forked from LeenkxTeam/LNXSDK
Revert PAR
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@ -735,20 +735,6 @@ class LnxRPListItem(bpy.types.PropertyGroup):
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('UNSUBDIV', 'Unsubdivide', 'Reverse subdivision (ratio = iterations, 0.1 = 1 iter, 1.0 = 10 iter)'),
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],
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default='COLLAPSE', update=update_occlusion_culling)
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lnx_aspect_mode: EnumProperty(
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name="Aspect Ratio",
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description="Pixel aspect ratio override for camera projection. 'Blender' uses the scene's resolution and pixel aspect settings",
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items=[
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('blender', 'Blender', 'Use Blender\'s Output Properties resolution and pixel aspect ratio'),
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('square', 'Square (1.0)', 'Square pixels (1:1)'),
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('ntsc_43', 'NTSC 4:3', 'NTSC pixel aspect ratio (0.889)'),
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('pal_43', 'PAL 4:3', 'PAL pixel aspect ratio (1.067)'),
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('ntsc_169', 'NTSC 16:9', 'NTSC widescreen pixel aspect ratio (1.212)'),
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('pal_169', 'PAL 16:9', 'PAL widescreen pixel aspect ratio (1.459)'),
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('custom', 'Custom', 'Custom pixel aspect ratio'),
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],
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default='blender')
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lnx_aspect_custom: FloatProperty(name="Custom PAR", description="Custom pixel aspect ratio (width/height of a single pixel)", default=1.0, min=0.01, max=10.0, precision=3)
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lnx_two_sided_area_light: BoolProperty(name="Two-Sided Area Light", description="Emit light from both faces of area plane", default=False, update=assets.invalidate_shader_cache)
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@staticmethod
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