Update leenkx/Shaders/std/brdf.glsl

This commit is contained in:
2025-07-10 09:10:43 +00:00
parent da666e6d23
commit 9622f35b73

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@ -86,7 +86,7 @@ vec3 surfaceAlbedo(const vec3 baseColor, const float metalness) {
}
vec3 surfaceF0(const vec3 baseColor, const float metalness) {
return mix(vec3(0.04), baseColor, metalness);
return mix(vec3(0.04), baseColor * (2.0 + metalness * 1.2), metalness);
}
float getMipFromRoughness(const float roughness, const float numMipmaps) {