forked from LeenkxTeam/LNXSDK
Update leenkx/Sources/iron/data/Geometry.hx
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@ -55,6 +55,8 @@ class Geometry {
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// Skinned
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// Skinned
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#if lnx_skin
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#if lnx_skin
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public var skeletonTransformsI: Array<Mat4> = null;
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public var skeletonTransformsI: Array<Mat4> = null;
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public var actions: Map<String, Array<iron.data.SceneFormat.TObj>> = new Map();
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public var mats: Map<String, Array<Mat4>> = new Map();
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#end
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#end
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public function new(data: MeshData, indices: Array<Uint32Array>, materialIndices: Array<Int>, usage: Usage = null) {
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public function new(data: MeshData, indices: Array<Uint32Array>, materialIndices: Array<Int>, usage: Usage = null) {
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