forked from LeenkxTeam/LNXSDK
t3du - Add SetLightShadowNode for controlling light shadows
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21
leenkx/Sources/leenkx/logicnode/SetLightShadowNode.hx
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21
leenkx/Sources/leenkx/logicnode/SetLightShadowNode.hx
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package leenkx.logicnode;
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import iron.object.LightObject;
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class SetLightShadowNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var light: LightObject = inputs[1].get();
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var shadow: Bool = inputs[2].get();
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if (light == null) return;
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light.data.raw.cast_shadow = shadow;
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runOutput(0);
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}
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}
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