forked from LeenkxTeam/LNXSDK
Update leenkx/Shaders/std/brdf.glsl
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@ -86,7 +86,7 @@ vec3 surfaceAlbedo(const vec3 baseColor, const float metalness) {
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}
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vec3 surfaceF0(const vec3 baseColor, const float metalness) {
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return mix(vec3(0.04), baseColor, metalness);
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return mix(vec3(0.04), baseColor * (2.0 + metalness * 1.2), metalness);
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}
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float getMipFromRoughness(const float roughness, const float numMipmaps) {
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