtree(build_dir + '/osx-resources', onerror=remove_readonly)
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if os.path.isdir(build_dir + '/macos-resources'):
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if os.path.isdir(build_dir + '/macos-resources'):
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shutil.rmtree(build_dir + '/macos-resources', onerror=remove_readonly)
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shutil.rmtree(build_dir + '/macos-resources', onerror=remove_readonly)
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if os.path.isdir(build_dir + '/compiled/Shaders'):
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if os.path.isdir(build_dir + '/compiled/Shaders'):
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