forked from LeenkxTeam/LNXSDK
Update
This commit is contained in:
4
.gitignore
vendored
4
.gitignore
vendored
@ -2,4 +2,6 @@ __pycache__/
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*.pyc
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*.pyc
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*.DS_Store
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*.DS_Store
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**/workspace.xml
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**/workspace.xml
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**/vcs.xml
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**/vcs.xml
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**/stderr.txt
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**/kinc.dmp
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@ -148,10 +148,9 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
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vec3(1.0, 0.0, t.y),
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vec3(1.0, 0.0, t.y),
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vec3(0.0, t.z, 0.0),
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vec3(0.0, t.z, 0.0),
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vec3(t.w, 0.0, t.x));
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vec3(t.w, 0.0, t.x));
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const float PI = 3.1415926535;
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float ltcspec = ltcEvaluate(n, v, dotNV, p, invM, lightArea0, lightArea1, lightArea2, lightArea3);
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float ltcspec = ltcEvaluate(n, v, dotNV, p, invM, lightArea0, lightArea1, lightArea2, lightArea3) / PI;
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ltcspec *= textureLod(sltcMag, tuv, 0.0).a;
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ltcspec *= textureLod(sltcMag, tuv, 0.0).a;
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float ltcdiff = ltcEvaluate(n, v, dotNV, p, mat3(1.0), lightArea0, lightArea1, lightArea2, lightArea3) / PI;
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float ltcdiff = ltcEvaluate(n, v, dotNV, p, mat3(1.0), lightArea0, lightArea1, lightArea2, lightArea3);
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vec3 direct = albedo * ltcdiff + ltcspec * spec * 0.05;
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vec3 direct = albedo * ltcdiff + ltcspec * spec * 0.05;
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#else
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#else
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vec3 direct = lambertDiffuseBRDF(albedo, dotNL) +
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vec3 direct = lambertDiffuseBRDF(albedo, dotNL) +
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@ -244,7 +243,7 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
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#ifdef _ShadowMap
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#ifdef _ShadowMap
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if (receiveShadow) {
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if (receiveShadow) {
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#ifdef _SinglePoint
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#ifdef _SinglePoint
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vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 2, 1.0);
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vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 10, 1.0);
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direct *= shadowTest(shadowMapSpot[0],
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direct *= shadowTest(shadowMapSpot[0],
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#ifdef _ShadowMapTransparent
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[0],
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shadowMapSpotTransparent[0],
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@ -256,7 +255,7 @@ vec3 sampleLight(const vec3 p, const vec3 n, const vec3 v, const float dotNV, co
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);
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);
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#endif
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#endif
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#ifdef _Clusters
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#ifdef _Clusters
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vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 2, 1.0);
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vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 10, 1.0);
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#ifdef _ShadowMapAtlas
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#ifdef _ShadowMapAtlas
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direct *= shadowTest(
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direct *= shadowTest(
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#ifdef _ShadowMapTransparent
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#ifdef _ShadowMapTransparent
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@ -436,10 +435,9 @@ vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dot
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vec3(1.0, 0.0, t.y),
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vec3(1.0, 0.0, t.y),
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vec3(0.0, t.z, 0.0),
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vec3(0.0, t.z, 0.0),
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vec3(t.w, 0.0, t.x));
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vec3(t.w, 0.0, t.x));
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const float PI = 3.1415926535;
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float ltcspec = ltcEvaluate(n, v, dotNV, p, invM, lightArea0, lightArea1, lightArea2, lightArea3);
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float ltcspec = ltcEvaluate(n, v, dotNV, p, invM, lightArea0, lightArea1, lightArea2, lightArea3) / PI;
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ltcspec *= textureLod(sltcMag, tuv, 0.0).a;
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ltcspec *= textureLod(sltcMag, tuv, 0.0).a;
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float ltcdiff = ltcEvaluate(n, v, dotNV, p, mat3(1.0), lightArea0, lightArea1, lightArea2, lightArea3) / PI;
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float ltcdiff = ltcEvaluate(n, v, dotNV, p, mat3(1.0), lightArea0, lightArea1, lightArea2, lightArea3);
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vec3 direct = albedo * ltcdiff + ltcspec * spec * 0.05;
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vec3 direct = albedo * ltcdiff + ltcspec * spec * 0.05;
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#else
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#else
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vec3 direct = lambertDiffuseBRDF(albedo, dotNL) +
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vec3 direct = lambertDiffuseBRDF(albedo, dotNL) +
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@ -454,7 +452,7 @@ vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dot
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#ifdef _ShadowMap
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#ifdef _ShadowMap
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if (receiveShadow) {
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if (receiveShadow) {
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#ifdef _SinglePoint
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#ifdef _SinglePoint
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vec4 lPos = LWVPSpot[0] * vec4(p + n * bias * 2, 1.0);
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vec4 lPos = LWVPSpot[0] * vec4(p + n * bias * 10, 1.0);
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direct *= shadowTest(shadowMapSpot[0],
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direct *= shadowTest(shadowMapSpot[0],
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#ifdef _ShadowMapTransparent
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[0],
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shadowMapSpotTransparent[0],
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@ -466,7 +464,7 @@ vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dot
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);
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);
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#endif
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#endif
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#ifdef _Clusters
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#ifdef _Clusters
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vec4 lPos = LWVPSpot[index] * vec4(p + n * bias * 2, 1.0);
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vec4 lPos = LWVPSpot[index] * vec4(p + n * bias * 10, 1.0);
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if (index == 0) direct *= shadowTest(shadowMapSpot[0],
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if (index == 0) direct *= shadowTest(shadowMapSpot[0],
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#ifdef _ShadowMapTransparent
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[0],
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shadowMapSpotTransparent[0],
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@ -516,7 +514,7 @@ vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dot
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#ifdef _ShadowMap
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#ifdef _ShadowMap
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if (receiveShadow) {
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if (receiveShadow) {
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#ifdef _SinglePoint
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#ifdef _SinglePoint
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vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 2, 1.0);
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vec4 lPos = LWVPSpotArray[0] * vec4(p + n * bias * 10, 1.0);
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direct *= shadowTest(shadowMapSpot[0],
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direct *= shadowTest(shadowMapSpot[0],
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#ifdef _ShadowMapTransparent
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#ifdef _ShadowMapTransparent
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shadowMapSpotTransparent[0],
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shadowMapSpotTransparent[0],
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@ -528,7 +526,7 @@ vec3 sampleLightVoxels(const vec3 p, const vec3 n, const vec3 v, const float dot
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);
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);
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#endif
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#endif
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#ifdef _Clusters
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#ifdef _Clusters
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vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 2, 1.0);
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vec4 lPos = LWVPSpotArray[index] * vec4(p + n * bias * 10, 1.0);
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#ifdef _ShadowMapAtlas
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#ifdef _ShadowMapAtlas
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direct *= shadowTest(
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direct *= shadowTest(
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#ifdef _ShadowMapTransparent
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#ifdef _ShadowMapTransparent
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@ -97,12 +97,8 @@ class LightObject extends Object {
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this.shadowMapScale = 1.0;
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this.shadowMapScale = 1.0;
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#end
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#end
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}
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}
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else if (type == "point" || type == "area") {
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else //if (type == "point" || type == "area" || type == "spot") {
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P = Mat4.persp(fov, 1, data.raw.near_plane, data.raw.far_plane);
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P = Mat4.persp(fov, 1, data.raw.near_plane, data.raw.far_plane);
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}
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else if (type == "spot") {
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P = Mat4.persp(fov, 1, data.raw.near_plane, data.raw.far_plane);
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}
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Scene.active.lights.push(this);
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Scene.active.lights.push(this);
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}
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}
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@ -10,6 +10,8 @@ class Inc {
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static var path: RenderPath;
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static var path: RenderPath;
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public static var superSample = 1.0;
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public static var superSample = 1.0;
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static var pointIndex = 0;
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static var spotIndex = 0;
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static var lastFrame = -1;
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static var lastFrame = -1;
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#if lnx_shadowmap_atlas
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#if lnx_shadowmap_atlas
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@ -164,7 +166,7 @@ class Inc {
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continue;
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continue;
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}
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}
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for(k in 0...6) {
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for(k in 0...6) {
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LightObject.pointLightsData[j ] = light.tileOffsetX[k]; // posx
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LightObject.pointLightsData[j ] = light.tileOffsetX[k]; // posx
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LightObject.pointLightsData[j + 1] = light.tileOffsetY[k]; // posy
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LightObject.pointLightsData[j + 1] = light.tileOffsetY[k]; // posy
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LightObject.pointLightsData[j + 2] = light.tileScale[k]; // tile scale factor relative to atlas
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LightObject.pointLightsData[j + 2] = light.tileScale[k]; // tile scale factor relative to atlas
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LightObject.pointLightsData[j + 3] = 0; // padding
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LightObject.pointLightsData[j + 3] = 0; // padding
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@ -177,39 +179,12 @@ class Inc {
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}
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}
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public static function bindShadowMapAtlas() {
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public static function bindShadowMapAtlas() {
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var hasAtlas = false;
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for (atlas in ShadowMapAtlas.shadowMapAtlases) {
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for (atlas in ShadowMapAtlas.shadowMapAtlases) {
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path.bindTarget(atlas.target, atlas.target);
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path.bindTarget(atlas.target, atlas.target);
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hasAtlas = true;
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}
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}
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if (!hasAtlas) {
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#if lnx_shadowmap_atlas_single_map
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path.bindTarget("empty_shadowmap", "shadowMapAtlas");
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#else
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path.bindTarget("empty_shadowmap", "shadowMapAtlasSun");
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path.bindTarget("empty_shadowmap", "shadowMapAtlasPoint");
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path.bindTarget("empty_shadowmap", "shadowMapAtlasSpot");
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#end
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}
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#if rp_shadowmap_transparent
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#if rp_shadowmap_transparent
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var hasAtlasT = false;
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for (atlas in ShadowMapAtlas.shadowMapAtlasesTransparent) {
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for (atlas in ShadowMapAtlas.shadowMapAtlasesTransparent) {
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path.bindTarget(atlas.target, atlas.target);
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path.bindTarget(atlas.target, atlas.target);
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hasAtlasT = true;
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}
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if (!hasAtlasT) {
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#if lnx_shadowmap_atlas_single_map
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path.bindTarget("empty_shadowmap_transparent", "shadowMapAtlasTransparent");
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#else
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path.bindTarget("empty_shadowmap_transparent", "shadowMapAtlasSunTransparent");
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path.bindTarget("empty_shadowmap_transparent", "shadowMapAtlasPointTransparent");
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path.bindTarget("empty_shadowmap_transparent", "shadowMapAtlasSpotTransparent");
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#end
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}
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}
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#end
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#end
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}
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}
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@ -271,11 +246,6 @@ class Inc {
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}
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}
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#end
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#end
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}
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}
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// update point light data before rendering
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updatePointLightAtlasData(false);
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#if rp_shadowmap_transparent
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updatePointLightAtlasData(true);
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#end
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|
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for (atlas in ShadowMapAtlas.shadowMapAtlases) {
|
for (atlas in ShadowMapAtlas.shadowMapAtlases) {
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tilesToRemove.resize(0);
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tilesToRemove.resize(0);
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@ -352,6 +322,24 @@ class Inc {
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}
|
}
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path.endStream();
|
path.endStream();
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path.currentG = null;
|
path.currentG = null;
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|
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|
updatePointLightAtlasData(false);
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|
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|
#if lnx_shadowmap_atlas_lod
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|
for (tile in tilesToChangeSize) {
|
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|
tilesToRemove.push(tile);
|
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|
|
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|
var newTile = ShadowMapTile.assignTiles(tile.light, atlas, tile);
|
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|
if (newTile != null)
|
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|
atlas.activeTiles.push(newTile);
|
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|
}
|
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|
updatePointLightAtlasData(false);
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|
#end
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|
|
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|
for (tile in tilesToRemove) {
|
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|
atlas.activeTiles.remove(tile);
|
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|
tile.freeTile();
|
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|
}
|
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}
|
}
|
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|
|
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#if rp_shadowmap_transparent
|
#if rp_shadowmap_transparent
|
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@ -432,6 +420,8 @@ class Inc {
|
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|
|
||||||
path.currentG = null;
|
path.currentG = null;
|
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|
|
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|
updatePointLightAtlasData(true);
|
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|
|
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#if lnx_shadowmap_atlas_lod
|
#if lnx_shadowmap_atlas_lod
|
||||||
for (tile in tilesToChangeSize) {
|
for (tile in tilesToChangeSize) {
|
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tilesToRemove.push(tile);
|
tilesToRemove.push(tile);
|
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@ -461,39 +451,33 @@ class Inc {
|
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path.bindTarget(n, n);
|
path.bindTarget(n, n);
|
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break;
|
break;
|
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}
|
}
|
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var lightIndex = 0;
|
for (i in 0...pointIndex) {
|
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for (l in iron.Scene.active.lights) {
|
var n = "shadowMapPoint[" + i + "]";
|
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if (iron.object.LightObject.discardLightCulled(l)) continue;
|
path.bindTarget(n, n);
|
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|
var n = "shadowMapPointTransparent[" + i + "]";
|
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if (l.data.raw.type == "point") {
|
path.bindTarget(n, n);
|
||||||
var n = "shadowMapPoint[" + lightIndex + "]";
|
}
|
||||||
path.bindTarget(n, n);
|
for (i in 0...spotIndex) {
|
||||||
var n = "shadowMapPointTransparent[" + lightIndex + "]";
|
var n = "shadowMapSpot[" + i + "]";
|
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path.bindTarget(n, n);
|
path.bindTarget(n, n);
|
||||||
}
|
var n = "shadowMapSpotTransparent[" + i + "]";
|
||||||
else if (l.data.raw.type == "spot" || l.data.raw.type == "area") {
|
path.bindTarget(n, n);
|
||||||
var n = "shadowMapSpot[" + lightIndex + "]";
|
|
||||||
path.bindTarget(n, n);
|
|
||||||
var n = "shadowMapSpotTransparent[" + lightIndex + "]";
|
|
||||||
path.bindTarget(n, n);
|
|
||||||
}
|
|
||||||
lightIndex++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static function shadowMapName(light: LightObject, index: Int, transparent: Bool): String {
|
static function shadowMapName(light: LightObject, transparent: Bool): String {
|
||||||
switch (light.data.raw.type) {
|
switch (light.data.raw.type) {
|
||||||
case "sun":
|
case "sun":
|
||||||
return transparent ? "shadowMapTransparent" : "shadowMap";
|
return transparent ? "shadowMapTransparent" : "shadowMap";
|
||||||
case "point":
|
case "point":
|
||||||
return transparent ? "shadowMapPointTransparent[" + index + "]" : "shadowMapPoint[" + index + "]";
|
return transparent ? "shadowMapPointTransparent[" + pointIndex + "]" : "shadowMapPoint[" + pointIndex + "]";
|
||||||
default:
|
default:
|
||||||
return transparent ? "shadowMapSpotTransparent[" + index + "]" : "shadowMapSpot[" + index + "]";
|
return transparent ? "shadowMapSpotTransparent[" + spotIndex + "]" : "shadowMapSpot[" + spotIndex + "]";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static function getShadowMap(l: iron.object.LightObject, index: Int, transparent: Bool): String {
|
static function getShadowMap(l: iron.object.LightObject, transparent: Bool): String {
|
||||||
var target = shadowMapName(l, index, transparent);
|
var target = shadowMapName(l, transparent);
|
||||||
var rt = path.renderTargets.get(target);
|
var rt = path.renderTargets.get(target);
|
||||||
// Create shadowmap on the fly
|
// Create shadowmap on the fly
|
||||||
if (rt == null) {
|
if (rt == null) {
|
||||||
@ -536,12 +520,13 @@ class Inc {
|
|||||||
lastFrame = RenderPath.active.frame;
|
lastFrame = RenderPath.active.frame;
|
||||||
#end
|
#end
|
||||||
|
|
||||||
var lightIndex = 0;
|
pointIndex = 0;
|
||||||
|
spotIndex = 0;
|
||||||
for (l in iron.Scene.active.lights) {
|
for (l in iron.Scene.active.lights) {
|
||||||
if (!l.visible) continue;
|
if (!l.visible) continue;
|
||||||
|
|
||||||
path.light = l;
|
path.light = l;
|
||||||
var shadowmap = Inc.getShadowMap(l, lightIndex, false);
|
var shadowmap = Inc.getShadowMap(l, false);
|
||||||
var faces = l.data.raw.shadowmap_cube ? 6 : 1;
|
var faces = l.data.raw.shadowmap_cube ? 6 : 1;
|
||||||
for (i in 0...faces) {
|
for (i in 0...faces) {
|
||||||
if (faces > 1) path.currentFace = i;
|
if (faces > 1) path.currentFace = i;
|
||||||
@ -553,18 +538,18 @@ class Inc {
|
|||||||
}
|
}
|
||||||
path.currentFace = -1;
|
path.currentFace = -1;
|
||||||
|
|
||||||
if (!iron.object.LightObject.discardLightCulled(l)) {
|
if (l.data.raw.type == "point") pointIndex++;
|
||||||
lightIndex++;
|
else if (l.data.raw.type == "spot" || l.data.raw.type == "area") spotIndex++;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#if rp_shadowmap_transparent
|
#if rp_shadowmap_transparent
|
||||||
lightIndex = 0;
|
pointIndex = 0;
|
||||||
|
spotIndex = 0;
|
||||||
for (l in iron.Scene.active.lights) {
|
for (l in iron.Scene.active.lights) {
|
||||||
if (!l.visible) continue;
|
if (!l.visible) continue;
|
||||||
|
|
||||||
path.light = l;
|
path.light = l;
|
||||||
var shadowmap_transparent = Inc.getShadowMap(l, lightIndex, true);
|
var shadowmap_transparent = Inc.getShadowMap(l, true);
|
||||||
var faces = l.data.raw.shadowmap_cube ? 6 : 1;
|
var faces = l.data.raw.shadowmap_cube ? 6 : 1;
|
||||||
for (i in 0...faces) {
|
for (i in 0...faces) {
|
||||||
if (faces > 1) path.currentFace = i;
|
if (faces > 1) path.currentFace = i;
|
||||||
@ -576,9 +561,8 @@ class Inc {
|
|||||||
}
|
}
|
||||||
path.currentFace = -1;
|
path.currentFace = -1;
|
||||||
|
|
||||||
if (!iron.object.LightObject.discardLightCulled(l)) {
|
if (l.data.raw.type == "point") pointIndex++;
|
||||||
lightIndex++;
|
else if (l.data.raw.type == "spot" || l.data.raw.type == "area") spotIndex++;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
#end // rp_shadowmap
|
#end // rp_shadowmap
|
||||||
|
|||||||
@ -1104,7 +1104,6 @@ class RenderPathDeferred {
|
|||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
path.setTarget(target);
|
path.setTarget(target);
|
||||||
path.clearTarget(0x00000000);
|
|
||||||
|
|
||||||
path.bindTarget("tex", "tex");
|
path.bindTarget("tex", "tex");
|
||||||
#if rp_compositordepth
|
#if rp_compositordepth
|
||||||
|
|||||||
@ -754,8 +754,7 @@ class RenderPathForward {
|
|||||||
}
|
}
|
||||||
#end
|
#end
|
||||||
path.setTarget(target);
|
path.setTarget(target);
|
||||||
path.clearTarget(0x00000000);
|
|
||||||
|
|
||||||
#if rp_compositordepth
|
#if rp_compositordepth
|
||||||
{
|
{
|
||||||
path.bindTarget("_main", "gbufferD");
|
path.bindTarget("_main", "gbufferD");
|
||||||
|
|||||||
@ -8,6 +8,7 @@ import lnx.assets as assets
|
|||||||
import lnx.log as log
|
import lnx.log as log
|
||||||
import lnx.make_state as state
|
import lnx.make_state as state
|
||||||
import lnx.utils
|
import lnx.utils
|
||||||
|
from lnx.props_renderpath import auto_atlas_size
|
||||||
|
|
||||||
if lnx.is_reload(__name__):
|
if lnx.is_reload(__name__):
|
||||||
lnx.api = lnx.reload_module(lnx.api)
|
lnx.api = lnx.reload_module(lnx.api)
|
||||||
@ -68,12 +69,32 @@ def add_world_defs():
|
|||||||
if rpdat.rp_shadowmap_atlas_single_map:
|
if rpdat.rp_shadowmap_atlas_single_map:
|
||||||
assets.add_khafile_def('lnx_shadowmap_atlas_single_map')
|
assets.add_khafile_def('lnx_shadowmap_atlas_single_map')
|
||||||
wrd.world_defs += '_SingleAtlas'
|
wrd.world_defs += '_SingleAtlas'
|
||||||
assets.add_khafile_def('rp_shadowmap_atlas_max_size_point={0}'.format(int(rpdat.rp_shadowmap_atlas_max_size_point)))
|
|
||||||
assets.add_khafile_def('rp_shadowmap_atlas_max_size_spot={0}'.format(int(rpdat.rp_shadowmap_atlas_max_size_spot)))
|
|
||||||
assets.add_khafile_def('rp_shadowmap_atlas_max_size_sun={0}'.format(int(rpdat.rp_shadowmap_atlas_max_size_sun)))
|
|
||||||
assets.add_khafile_def('rp_shadowmap_atlas_max_size={0}'.format(int(rpdat.rp_shadowmap_atlas_max_size)))
|
|
||||||
|
|
||||||
assets.add_khafile_def('rp_max_lights_cluster={0}'.format(int(rpdat.rp_max_lights_cluster)))
|
if rpdat.rp_shadowmap_atlas_auto:
|
||||||
|
max_lights = int(rpdat.rp_max_lights)
|
||||||
|
cube_size = int(rpdat.rp_shadowmap_cube)
|
||||||
|
cascade_size = int(rpdat.rp_shadowmap_cascade)
|
||||||
|
cascades = int(rpdat.rp_shadowmap_cascades)
|
||||||
|
|
||||||
|
auto_point = auto_atlas_size(max_lights, cube_size, 6)
|
||||||
|
auto_spot = auto_atlas_size(max_lights, cascade_size, 1)
|
||||||
|
auto_sun = auto_atlas_size(max_lights, cascade_size, cascades)
|
||||||
|
auto_max = max(auto_point, auto_spot, auto_sun)
|
||||||
|
|
||||||
|
assets.add_khafile_def('rp_shadowmap_atlas_max_size_point={0}'.format(auto_point))
|
||||||
|
assets.add_khafile_def('rp_shadowmap_atlas_max_size_spot={0}'.format(auto_spot))
|
||||||
|
assets.add_khafile_def('rp_shadowmap_atlas_max_size_sun={0}'.format(auto_sun))
|
||||||
|
assets.add_khafile_def('rp_shadowmap_atlas_max_size={0}'.format(auto_max))
|
||||||
|
else:
|
||||||
|
assets.add_khafile_def('rp_shadowmap_atlas_max_size_point={0}'.format(int(rpdat.rp_shadowmap_atlas_max_size_point)))
|
||||||
|
assets.add_khafile_def('rp_shadowmap_atlas_max_size_spot={0}'.format(int(rpdat.rp_shadowmap_atlas_max_size_spot)))
|
||||||
|
assets.add_khafile_def('rp_shadowmap_atlas_max_size_sun={0}'.format(int(rpdat.rp_shadowmap_atlas_max_size_sun)))
|
||||||
|
assets.add_khafile_def('rp_shadowmap_atlas_max_size={0}'.format(int(rpdat.rp_shadowmap_atlas_max_size)))
|
||||||
|
|
||||||
|
if rpdat.rp_shadowmap_atlas_auto:
|
||||||
|
assets.add_khafile_def('rp_max_lights_cluster={0}'.format(int(rpdat.rp_max_lights)))
|
||||||
|
else:
|
||||||
|
assets.add_khafile_def('rp_max_lights_cluster={0}'.format(int(rpdat.rp_max_lights_cluster)))
|
||||||
assets.add_khafile_def('rp_max_lights={0}'.format(int(rpdat.rp_max_lights)))
|
assets.add_khafile_def('rp_max_lights={0}'.format(int(rpdat.rp_max_lights)))
|
||||||
if rpdat.rp_shadowmap_atlas_lod:
|
if rpdat.rp_shadowmap_atlas_lod:
|
||||||
assets.add_khafile_def('lnx_shadowmap_atlas_lod')
|
assets.add_khafile_def('lnx_shadowmap_atlas_lod')
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
from typing import Optional
|
from typing import Optional
|
||||||
|
|
||||||
|
import math
|
||||||
import bpy
|
import bpy
|
||||||
from bpy.props import *
|
from bpy.props import *
|
||||||
|
|
||||||
@ -44,6 +45,18 @@ def update_point_atlas_size_options(scene: bpy.types.Scene, context: bpy.types.C
|
|||||||
return atlas_sizes_from_min(int(rpdat.rp_shadowmap_cube) * 2)
|
return atlas_sizes_from_min(int(rpdat.rp_shadowmap_cube) * 2)
|
||||||
|
|
||||||
|
|
||||||
|
def auto_atlas_size(max_lights: int, tile_size: int, tiles_per_light: int) -> int:
|
||||||
|
"""Automatically calculate the minimum atlas texture size needed to fit max_lights of a given type."""
|
||||||
|
tiles_needed = max_lights * tiles_per_light
|
||||||
|
grid_size = math.ceil(math.sqrt(tiles_needed))
|
||||||
|
needed_pixels = grid_size * tile_size
|
||||||
|
for size_entry in atlas_sizes:
|
||||||
|
size = int(size_entry[0])
|
||||||
|
if size >= needed_pixels:
|
||||||
|
return size
|
||||||
|
return int(atlas_sizes[-1][0])
|
||||||
|
|
||||||
|
|
||||||
def update_preset(self, context):
|
def update_preset(self, context):
|
||||||
rpdat = self.lnx_rplist[-1]
|
rpdat = self.lnx_rplist[-1]
|
||||||
|
|
||||||
@ -332,6 +345,7 @@ class LnxRPListItem(bpy.types.PropertyGroup):
|
|||||||
('64', '64', '64'),],
|
('64', '64', '64'),],
|
||||||
name="Max Lights Shadows", description="Max number of rendered shadow maps that can be visible in the screen. Always equal or lower than Max Lights", default='16')
|
name="Max Lights Shadows", description="Max number of rendered shadow maps that can be visible in the screen. Always equal or lower than Max Lights", default='16')
|
||||||
rp_shadowmap_atlas: BoolProperty(name="Shadow Map Atlasing", description="Group shadow maps of lights of the same type in the same texture", default=False, update=update_renderpath)
|
rp_shadowmap_atlas: BoolProperty(name="Shadow Map Atlasing", description="Group shadow maps of lights of the same type in the same texture", default=False, update=update_renderpath)
|
||||||
|
rp_shadowmap_atlas_auto: BoolProperty(name="Automatic Atlasing", description="Automatically compute atlas sizes based on max lights and shadow map sizes", default=True, update=update_renderpath)
|
||||||
rp_shadowmap_atlas_single_map: BoolProperty(name="Shadow Map Atlas single map", description="Use a single texture for all different light types.", default=False, update=update_renderpath)
|
rp_shadowmap_atlas_single_map: BoolProperty(name="Shadow Map Atlas single map", description="Use a single texture for all different light types.", default=False, update=update_renderpath)
|
||||||
rp_shadowmap_atlas_lod: BoolProperty(name="Shadow Map Atlas LOD (Experimental)", description="When enabled, the size of the shadow map will be determined on runtime based on the distance of the light to the camera", default=False, update=update_renderpath)
|
rp_shadowmap_atlas_lod: BoolProperty(name="Shadow Map Atlas LOD (Experimental)", description="When enabled, the size of the shadow map will be determined on runtime based on the distance of the light to the camera", default=False, update=update_renderpath)
|
||||||
rp_shadowmap_transparent: BoolProperty(name="Transparency", description="Enable shadows for transparent objects", default=False, update=update_renderpath)
|
rp_shadowmap_transparent: BoolProperty(name="Transparency", description="Enable shadows for transparent objects", default=False, update=update_renderpath)
|
||||||
|
|||||||
@ -1745,92 +1745,113 @@ class LNX_PT_RenderPathShadowsPanel(bpy.types.Panel):
|
|||||||
layout.prop(rpdat, 'rp_shadowmap_atlas')
|
layout.prop(rpdat, 'rp_shadowmap_atlas')
|
||||||
colatlas = layout.column()
|
colatlas = layout.column()
|
||||||
colatlas.enabled = rpdat.rp_shadowmap_atlas
|
colatlas.enabled = rpdat.rp_shadowmap_atlas
|
||||||
|
|
||||||
|
colatlas.prop(rpdat, 'rp_shadowmap_atlas_auto')
|
||||||
|
|
||||||
colatlas.prop(rpdat, 'rp_max_lights')
|
colatlas.prop(rpdat, 'rp_max_lights')
|
||||||
colatlas.prop(rpdat, 'rp_max_lights_cluster')
|
|
||||||
|
if not rpdat.rp_shadowmap_atlas_auto:
|
||||||
|
colatlas.prop(rpdat, 'rp_max_lights_cluster')
|
||||||
|
|
||||||
|
if rpdat.rp_shadowmap_atlas_auto:
|
||||||
|
# Automatic mode: compute sizes from max lights
|
||||||
|
max_lights = int(rpdat.rp_max_lights)
|
||||||
|
cube_size = int(rpdat.rp_shadowmap_cube)
|
||||||
|
cascade_size = int(rpdat.rp_shadowmap_cascade)
|
||||||
|
cascades = int(rpdat.rp_shadowmap_cascades)
|
||||||
|
|
||||||
|
auto_point = lnx.props_renderpath.auto_atlas_size(max_lights, cube_size, 6)
|
||||||
|
auto_spot = lnx.props_renderpath.auto_atlas_size(max_lights, cascade_size, 1)
|
||||||
|
auto_sun = lnx.props_renderpath.auto_atlas_size(max_lights, cascade_size, cascades)
|
||||||
|
|
||||||
|
if auto_point > 2048 or auto_spot > 2048 or auto_sun > 2048:
|
||||||
|
size_warning = True
|
||||||
|
|
||||||
colatlas.prop(rpdat, 'rp_shadowmap_atlas_lod')
|
colatlas.prop(rpdat, 'rp_shadowmap_atlas_lod')
|
||||||
|
|
||||||
colatlas_lod = colatlas.column()
|
if rpdat.rp_shadowmap_atlas_lod:
|
||||||
colatlas_lod.enabled = rpdat.rp_shadowmap_atlas_lod
|
colatlas_lod = colatlas.column()
|
||||||
colatlas_lod.prop(rpdat, 'rp_shadowmap_atlas_lod_subdivisions')
|
colatlas_lod.prop(rpdat, 'rp_shadowmap_atlas_lod_subdivisions')
|
||||||
|
|
||||||
colatlas_lod_info = colatlas_lod.row()
|
|
||||||
colatlas_lod_info.alignment = 'RIGHT'
|
|
||||||
subdivs_list = self.compute_subdivs(int(rpdat.rp_shadowmap_cascade), int(rpdat.rp_shadowmap_atlas_lod_subdivisions))
|
|
||||||
subdiv_text = "Subdivisions for spot lights: " + ', '.join(map(str, subdivs_list))
|
|
||||||
colatlas_lod_info.label(text=subdiv_text, icon="IMAGE_ZDEPTH")
|
|
||||||
|
|
||||||
if not rpdat.rp_shadowmap_atlas_single_map:
|
|
||||||
colatlas_lod_info = colatlas_lod.row()
|
colatlas_lod_info = colatlas_lod.row()
|
||||||
colatlas_lod_info.alignment = 'RIGHT'
|
colatlas_lod_info.alignment = 'RIGHT'
|
||||||
subdivs_list = self.compute_subdivs(int(rpdat.rp_shadowmap_cube), int(rpdat.rp_shadowmap_atlas_lod_subdivisions))
|
subdivs_list = self.compute_subdivs(int(rpdat.rp_shadowmap_cascade), int(rpdat.rp_shadowmap_atlas_lod_subdivisions))
|
||||||
subdiv_text = "Subdivisions for point lights: " + ', '.join(map(str, subdivs_list))
|
subdiv_text = "Subdivisions for spot lights: " + ', '.join(map(str, subdivs_list))
|
||||||
colatlas_lod_info.label(text=subdiv_text, icon="IMAGE_ZDEPTH")
|
colatlas_lod_info.label(text=subdiv_text, icon="IMAGE_ZDEPTH")
|
||||||
|
|
||||||
|
if not rpdat.rp_shadowmap_atlas_single_map:
|
||||||
|
colatlas_lod_info = colatlas_lod.row()
|
||||||
|
colatlas_lod_info.alignment = 'RIGHT'
|
||||||
|
subdivs_list = self.compute_subdivs(int(rpdat.rp_shadowmap_cube), int(rpdat.rp_shadowmap_atlas_lod_subdivisions))
|
||||||
|
subdiv_text = "Subdivisions for point lights: " + ', '.join(map(str, subdivs_list))
|
||||||
|
colatlas_lod_info.label(text=subdiv_text, icon="IMAGE_ZDEPTH")
|
||||||
|
|
||||||
size_warning = int(rpdat.rp_shadowmap_cascade) > 2048 or int(rpdat.rp_shadowmap_cube) > 2048
|
size_warning = int(rpdat.rp_shadowmap_cascade) > 2048 or int(rpdat.rp_shadowmap_cube) > 2048
|
||||||
|
|
||||||
colatlas.prop(rpdat, 'rp_shadowmap_atlas_single_map')
|
colatlas.prop(rpdat, 'rp_shadowmap_atlas_single_map')
|
||||||
# show size for single texture
|
if not rpdat.rp_shadowmap_atlas_auto:
|
||||||
if rpdat.rp_shadowmap_atlas_single_map:
|
# show size for single texture
|
||||||
colatlas_single = colatlas.column()
|
if rpdat.rp_shadowmap_atlas_single_map:
|
||||||
colatlas_single.prop(rpdat, 'rp_shadowmap_atlas_max_size')
|
colatlas_single = colatlas.column()
|
||||||
if rpdat.rp_shadowmap_atlas_max_size != '':
|
colatlas_single.prop(rpdat, 'rp_shadowmap_atlas_max_size')
|
||||||
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size)
|
if rpdat.rp_shadowmap_atlas_max_size != '':
|
||||||
shadowmap_size = int(rpdat.rp_shadowmap_cascade)
|
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size)
|
||||||
|
shadowmap_size = int(rpdat.rp_shadowmap_cascade)
|
||||||
|
|
||||||
if shadowmap_size > 2048:
|
if shadowmap_size > 2048:
|
||||||
size_warning = True
|
size_warning = True
|
||||||
|
|
||||||
point_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'point')
|
point_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'point')
|
||||||
spot_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'spot')
|
spot_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'spot')
|
||||||
dir_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'sun')
|
dir_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'sun')
|
||||||
|
|
||||||
col = colatlas_single.row()
|
col = colatlas_single.row()
|
||||||
col.alignment = 'RIGHT'
|
col.alignment = 'RIGHT'
|
||||||
col.label(text=f'Enough space for { point_lights } point lights or { spot_lights } spot lights or { dir_lights } directional lights.')
|
col.label(text=f'Enough space for { point_lights } point lights or { spot_lights } spot lights or { dir_lights } directional lights.')
|
||||||
else:
|
else:
|
||||||
# show size for all types
|
# show size for all types
|
||||||
colatlas_mixed = colatlas.column()
|
colatlas_mixed = colatlas.column()
|
||||||
colatlas_mixed.prop(rpdat, 'rp_shadowmap_atlas_max_size_spot')
|
colatlas_mixed.prop(rpdat, 'rp_shadowmap_atlas_max_size_spot')
|
||||||
|
|
||||||
if rpdat.rp_shadowmap_atlas_max_size_spot != '':
|
if rpdat.rp_shadowmap_atlas_max_size_spot != '':
|
||||||
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size_spot)
|
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size_spot)
|
||||||
shadowmap_size = int(rpdat.rp_shadowmap_cascade)
|
shadowmap_size = int(rpdat.rp_shadowmap_cascade)
|
||||||
spot_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'spot')
|
spot_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'spot')
|
||||||
|
|
||||||
if shadowmap_size > 2048:
|
if shadowmap_size > 2048:
|
||||||
size_warning = True
|
size_warning = True
|
||||||
|
|
||||||
col = colatlas_mixed.row()
|
col = colatlas_mixed.row()
|
||||||
col.alignment = 'RIGHT'
|
col.alignment = 'RIGHT'
|
||||||
col.label(text=f'Enough space for {spot_lights} spot lights.')
|
col.label(text=f'Enough space for {spot_lights} spot lights.')
|
||||||
|
|
||||||
colatlas_mixed.prop(rpdat, 'rp_shadowmap_atlas_max_size_point')
|
colatlas_mixed.prop(rpdat, 'rp_shadowmap_atlas_max_size_point')
|
||||||
|
|
||||||
if rpdat.rp_shadowmap_atlas_max_size_point != '':
|
if rpdat.rp_shadowmap_atlas_max_size_point != '':
|
||||||
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size_point)
|
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size_point)
|
||||||
shadowmap_size = int(rpdat.rp_shadowmap_cube)
|
shadowmap_size = int(rpdat.rp_shadowmap_cube)
|
||||||
point_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'point')
|
point_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'point')
|
||||||
|
|
||||||
if shadowmap_size > 2048:
|
if shadowmap_size > 2048:
|
||||||
size_warning = True
|
size_warning = True
|
||||||
|
|
||||||
col = colatlas_mixed.row()
|
col = colatlas_mixed.row()
|
||||||
col.alignment = 'RIGHT'
|
col.alignment = 'RIGHT'
|
||||||
col.label(text=f'Enough space for {point_lights} point lights.')
|
col.label(text=f'Enough space for {point_lights} point lights.')
|
||||||
|
|
||||||
colatlas_mixed.prop(rpdat, 'rp_shadowmap_atlas_max_size_sun')
|
colatlas_mixed.prop(rpdat, 'rp_shadowmap_atlas_max_size_sun')
|
||||||
|
|
||||||
if rpdat.rp_shadowmap_atlas_max_size_sun != '':
|
if rpdat.rp_shadowmap_atlas_max_size_sun != '':
|
||||||
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size_sun)
|
atlas_size = int(rpdat.rp_shadowmap_atlas_max_size_sun)
|
||||||
shadowmap_size = int(rpdat.rp_shadowmap_cascade)
|
shadowmap_size = int(rpdat.rp_shadowmap_cascade)
|
||||||
dir_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'sun')
|
dir_lights = self.lights_number_atlas(rpdat, atlas_size, shadowmap_size, 'sun')
|
||||||
|
|
||||||
if shadowmap_size > 2048:
|
if shadowmap_size > 2048:
|
||||||
size_warning = True
|
size_warning = True
|
||||||
|
|
||||||
col = colatlas_mixed.row()
|
col = colatlas_mixed.row()
|
||||||
col.alignment = 'RIGHT'
|
col.alignment = 'RIGHT'
|
||||||
col.label(text=f'Enough space for {dir_lights} directional lights.')
|
col.label(text=f'Enough space for {dir_lights} directional lights.')
|
||||||
|
|
||||||
# show warning when user picks a size higher than 2048 (arbitrary number).
|
# show warning when user picks a size higher than 2048 (arbitrary number).
|
||||||
if size_warning:
|
if size_warning:
|
||||||
|
|||||||
Reference in New Issue
Block a user