forked from LeenkxTeam/LNXSDK
Update leenkx/Sources/iron/object/ParticleSystem.hx
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@ -149,7 +149,7 @@ class ParticleSystem {
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// GPU particles transform is attached to owner object
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}
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function setupGeomGpu(object: MeshObject, owner: MeshObject) {
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public function setupGeomGpu(object: MeshObject, owner: MeshObject) {
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var instancedData = new Float32Array(particles.length * 6);
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var i = 0;
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