Jolt Patch

This commit is contained in:
2026-07-09 17:25:48 -07:00
parent cb19c9b5b4
commit 9d83c318b6
18 changed files with 2542 additions and 157 deletions

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@ -101,6 +101,15 @@ class Starter {
kha.Assets.loadBlobFromPath(name, function(b: kha.Blob) { kha.Assets.loadBlobFromPath(name, function(b: kha.Blob) {
js.Syntax.code("(1,eval)({0})", b.toString()); js.Syntax.code("(1,eval)({0})", b.toString());
#if kha_krom #if kha_krom
#if lnx_jolt_mt
js.Syntax.code("Jolt({print:function(s){iron.log(s);},instantiateWasm:function(imports,successCallback) {
var wasmbin = Krom.loadBlob('jolt.mt.wasm.wasm');
var module = new WebAssembly.Module(wasmbin);
var inst = new WebAssembly.Instance(module,imports);
successCallback(inst,module);
return inst.exports;
}}).then(function(m){ Jolt=m; tasks--; start();})");
#else
js.Syntax.code("Jolt({print:function(s){iron.log(s);},instantiateWasm:function(imports,successCallback) { js.Syntax.code("Jolt({print:function(s){iron.log(s);},instantiateWasm:function(imports,successCallback) {
var wasmbin = Krom.loadBlob('jolt.wasm.wasm'); var wasmbin = Krom.loadBlob('jolt.wasm.wasm');
var module = new WebAssembly.Module(wasmbin); var module = new WebAssembly.Module(wasmbin);
@ -108,6 +117,7 @@ class Starter {
successCallback(inst); successCallback(inst);
return inst.exports; return inst.exports;
}}).then(function(m){ Jolt=m; tasks--; start();})"); }}).then(function(m){ Jolt=m; tasks--; start();})");
#end
#else #else
js.Syntax.code("Jolt({print:function(s){iron.log(s);},locateFile:function(f){return 'jolt.wasm.wasm';}}).then(function(m){ Jolt=m; tasks--; start();})"); js.Syntax.code("Jolt({print:function(s){iron.log(s);},locateFile:function(f){return 'jolt.wasm.wasm';}}).then(function(m){ Jolt=m; tasks--; start();})");
#end #end
@ -147,8 +157,12 @@ class Starter {
#if (js && lnx_jolt) #if (js && lnx_jolt)
tasks++; tasks++;
#if lnx_jolt_mt
loadLibJolt("jolt.mt.wasm.js");
#else
loadLibJolt("jolt.wasm.js"); loadLibJolt("jolt.wasm.js");
#end #end
#end
#if (js && lnx_navigation) #if (js && lnx_navigation)
tasks++; tasks++;

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@ -6,14 +6,14 @@ import iron.Trait;
import iron.object.MeshObject; import iron.object.MeshObject;
import iron.data.MeshData; import iron.data.MeshData;
import iron.data.SceneFormat; import iron.data.SceneFormat;
#if (lnx_bullet || lnx_oimo) #if lnx_physics
import leenkx.trait.physics.RigidBody; import leenkx.trait.physics.RigidBody;
import leenkx.trait.physics.PhysicsWorld; import leenkx.trait.physics.PhysicsWorld;
#end #end
class PhysicsBreak extends Trait { class PhysicsBreak extends Trait {
#if (!lnx_bullet && !lnx_oimo) #if (!lnx_physics)
public function new() { super(); } public function new() { super(); }
#else #else
@ -74,14 +74,16 @@ class PhysicsBreak extends Trait {
impactNormal = p.normOnB; impactNormal = p.normOnB;
#elseif lnx_oimo #elseif lnx_oimo
impactNormal = p.nor; impactNormal = p.nor;
#else
impactNormal = p.normOnB;
#end #end
} }
} }
#if lnx_bullet #if lnx_oimo
var fractureImpulse = 4.0;
#elseif lnx_oimo
var fractureImpulse = 1.0; var fractureImpulse = 1.0;
#else
var fractureImpulse = 4.0;
#end #end
if (maxImpulse > fractureImpulse && impactPoint != null && impactNormal != null) { if (maxImpulse > fractureImpulse && impactPoint != null && impactNormal != null) {
var radialIter = 1; var radialIter = 1;

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@ -11,25 +11,38 @@ import leenkx.trait.physics.PhysicsWorld;
class PhysicsDrag extends Trait { class PhysicsDrag extends Trait {
#if (!lnx_bullet) #if (!lnx_physics)
public function new() { super(); } public function new() { super(); }
#else #else
#if lnx_bullet
@prop public var linearLowerLimit = new Vec3(0,0,0); @prop public var linearLowerLimit = new Vec3(0,0,0);
@prop public var linearUpperLimit = new Vec3(0,0,0); @prop public var linearUpperLimit = new Vec3(0,0,0);
@prop public var angularLowerLimit = new Vec3(-10,-10,-10); @prop public var angularLowerLimit = new Vec3(-10,-10,-10);
@prop public var angularUpperLimit = new Vec3(10,10,10); @prop public var angularUpperLimit = new Vec3(10,10,10);
var pickConstraint: bullet.Bt.Generic6DofConstraint = null; var pickConstraint: bullet.Bt.Generic6DofConstraint = null;
var pickDist: Float;
var pickedBody: RigidBody = null;
var rayFrom: bullet.Bt.Vector3; var rayFrom: bullet.Bt.Vector3;
var rayTo: bullet.Bt.Vector3; var rayTo: bullet.Bt.Vector3;
#end
#if lnx_jolt
var pickConstraint:jolt.Jt.TwoBodyConstraint = null;
var anchorBody:jolt.Jt.Body = null;
var anchorBodyId:jolt.Jt.BodyID = null;
var localPivot:Vec4 = null;
#end
var pickDist:Float;
var pickedBody:RigidBody = null;
static var v = new Vec4(); static var v = new Vec4();
static var m = Mat4.identity(); static var m = Mat4.identity();
static var first = true; static var first = true;
static var start = new Vec4();
static var end = new Vec4();
#if lnx_jolt
static var anchorPos:jolt.Jt.RVec3 = null;
static var anchorRot:jolt.Jt.Quat = null;
#end
public function new() { public function new() {
super(); super();
@ -45,81 +58,135 @@ class PhysicsDrag extends Trait {
var mouse = Input.getMouse(); var mouse = Input.getMouse();
if (mouse.started()) { if (mouse.started()) {
var b = physics.pickClosest(mouse.x, mouse.y); var b = physics.pickClosest(mouse.x, mouse.y);
if (b != null && b.mass > 0 && !b.body.isKinematicObject() && b.object.getTrait(PhysicsDrag) != null) { if (b != null && b.mass > 0 && isDraggable(b) && b.object.getTrait(PhysicsDrag) != null) {
setRays();
pickedBody = b; pickedBody = b;
m.getInverse(b.object.transform.world);
var hit = physics.hitPointWorld; var hit = physics.hitPointWorld;
var camera = iron.Scene.active.camera;
var camLoc = camera.transform.world.getLoc();
pickDist = v.set(hit.x - camLoc.x, hit.y - camLoc.y, hit.z - camLoc.z).length();
#if lnx_bullet
setRays();
m.getInverse(b.object.transform.world);
v.setFrom(hit); v.setFrom(hit);
v.applymat4(m); v.applymat4(m);
var localPivot = new bullet.Bt.Vector3(v.x, v.y, v.z); var localPivot = new bullet.Bt.Vector3(v.x, v.y, v.z);
var tr = new bullet.Bt.Transform(); var tr = new bullet.Bt.Transform();
tr.setIdentity(); tr.setIdentity();
tr.setOrigin(localPivot); tr.setOrigin(localPivot);
pickConstraint = new bullet.Bt.Generic6DofConstraint(b.body, tr, false); pickConstraint = new bullet.Bt.Generic6DofConstraint(b.body, tr, false);
pickConstraint.setLinearLowerLimit(new bullet.Bt.Vector3(linearLowerLimit.x, linearLowerLimit.y, linearLowerLimit.z)); pickConstraint.setLinearLowerLimit(new bullet.Bt.Vector3(linearLowerLimit.x, linearLowerLimit.y, linearLowerLimit.z));
pickConstraint.setLinearUpperLimit(new bullet.Bt.Vector3(linearUpperLimit.x, linearUpperLimit.y, linearUpperLimit.z)); pickConstraint.setLinearUpperLimit(new bullet.Bt.Vector3(linearUpperLimit.x, linearUpperLimit.y, linearUpperLimit.z));
pickConstraint.setAngularLowerLimit(new bullet.Bt.Vector3(angularLowerLimit.x, angularLowerLimit.y, angularLowerLimit.z)); pickConstraint.setAngularLowerLimit(new bullet.Bt.Vector3(angularLowerLimit.x, angularLowerLimit.y, angularLowerLimit.z));
pickConstraint.setAngularUpperLimit(new bullet.Bt.Vector3(angularUpperLimit.x, angularUpperLimit.y, angularUpperLimit.z)); pickConstraint.setAngularUpperLimit(new bullet.Bt.Vector3(angularUpperLimit.x, angularUpperLimit.y, angularUpperLimit.z));
physics.world.addConstraint(pickConstraint, false); physics.world.addConstraint(pickConstraint, false);
#elseif lnx_jolt
// Compute local pivot on the body (world hit -> body local)
m.getInverse(b.object.transform.world);
localPivot = new Vec4();
localPivot.setFrom(hit);
localPivot.applymat4(m);
/*pickConstraint.setParam(4, 0.8, 0); // Create a small kinematic anchor body at the hit point
pickConstraint.setParam(4, 0.8, 1); var aPos = new jolt.Jt.RVec3(hit.x, hit.y, hit.z);
pickConstraint.setParam(4, 0.8, 2); var aRot = new jolt.Jt.Quat(0, 0, 0, 1);
pickConstraint.setParam(4, 0.8, 3); var anchorShape = new jolt.Jt.SphereShape(0.01);
pickConstraint.setParam(4, 0.8, 4); var anchorSettings = new jolt.Jt.BodyCreationSettings(anchorShape, aPos, aRot, jolt.Jt.EMotionType.Kinematic, 0);
pickConstraint.setParam(4, 0.8, 5); anchorSettings.mGravityFactor = 0.0;
anchorBody = physics.bodyInterface.CreateBody(anchorSettings);
anchorBodyId = anchorBody.GetID();
physics.bodyInterface.AddBody(anchorBodyId, jolt.Jt.EActivation.Activate);
#if hl anchorSettings.delete(); aPos.delete(); aRot.delete(); #end
pickConstraint.setParam(1, 0.1, 0); // Create SixDOFConstraint: translation locked, rotation free
pickConstraint.setParam(1, 0.1, 1); var sixDof = new jolt.Jt.SixDOFConstraintSettings();
pickConstraint.setParam(1, 0.1, 2); sixDof.mSpace = 0; // LocalToBodyCOM
pickConstraint.setParam(1, 0.1, 3); var p1 = new jolt.Jt.RVec3(localPivot.x, localPivot.y, localPivot.z);
pickConstraint.setParam(1, 0.1, 4); var p2 = new jolt.Jt.RVec3(0, 0, 0);
pickConstraint.setParam(1, 0.1, 5);*/ var ax1 = new jolt.Jt.Vec3(1, 0, 0);
var ay1 = new jolt.Jt.Vec3(0, 1, 0);
pickDist = v.set(hit.x - rayFrom.x(), hit.y - rayFrom.y(), hit.z - rayFrom.z()).length(); var ax2 = new jolt.Jt.Vec3(1, 0, 0);
var ay2 = new jolt.Jt.Vec3(0, 1, 0);
sixDof.mPosition1 = p1;
sixDof.mPosition2 = p2;
sixDof.mAxisX1 = ax1;
sixDof.mAxisY1 = ay1;
sixDof.mAxisX2 = ax2;
sixDof.mAxisY2 = ay2;
sixDof.MakeFixedAxis(0);
sixDof.MakeFixedAxis(1);
sixDof.MakeFixedAxis(2);
sixDof.MakeFreeAxis(3);
sixDof.MakeFreeAxis(4);
sixDof.MakeFreeAxis(5);
pickConstraint = sixDof.Create(b.body, anchorBody);
physics.physicsSystem.AddConstraint(pickConstraint);
#if hl sixDof.delete(); p1.delete(); p2.delete(); ax1.delete(); ay1.delete(); ax2.delete(); ay2.delete(); #end
#end
Input.occupied = true; Input.occupied = true;
} }
} }
else if (mouse.released()) { else if (mouse.released()) {
#if lnx_bullet
if (pickConstraint != null) { if (pickConstraint != null) {
physics.world.removeConstraint(pickConstraint); physics.world.removeConstraint(pickConstraint);
pickConstraint = null; pickConstraint = null;
pickedBody = null;
} }
#elseif lnx_jolt
if (pickConstraint != null) {
physics.physicsSystem.RemoveConstraint(pickConstraint);
pickConstraint = null;
}
if (anchorBodyId != null) {
physics.bodyInterface.RemoveBody(anchorBodyId);
physics.bodyInterface.DestroyBody(anchorBodyId);
anchorBodyId = null;
anchorBody = null;
}
localPivot = null;
#end
pickedBody = null;
Input.occupied = false; Input.occupied = false;
} }
else if (mouse.down()) { else if (mouse.down()) {
if (pickConstraint != null) { if (pickedBody != null) {
setRays(); #if lnx_bullet
if (pickConstraint != null) {
// Keep it at the same picking distance setRays();
var dir = new bullet.Bt.Vector3(rayTo.x() - rayFrom.x(), rayTo.y() - rayFrom.y(), rayTo.z() - rayFrom.z()); var dir = new bullet.Bt.Vector3(rayTo.x() - rayFrom.x(), rayTo.y() - rayFrom.y(), rayTo.z() - rayFrom.z());
dir.normalize(); dir.normalize();
dir.setX(dir.x() * pickDist); dir.setX(dir.x() * pickDist);
dir.setY(dir.y() * pickDist); dir.setY(dir.y() * pickDist);
dir.setZ(dir.z() * pickDist); dir.setZ(dir.z() * pickDist);
var newPivotB = new bullet.Bt.Vector3(rayFrom.x() + dir.x(), rayFrom.y() + dir.y(), rayFrom.z() + dir.z()); var newPivotB = new bullet.Bt.Vector3(rayFrom.x() + dir.x(), rayFrom.y() + dir.y(), rayFrom.z() + dir.z());
#if (js || hl)
#if (js || hl) pickConstraint.getFrameOffsetA().setOrigin(newPivotB);
pickConstraint.getFrameOffsetA().setOrigin(newPivotB); #elseif cpp
#elseif cpp pickConstraint.setFrameOffsetAOrigin(newPivotB);
pickConstraint.setFrameOffsetAOrigin(newPivotB); #end
}
#elseif lnx_jolt
if (pickConstraint != null) {
setAnchorTarget(physics);
}
#end #end
} }
} }
} }
static var start = new Vec4(); inline function isDraggable(b:RigidBody):Bool {
static var end = new Vec4(); #if lnx_bullet
return !b.body.isKinematicObject();
#elseif lnx_jolt
return !b.staticObj && !b.animated;
#else
return true;
#end
}
#if lnx_bullet
inline function setRays() { inline function setRays() {
var mouse = Input.getMouse(); var mouse = Input.getMouse();
var camera = iron.Scene.active.camera; var camera = iron.Scene.active.camera;
@ -128,5 +195,37 @@ class PhysicsDrag extends Trait {
RayCaster.getDirection(start, end, mouse.x, mouse.y, camera); RayCaster.getDirection(start, end, mouse.x, mouse.y, camera);
rayTo = new bullet.Bt.Vector3(end.x, end.y, end.z); rayTo = new bullet.Bt.Vector3(end.x, end.y, end.z);
} }
#end
#if lnx_jolt
inline function setAnchorTarget(physics:PhysicsWorld) {
var mouse = Input.getMouse();
var camera = iron.Scene.active.camera;
var camLoc = camera.transform.world.getLoc();
RayCaster.getDirection(start, end, mouse.x, mouse.y, camera);
var dirX = end.x - camLoc.x;
var dirY = end.y - camLoc.y;
var dirZ = end.z - camLoc.z;
var len = Math.sqrt(dirX * dirX + dirY * dirY + dirZ * dirZ);
if (len > 0) { dirX /= len; dirY /= len; dirZ /= len; }
var targetX = camLoc.x + dirX * pickDist;
var targetY = camLoc.y + dirY * pickDist;
var targetZ = camLoc.z + dirZ * pickDist;
var t = iron.system.Time.fixedStep;
#if hl
RigidBody.hlPos.Set(targetX, targetY, targetZ);
physics.bodyInterface.MoveKinematic(anchorBodyId, RigidBody.hlPos, RigidBody.hlRot, t);
#else
if (anchorPos == null) {
anchorPos = new jolt.Jt.RVec3(0, 0, 0);
anchorRot = new jolt.Jt.Quat(0, 0, 0, 1);
}
anchorPos.Set(targetX, targetY, targetZ);
physics.bodyInterface.MoveKinematic(anchorBodyId, anchorPos, anchorRot, t);
#end
}
#end
#end #end
} }

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@ -7,12 +7,17 @@ import iron.object.Transform;
import iron.system.Time; import iron.system.Time;
import leenkx.trait.physics.PhysicsWorld; import leenkx.trait.physics.PhysicsWorld;
class VehicleBody extends Trait { #if (!lnx_physics)
class VehicleBody extends Trait { public function new() { super(); } }
class VehicleWheel { public function new() {} }
#if (!lnx_bullet)
public function new() { super(); }
#else #else
#if lnx_bullet
class VehicleBody extends Trait {
@prop var wheel0Name: String = "Wheel0"; @prop var wheel0Name: String = "Wheel0";
@prop var wheel1Name: String = "Wheel1"; @prop var wheel1Name: String = "Wheel1";
@prop var wheel2Name: String = "Wheel2"; @prop var wheel2Name: String = "Wheel2";
@ -232,34 +237,44 @@ class VehicleBody extends Trait {
static inline var keyStrafeUp = "e"; static inline var keyStrafeUp = "e";
static inline var keyStrafeDown = "q"; static inline var keyStrafeDown = "q";
#end #end
#end
} }
class VehicleWheel { class VehicleWheel {
#if (!lnx_bullet) public var isFrontWheel: Bool;
public function new() {} public var wheelRadius: Float;
#else public var wheelWidth: Float;
public var isFrontWheel: Bool; var locX: Float;
public var wheelRadius: Float; var locY: Float;
public var wheelWidth: Float; var locZ: Float;
var locX: Float; public function new(id: Int, transform: Transform, vehicleTransform: Transform) {
var locY: Float; wheelRadius = transform.dim.z / 2;
var locZ: Float; wheelWidth = transform.dim.x > transform.dim.y ? transform.dim.y : transform.dim.x;
public function new(id: Int, transform: Transform, vehicleTransform: Transform) { locX = transform.loc.x;
wheelRadius = transform.dim.z / 2; locY = transform.loc.y;
wheelWidth = transform.dim.x > transform.dim.y ? transform.dim.y : transform.dim.x; locZ = vehicleTransform.dim.z / 2 + transform.loc.z;
}
locX = transform.loc.x; public function getConnectionPoint(): bullet.Bt.Vector3 {
locY = transform.loc.y; return new bullet.Bt.Vector3(locX, locY, locZ);
locZ = vehicleTransform.dim.z / 2 + transform.loc.z; }
} }
public function getConnectionPoint(): bullet.Bt.Vector3 { #end
return new bullet.Bt.Vector3(locX, locY, locZ);
} #elseif lnx_jolt
typedef VehicleBody = leenkx.trait.physics.jolt.VehicleBody;
typedef VehicleWheel = leenkx.trait.physics.jolt.VehicleWheel;
#else
class VehicleBody extends Trait { public function new() { super(); } }
class VehicleWheel { public function new() {} }
#end
#end #end
}

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@ -8,7 +8,7 @@ import iron.math.Quat;
import iron.math.Mat4; import iron.math.Mat4;
import iron.object.Object; import iron.object.Object;
@:enum abstract ConstraintType(Int) from Int to Int { enum abstract ConstraintType(Int) from Int to Int {
var Fixed = 0; var Fixed = 0;
var Point = 1; var Point = 1;
var Hinge = 2; var Hinge = 2;
@ -396,7 +396,7 @@ class PhysicsConstraint extends Trait {
} }
} }
@:enum abstract ConstraintAxis(Int) from Int to Int { enum abstract ConstraintAxis(Int) from Int to Int {
var X = 0; var X = 0;
var Y = 1; var Y = 1;
var Z = 2; var Z = 2;

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@ -59,6 +59,7 @@ class PhysicsWorld extends Trait {
var contacts:Array<ContactPair>; var contacts:Array<ContactPair>;
var preUpdates:Array<Void->Void> = null; var preUpdates:Array<Void->Void> = null;
public var rbMap:Map<Int, RigidBody>; public var rbMap:Map<Int, RigidBody>;
public var bodyIdMap:Map<Int, RigidBody>;
public var conMap:Map<Int, PhysicsConstraint>; public var conMap:Map<Int, PhysicsConstraint>;
public var constraints:Array<PhysicsConstraint> = []; public var constraints:Array<PhysicsConstraint> = [];
public var timeScale = 1.0; public var timeScale = 1.0;
@ -77,6 +78,21 @@ class PhysicsWorld extends Trait {
static var vec2:jolt.Jt.Vec3 = null; static var vec2:jolt.Jt.Vec3 = null;
static var quat1:jolt.Jt.Quat = null; static var quat1:jolt.Jt.Quat = null;
// Cached raycast objects
static var rayOrigin:jolt.Jt.RVec3 = null;
static var rayDir:jolt.Jt.Vec3 = null;
static var cachedRay:jolt.Jt.RRayCast = null;
static var rayResult:jolt.Jt.RayCastResult = null;
static var raySettings:jolt.Jt.RayCastSettings = null;
#if js
static var rayCollector:jolt.Jt.CastRayClosestHitCollisionCollector = null;
#end
static var bpFilter:jolt.Jt.BroadPhaseLayerFilter = null;
static var objFilter:jolt.Jt.ObjectLayerFilter = null;
static var bodyFilter:jolt.Jt.BodyFilter = null;
static var shapeFilter:jolt.Jt.ShapeFilter = null;
static var narrowPhaseQuery:jolt.Jt.NarrowPhaseQuery = null;
#if js #if js
var joltInterface:jolt.Jt.JoltInterface; var joltInterface:jolt.Jt.JoltInterface;
static var joltReady = false; static var joltReady = false;
@ -110,6 +126,7 @@ class PhysicsWorld extends Trait {
contacts = []; contacts = [];
rbMap = new Map(); rbMap = new Map();
bodyIdMap = new Map();
conMap = new Map(); conMap = new Map();
active = this; active = this;
@ -157,6 +174,7 @@ class PhysicsWorld extends Trait {
#if hl #if hl
// Must initialize Jolt allocator before ANY Jolt object creation // Must initialize Jolt allocator before ANY Jolt object creation
hlJoltInit(); hlJoltInit();
RigidBody.hlInitVars();
#end #end
if (nullvec) { if (nullvec) {
@ -164,6 +182,21 @@ class PhysicsWorld extends Trait {
vec1 = new jolt.Jt.Vec3(0, 0, 0); vec1 = new jolt.Jt.Vec3(0, 0, 0);
vec2 = new jolt.Jt.Vec3(0, 0, 0); vec2 = new jolt.Jt.Vec3(0, 0, 0);
quat1 = new jolt.Jt.Quat(0, 0, 0, 1); quat1 = new jolt.Jt.Quat(0, 0, 0, 1);
rayOrigin = new jolt.Jt.RVec3(0, 0, 0);
rayDir = new jolt.Jt.Vec3(0, 0, 0);
cachedRay = new jolt.Jt.RRayCast(rayOrigin, rayDir);
rayResult = new jolt.Jt.RayCastResult();
raySettings = new jolt.Jt.RayCastSettings();
#if js
rayCollector = new jolt.Jt.CastRayClosestHitCollisionCollector();
#end
bpFilter = new jolt.Jt.BroadPhaseLayerFilter();
#if hl
objFilter = new jolt.Jt.ObjectLayerFilter();
#end
bodyFilter = new jolt.Jt.BodyFilter();
shapeFilter = new jolt.Jt.ShapeFilter();
narrowPhaseQuery = null;
} }
if (!physicsReady) { if (!physicsReady) {
@ -220,6 +253,10 @@ class PhysicsWorld extends Trait {
joltInterface = new jolt.Jt.JoltInterface(settings); joltInterface = new jolt.Jt.JoltInterface(settings);
physicsSystem = joltInterface.GetPhysicsSystem(); physicsSystem = joltInterface.GetPhysicsSystem();
bodyInterface = physicsSystem.GetBodyInterface(); bodyInterface = physicsSystem.GetBodyInterface();
if (objFilter == null) {
objFilter = new jolt.Jt.DefaultObjectLayerFilter(objectLayerPair, 0);
}
#end #end
physicsReady = true; physicsReady = true;
@ -243,8 +280,9 @@ class PhysicsWorld extends Trait {
} }
public function addRigidBody(body:RigidBody, activate:Bool = true) { public function addRigidBody(body:RigidBody, activate:Bool = true) {
bodyInterface.AddBody(body.bodyId, activate ? 1 : 0); bodyInterface.AddBody(body.bodyId, activate ? 0 : 1);
rbMap.set(body.id, body); rbMap.set(body.id, body);
bodyIdMap.set(body.bodyId.GetIndex(), body);
} }
public function addPhysicsConstraint(constraint:PhysicsConstraint) { public function addPhysicsConstraint(constraint:PhysicsConstraint) {
@ -262,6 +300,7 @@ class PhysicsWorld extends Trait {
bodyInterface.RemoveBody(body.bodyId); bodyInterface.RemoveBody(body.bodyId);
bodyInterface.DestroyBody(body.bodyId); bodyInterface.DestroyBody(body.bodyId);
rbMap.remove(body.id); rbMap.remove(body.id);
bodyIdMap.remove(body.bodyId.GetIndex());
} }
public function removePhysicsConstraint(constraint:PhysicsConstraint) { public function removePhysicsConstraint(constraint:PhysicsConstraint) {
@ -354,41 +393,39 @@ class PhysicsWorld extends Trait {
var dirY = to.y - from.y; var dirY = to.y - from.y;
var dirZ = to.z - from.z; var dirZ = to.z - from.z;
var origin = new jolt.Jt.RVec3(from.x, from.y, from.z); // reuse cached objects
var direction = new jolt.Jt.Vec3(dirX, dirY, dirZ); rayOrigin.Set(from.x, from.y, from.z);
var ray = new jolt.Jt.RRayCast(origin, direction); rayDir.Set(dirX, dirY, dirZ);
var result = new jolt.Jt.RayCastResult(); cachedRay.mOrigin = rayOrigin;
cachedRay.mDirection = rayDir;
var narrowPhase = physicsSystem.GetNarrowPhaseQuery();
var didHit = narrowPhase.CastRay(ray, result);
if (narrowPhaseQuery == null){
narrowPhaseQuery = physicsSystem.GetNarrowPhaseQuery();
}
rayResult.mFraction = 1.0;
#if hl
var didHit = narrowPhaseQuery.CastRay(cachedRay, rayResult, raySettings, bpFilter, objFilter, bodyFilter, shapeFilter);
#else
rayCollector.Reset();
narrowPhaseQuery.CastRay(cachedRay, raySettings, rayCollector, bpFilter, objFilter, bodyFilter, shapeFilter);
var didHit = rayCollector.HadHit();
if (didHit) { if (didHit) {
var bodyId = result.mBodyID; var hit = rayCollector.mHit;
var fraction = result.mFraction; rayResult.mBodyID = hit.mBodyID;
rayResult.mFraction = hit.mFraction;
}
#end
var fraction = rayResult.mFraction;
if (didHit && fraction < 1.0) {
var bodyId = rayResult.mBodyID;
hitPointWorld.set(from.x + dirX * fraction, from.y + dirY * fraction, from.z + dirZ * fraction); hitPointWorld.set(from.x + dirX * fraction, from.y + dirY * fraction, from.z + dirZ * fraction);
var rb = bodyIdMap.get(bodyId.GetIndex());
// Find rigid body by ID if (rb != null) {
for (rb in rbMap) { return new Hit(rb, hitPointWorld.clone(), hitNormalWorld.clone());
if (rb.bodyId.GetIndex() == bodyId.GetIndex()) {
#if hl
origin.delete();
direction.delete();
ray.delete();
result.delete();
#end
return new Hit(rb, hitPointWorld.clone(), hitNormalWorld.clone());
}
} }
} }
#if hl
origin.delete();
direction.delete();
ray.delete();
result.delete();
#end
return null; return null;
} }

View File

@ -9,7 +9,7 @@ import iron.data.SceneFormat;
import iron.object.Transform; import iron.object.Transform;
import iron.object.MeshObject; import iron.object.MeshObject;
@:enum abstract Shape(Int) from Int to Int { enum abstract Shape(Int) from Int to Int {
var Box = 0; var Box = 0;
var Sphere = 1; var Sphere = 1;
var ConvexHull = 2; var ConvexHull = 2;
@ -410,14 +410,14 @@ class RigidBody extends Trait {
var scalePos = mo.data.scalePos; var scalePos = mo.data.scalePos;
var numVerts = Std.int(positions.length / 4); var numVerts = Std.int(positions.length / 4);
var settings:Dynamic = untyped __js__("new Jolt.ConvexHullShapeSettings()"); var settings:Dynamic = new jolt.Jt.ConvexHullShapeSettings();
var points:Dynamic = untyped settings.mPoints; var points:Dynamic = untyped settings.mPoints;
points.clear(); points.clear();
for (i in 0...numVerts) { for (i in 0...numVerts) {
var x:Float = (positions[i * 4] / 32767) * scalePos * scale.x; var x:Float = (positions[i * 4] / 32767) * scalePos * scale.x;
var y:Float = (positions[i * 4 + 1] / 32767) * scalePos * scale.y; var y:Float = (positions[i * 4 + 1] / 32767) * scalePos * scale.y;
var z:Float = (positions[i * 4 + 2] / 32767) * scalePos * scale.z; var z:Float = (positions[i * 4 + 2] / 32767) * scalePos * scale.z;
var pt:Dynamic = untyped __js__("new Jolt.Vec3({0}, {1}, {2})", x, y, z); var pt:Dynamic = new jolt.Jt.Vec3(x, y, z);
untyped points.push_back(pt); untyped points.push_back(pt);
} }
@ -439,7 +439,7 @@ class RigidBody extends Trait {
var scalePos = mo.data.scalePos; var scalePos = mo.data.scalePos;
var numVerts = Std.int(positions.length / 4); var numVerts = Std.int(positions.length / 4);
var settings:Dynamic = untyped __js__("new Jolt.MeshShapeSettings()"); var settings:Dynamic = new jolt.Jt.MeshShapeSettings();
var verts:Dynamic = untyped settings.mTriangleVertices; var verts:Dynamic = untyped settings.mTriangleVertices;
var tris:Dynamic = untyped settings.mIndexedTriangles; var tris:Dynamic = untyped settings.mIndexedTriangles;
verts.clear(); verts.clear();
@ -449,14 +449,14 @@ class RigidBody extends Trait {
var x:Float = (positions[i * 4] / 32767) * scalePos * scale.x; var x:Float = (positions[i * 4] / 32767) * scalePos * scale.x;
var y:Float = (positions[i * 4 + 1] / 32767) * scalePos * scale.y; var y:Float = (positions[i * 4 + 1] / 32767) * scalePos * scale.y;
var z:Float = (positions[i * 4 + 2] / 32767) * scalePos * scale.z; var z:Float = (positions[i * 4 + 2] / 32767) * scalePos * scale.z;
var v:Dynamic = untyped __js__("new Jolt.Float3({0}, {1}, {2})", x, y, z); var v:Dynamic = new jolt.Jt.Float3(x, y, z);
untyped verts.push_back(v); untyped verts.push_back(v);
} }
for (indexArray in indices) { for (indexArray in indices) {
var numTris = Std.int(indexArray.length / 3); var numTris = Std.int(indexArray.length / 3);
for (i in 0...numTris) { for (i in 0...numTris) {
var tri:Dynamic = untyped __js__("new Jolt.IndexedTriangle()"); var tri:Dynamic = new jolt.Jt.IndexedTriangle();
untyped tri.set_mIdx(0, indexArray[i * 3]); untyped tri.set_mIdx(0, indexArray[i * 3]);
untyped tri.set_mIdx(1, indexArray[i * 3 + 1]); untyped tri.set_mIdx(1, indexArray[i * 3 + 1]);
untyped tri.set_mIdx(2, indexArray[i * 3 + 2]); untyped tri.set_mIdx(2, indexArray[i * 3 + 2]);
@ -482,6 +482,25 @@ class RigidBody extends Trait {
var currentRotZ:Float = 0; var currentRotZ:Float = 0;
var currentRotW:Float = 1; var currentRotW:Float = 1;
#if hl
public static var hlPos:jolt.Jt.RVec3 = null;
public static var hlRot:jolt.Jt.Quat = null;
public static var hlVel:jolt.Jt.Vec3 = null;
public static var hlForce:jolt.Jt.Vec3 = null;
public static var hlPosR:jolt.Jt.RVec3 = null;
public static var hlQuat:jolt.Jt.Quat = null;
public static function hlInitVars() {
if (hlPos != null) return;
hlPos = new jolt.Jt.RVec3(0, 0, 0);
hlRot = new jolt.Jt.Quat(0, 0, 0, 1);
hlVel = new jolt.Jt.Vec3(0, 0, 0);
hlForce = new jolt.Jt.Vec3(0, 0, 0);
hlPosR = new jolt.Jt.RVec3(0, 0, 0);
hlQuat = new jolt.Jt.Quat(0, 0, 0, 1);
}
#end
public function physicsUpdate() { public function physicsUpdate() {
if (!ready) if (!ready)
return; return;
@ -494,18 +513,26 @@ class RigidBody extends Trait {
return; return;
} }
var active = physics.bodyInterface.IsActive(bodyId); #if hl
if (!active) { if (!body.IsActive())
// Activate body if sleeping
physics.bodyInterface.ActivateBody(bodyId);
return; return;
}
// Read position and rotation from Jolt into cached state body.GetPositionInto(hlPos);
body.GetRotationInto(hlRot);
currentPosX = hlPos.GetX();
currentPosY = hlPos.GetY();
currentPosZ = hlPos.GetZ();
currentRotX = hlRot.GetX();
currentRotY = hlRot.GetY();
currentRotZ = hlRot.GetZ();
currentRotW = hlRot.GetW();
#else
// JS/WASM: re-activate sleeping bodies (Jolt deactivates even with mAllowSleeping=false in WASM)
if (!physics.bodyInterface.IsActive(bodyId))
physics.bodyInterface.ActivateBody(bodyId);
var p = physics.bodyInterface.GetPosition(bodyId); var p = physics.bodyInterface.GetPosition(bodyId);
var q = physics.bodyInterface.GetRotation(bodyId); var q = physics.bodyInterface.GetRotation(bodyId);
#if js
currentPosX = cast p.GetX(); currentPosX = cast p.GetX();
currentPosY = cast p.GetY(); currentPosY = cast p.GetY();
currentPosZ = cast p.GetZ(); currentPosZ = cast p.GetZ();
@ -513,17 +540,6 @@ class RigidBody extends Trait {
currentRotY = cast q.GetY(); currentRotY = cast q.GetY();
currentRotZ = cast q.GetZ(); currentRotZ = cast q.GetZ();
currentRotW = cast q.GetW(); currentRotW = cast q.GetW();
// JS: getter return values use internal WASM wrappers - do NOT destroy
#else
currentPosX = p.GetX();
currentPosY = p.GetY();
currentPosZ = p.GetZ();
currentRotX = q.GetX();
currentRotY = q.GetY();
currentRotZ = q.GetZ();
currentRotW = q.GetW();
p.delete();
q.delete();
#end #end
} }
@ -554,50 +570,78 @@ class RigidBody extends Trait {
// Physics methods // Physics methods
public function applyForce(force:Vec4, ?loc:Vec4) { public function applyForce(force:Vec4, ?loc:Vec4) {
activate(); activate();
#if hl
hlForce.Set(force.x, force.y, force.z);
if (loc == null) {
physics.bodyInterface.AddForce(bodyId, hlForce);
} else {
hlPosR.Set(loc.x, loc.y, loc.z);
physics.bodyInterface.AddForceAtPosition(bodyId, hlForce, hlPosR);
}
#else
if (loc == null) { if (loc == null) {
var f = new jolt.Jt.Vec3(force.x, force.y, force.z); var f = new jolt.Jt.Vec3(force.x, force.y, force.z);
physics.bodyInterface.AddForce(bodyId, f); physics.bodyInterface.AddForce(bodyId, f);
#if hl f.delete(); #end
} else { } else {
var f = new jolt.Jt.Vec3(force.x, force.y, force.z); var f = new jolt.Jt.Vec3(force.x, force.y, force.z);
var l = new jolt.Jt.RVec3(loc.x, loc.y, loc.z); var l = new jolt.Jt.RVec3(loc.x, loc.y, loc.z);
physics.bodyInterface.AddForceAtPosition(bodyId, f, l); physics.bodyInterface.AddForceAtPosition(bodyId, f, l);
#if hl f.delete(); l.delete(); #end
} }
#end
} }
public function applyImpulse(impulse:Vec4, ?loc:Vec4) { public function applyImpulse(impulse:Vec4, ?loc:Vec4) {
activate(); activate();
#if hl
hlForce.Set(impulse.x, impulse.y, impulse.z);
if (loc == null) {
physics.bodyInterface.AddImpulse(bodyId, hlForce);
} else {
hlPosR.Set(loc.x, loc.y, loc.z);
physics.bodyInterface.AddImpulseAtPosition(bodyId, hlForce, hlPosR);
}
#else
if (loc == null) { if (loc == null) {
var i = new jolt.Jt.Vec3(impulse.x, impulse.y, impulse.z); var i = new jolt.Jt.Vec3(impulse.x, impulse.y, impulse.z);
physics.bodyInterface.AddImpulse(bodyId, i); physics.bodyInterface.AddImpulse(bodyId, i);
#if hl i.delete(); #end
} else { } else {
var i = new jolt.Jt.Vec3(impulse.x, impulse.y, impulse.z); var i = new jolt.Jt.Vec3(impulse.x, impulse.y, impulse.z);
var l = new jolt.Jt.RVec3(loc.x, loc.y, loc.z); var l = new jolt.Jt.RVec3(loc.x, loc.y, loc.z);
physics.bodyInterface.AddImpulseAtPosition(bodyId, i, l); physics.bodyInterface.AddImpulseAtPosition(bodyId, i, l);
#if hl i.delete(); l.delete(); #end
} }
#end
} }
public function applyTorque(torque:Vec4) { public function applyTorque(torque:Vec4) {
activate(); activate();
#if hl
hlForce.Set(torque.x, torque.y, torque.z);
physics.bodyInterface.AddTorque(bodyId, hlForce);
#else
var t = new jolt.Jt.Vec3(torque.x, torque.y, torque.z); var t = new jolt.Jt.Vec3(torque.x, torque.y, torque.z);
physics.bodyInterface.AddTorque(bodyId, t); physics.bodyInterface.AddTorque(bodyId, t);
#if hl t.delete(); #end #end
} }
public function applyTorqueImpulse(impulse:Vec4) { public function applyTorqueImpulse(impulse:Vec4) {
activate(); activate();
#if hl
hlForce.Set(impulse.x, impulse.y, impulse.z);
physics.bodyInterface.AddAngularImpulse(bodyId, hlForce);
#else
var i = new jolt.Jt.Vec3(impulse.x, impulse.y, impulse.z); var i = new jolt.Jt.Vec3(impulse.x, impulse.y, impulse.z);
physics.bodyInterface.AddAngularImpulse(bodyId, i); physics.bodyInterface.AddAngularImpulse(bodyId, i);
#if hl i.delete(); #end #end
} }
public function setLinearVelocity(v:Vec4) { public function setLinearVelocity(v:Vec4) {
#if hl
hlVel.Set(v.x, v.y, v.z);
physics.bodyInterface.SetLinearVelocity(bodyId, hlVel);
#else
var vel = new jolt.Jt.Vec3(v.x, v.y, v.z); var vel = new jolt.Jt.Vec3(v.x, v.y, v.z);
physics.bodyInterface.SetLinearVelocity(bodyId, vel); physics.bodyInterface.SetLinearVelocity(bodyId, vel);
#if hl vel.delete(); #end #end
} }
public function getLinearVelocity():Vec4 { public function getLinearVelocity():Vec4 {
@ -608,9 +652,13 @@ class RigidBody extends Trait {
} }
public function setAngularVelocity(v:Vec4) { public function setAngularVelocity(v:Vec4) {
#if hl
hlVel.Set(v.x, v.y, v.z);
physics.bodyInterface.SetAngularVelocity(bodyId, hlVel);
#else
var vel = new jolt.Jt.Vec3(v.x, v.y, v.z); var vel = new jolt.Jt.Vec3(v.x, v.y, v.z);
physics.bodyInterface.SetAngularVelocity(bodyId, vel); physics.bodyInterface.SetAngularVelocity(bodyId, vel);
#if hl vel.delete(); #end #end
} }
public function getAngularVelocity():Vec4 { public function getAngularVelocity():Vec4 {
@ -643,15 +691,23 @@ class RigidBody extends Trait {
} }
public function setPosition(pos:Vec4) { public function setPosition(pos:Vec4) {
#if hl
hlPos.Set(pos.x, pos.y, pos.z);
physics.bodyInterface.SetPosition(bodyId, hlPos, 0);
#else
var p = new jolt.Jt.RVec3(pos.x, pos.y, pos.z); var p = new jolt.Jt.RVec3(pos.x, pos.y, pos.z);
physics.bodyInterface.SetPosition(bodyId, p, 0); physics.bodyInterface.SetPosition(bodyId, p, 0);
#if hl p.delete(); #end #end
} }
public function setRotation(rot:Quat) { public function setRotation(rot:Quat) {
#if hl
hlQuat.Set(rot.x, rot.y, rot.z, rot.w);
physics.bodyInterface.SetRotation(bodyId, hlQuat, 0);
#else
var q = new jolt.Jt.Quat(rot.x, rot.y, rot.z, rot.w); var q = new jolt.Jt.Quat(rot.x, rot.y, rot.z, rot.w);
physics.bodyInterface.SetRotation(bodyId, q, 0); physics.bodyInterface.SetRotation(bodyId, q, 0);
#if hl q.delete(); #end #end
} }
public function syncTransform() { public function syncTransform() {

View File

@ -1185,6 +1185,8 @@ def build_success():
if state.target == 'windows-hl': if state.target == 'windows-hl':
vs_version_major = wrd.lnx_project_win_list_vs vs_version_major = wrd.lnx_project_win_list_vs
build_mode = wrd.lnx_project_win_build_mode # Debug or Release build_mode = wrd.lnx_project_win_build_mode # Debug or Release
if state.is_play:
build_mode = 'Debug' if wrd.lnx_debug_console else 'Release'
build_arch = wrd.lnx_project_win_build_arch # x64 or x86 (maps to Win32 for MSBuild) build_arch = wrd.lnx_project_win_build_arch # x64 or x86 (maps to Win32 for MSBuild)
platform = 'x64' if build_arch == 'x64' else 'Win32' # MSBuild uses Win32 for x86 platform = 'x64' if build_arch == 'x64' else 'Win32' # MSBuild uses Win32 for x86

View File

@ -217,6 +217,11 @@ def init_properties():
('Oimo', 'Oimo', 'Oimo'), ('Oimo', 'Oimo', 'Oimo'),
('Jolt', 'Jolt', 'Jolt')], ('Jolt', 'Jolt', 'Jolt')],
name="Physics Engine", default='Bullet', update=assets.invalidate_compiler_cache) name="Physics Engine", default='Bullet', update=assets.invalidate_compiler_cache)
bpy.types.World.lnx_jolt_multithread = EnumProperty(
items=[('Auto', 'Auto', 'Use multithreading for krom/node targets, single-thread for html5'),
('Enabled', 'Enabled', 'Always use multithreaded Jolt build'),
('Disabled', 'Disabled', 'Always use single-threaded Jolt build')],
name="Jolt Multithreading", default='Auto', update=assets.invalidate_compiler_cache)
bpy.types.World.lnx_physics_fixed_step = FloatProperty( bpy.types.World.lnx_physics_fixed_step = FloatProperty(
name="Fixed Step", default=1/60, min=0, max=1, name="Fixed Step", default=1/60, min=0, max=1,
description="Physics steps for fixed update" description="Physics steps for fixed update"

View File

@ -1291,6 +1291,8 @@ class LNX_PT_ProjectModulesPanel(bpy.types.Panel):
layout.prop(wrd, 'lnx_physics') layout.prop(wrd, 'lnx_physics')
if wrd.lnx_physics != 'Disabled': if wrd.lnx_physics != 'Disabled':
layout.prop(wrd, 'lnx_physics_engine') layout.prop(wrd, 'lnx_physics_engine')
if wrd.lnx_physics_engine == 'Jolt':
layout.prop(wrd, 'lnx_jolt_multithread')
layout.prop(wrd, 'lnx_navigation') layout.prop(wrd, 'lnx_navigation')
if wrd.lnx_navigation != 'Disabled': if wrd.lnx_navigation != 'Disabled':
layout.prop(wrd, 'lnx_navigation_engine') layout.prop(wrd, 'lnx_navigation_engine')

View File

@ -290,12 +290,28 @@ let project = new Project('""" + lnx.utils.safesrc(wrd.lnx_project_name + '-' +
if not os.path.exists('Libraries/haxejolt'): if not os.path.exists('Libraries/haxejolt'):
khafile.write(add_leenkx_library(sdk_path + '/lib/', 'haxejolt', rel_path=do_relpath_sdk)) khafile.write(add_leenkx_library(sdk_path + '/lib/', 'haxejolt', rel_path=do_relpath_sdk))
if state.target.startswith('krom') or state.target == 'html5' or state.target == 'node': if state.target.startswith('krom') or state.target == 'html5' or state.target == 'node':
joltjs_path = sdk_path + '/lib/haxejolt/jolt/jolt.wasm.js' jolt_mt = wrd.lnx_jolt_multithread
joltjs_path = joltjs_path.replace('\\', '/').replace('//', '/') multithread = False
khafile.write(add_assets(joltjs_path, rel_path=do_relpath_sdk)) if jolt_mt == 'Enabled':
joltjs_wasm_path = sdk_path + '/lib/haxejolt/jolt/jolt.wasm.wasm' multithread = True
joltjs_wasm_path = joltjs_wasm_path.replace('\\', '/').replace('//', '/') elif jolt_mt == 'Auto':
khafile.write(add_assets(joltjs_wasm_path, rel_path=do_relpath_sdk)) if state.target.startswith('krom') or state.target == 'node':
multithread = True
if multithread:
assets.add_khafile_def('lnx_jolt_mt')
joltjs_path = sdk_path + '/lib/haxejolt/jolt/jolt.mt.wasm.js'
joltjs_path = joltjs_path.replace('\\', '/').replace('//', '/')
khafile.write(add_assets(joltjs_path, rel_path=do_relpath_sdk))
joltjs_wasm_path = sdk_path + '/lib/haxejolt/jolt/jolt.mt.wasm.wasm'
joltjs_wasm_path = joltjs_wasm_path.replace('\\', '/').replace('//', '/')
khafile.write(add_assets(joltjs_wasm_path, rel_path=do_relpath_sdk))
else:
joltjs_path = sdk_path + '/lib/haxejolt/jolt/jolt.wasm.js'
joltjs_path = joltjs_path.replace('\\', '/').replace('//', '/')
khafile.write(add_assets(joltjs_path, rel_path=do_relpath_sdk))
joltjs_wasm_path = sdk_path + '/lib/haxejolt/jolt/jolt.wasm.wasm'
joltjs_wasm_path = joltjs_wasm_path.replace('\\', '/').replace('//', '/')
khafile.write(add_assets(joltjs_wasm_path, rel_path=do_relpath_sdk))
if export_navigation: if export_navigation:
assets.add_khafile_def('lnx_navigation') assets.add_khafile_def('lnx_navigation')

View File

@ -158,7 +158,9 @@ extern class Body {
public function IsSensor():Bool; public function IsSensor():Bool;
public function SetIsSensor(sensor:Bool):Void; public function SetIsSensor(sensor:Bool):Void;
public function GetPosition():RVec3; public function GetPosition():RVec3;
public function GetPositionInto(out:RVec3):Void;
public function GetRotation():Quat; public function GetRotation():Quat;
public function GetRotationInto(out:Quat):Void;
public function GetWorldTransform():Mat44; public function GetWorldTransform():Mat44;
public function GetCenterOfMassPosition():RVec3; public function GetCenterOfMassPosition():RVec3;
public function GetCenterOfMassTransform():Mat44; public function GetCenterOfMassTransform():Mat44;
@ -291,6 +293,7 @@ extern class MassProperties {
@:native('Jolt.BodyCreationSettings') @:native('Jolt.BodyCreationSettings')
extern class BodyCreationSettings { extern class BodyCreationSettings {
public function new(shape:Shape, position:RVec3, rotation:Quat, motionType:Int, objectLayer:Int):Void; public function new(shape:Shape, position:RVec3, rotation:Quat, motionType:Int, objectLayer:Int):Void;
public var mObjectLayer:Int;
public var mFriction:Float; public var mFriction:Float;
public var mRestitution:Float; public var mRestitution:Float;
public var mLinearDamping:Float; public var mLinearDamping:Float;
@ -409,9 +412,70 @@ extern class ObjectLayerPairFilter {
public function new():Void; public function new():Void;
} }
@:native('Jolt.RayCastSettings')
extern class RayCastSettings {
public function new():Void;
}
@:native('Jolt.BroadPhaseLayerFilter')
extern class BroadPhaseLayerFilter {
public function new():Void;
}
@:native('Jolt.ObjectLayerFilter')
extern class ObjectLayerFilter {
public function new():Void;
}
@:native('Jolt.DefaultObjectLayerFilter')
extern class DefaultObjectLayerFilter extends ObjectLayerFilter {
public function new(objectLayerPairFilter:ObjectLayerPairFilter, objectLayer:Int):Void;
}
@:native('Jolt.BodyFilter')
extern class BodyFilter {
public function new():Void;
}
@:native('Jolt.ShapeFilter')
extern class ShapeFilter {
public function new():Void;
}
@:native('Jolt.CastRayCollector')
extern class CastRayCollector {
public function new():Void;
public function Reset():Void;
public function SetContext(context:Dynamic):Void;
public function GetContext():Dynamic;
public function UpdateEarlyOutFraction(fraction:Float):Void;
public function ResetEarlyOutFraction(fraction:Float = 1.0):Void;
public function ForceEarlyOut():Void;
public function ShouldEarlyOut():Bool;
public function GetEarlyOutFraction():Float;
public function GetPositiveEarlyOutFraction():Float;
}
@:native('Jolt.CastRayClosestHitCollisionCollector')
extern class CastRayClosestHitCollisionCollector extends CastRayCollector {
public function new():Void;
public function HadHit():Bool;
public var mHit:RayCastResult;
}
@:native('Jolt.BroadPhaseQuery')
extern class BroadPhaseQuery {
public function CastRay(ray:RRayCast, result:RayCastResult,
broadPhaseFilter:BroadPhaseLayerFilter,
objectLayerFilter:ObjectLayerFilter):Void;
}
@:native('Jolt.NarrowPhaseQuery') @:native('Jolt.NarrowPhaseQuery')
extern class NarrowPhaseQuery { extern class NarrowPhaseQuery {
public function CastRay(ray:RRayCast, result:RayCastResult):Bool; public function CastRay(ray:RRayCast, settings:RayCastSettings,
collector:CastRayCollector, broadPhaseFilter:BroadPhaseLayerFilter,
objectLayerFilter:ObjectLayerFilter, bodyFilter:BodyFilter,
shapeFilter:ShapeFilter):Void;
} }
@:native('Jolt.ContactListenerJS') @:native('Jolt.ContactListenerJS')
@ -440,6 +504,7 @@ extern class PhysicsSystem {
public function SetContactListener(listener:ContactListener):Void; public function SetContactListener(listener:ContactListener):Void;
public function SetBodyActivationListener(listener:BodyActivationListener):Void; public function SetBodyActivationListener(listener:BodyActivationListener):Void;
public function GetNarrowPhaseQuery():NarrowPhaseQuery; public function GetNarrowPhaseQuery():NarrowPhaseQuery;
public function GetBroadPhaseQuery():BroadPhaseQuery;
public function AddConstraint(constraint:Constraint):Void; public function AddConstraint(constraint:Constraint):Void;
public function RemoveConstraint(constraint:Constraint):Void; public function RemoveConstraint(constraint:Constraint):Void;
} }

View File

@ -156,7 +156,9 @@ interface Body {
int GetMotionType(); int GetMotionType();
void SetMotionType(int inMotionType); void SetMotionType(int inMotionType);
[Value] RVec3 GetPosition(); [Value] RVec3 GetPosition();
void GetPositionInto([Ref] RVec3 outPosition);
[Value] Quat GetRotation(); [Value] Quat GetRotation();
void GetRotationInto([Ref] Quat outRotation);
[Value] Mat44 GetWorldTransform(); [Value] Mat44 GetWorldTransform();
[Value] RVec3 GetCenterOfMassPosition(); [Value] RVec3 GetCenterOfMassPosition();
[Value] Mat44 GetCenterOfMassTransform(); [Value] Mat44 GetCenterOfMassTransform();
@ -198,6 +200,7 @@ interface MassProperties {
// BodyCreationSettings // BodyCreationSettings
interface BodyCreationSettings { interface BodyCreationSettings {
void BodyCreationSettings([Const] Shape inShape, [Const, Ref] RVec3 inPosition, [Const, Ref] Quat inRotation, int inMotionType, short inObjectLayer); void BodyCreationSettings([Const] Shape inShape, [Const, Ref] RVec3 inPosition, [Const, Ref] Quat inRotation, int inMotionType, short inObjectLayer);
attribute short mObjectLayer;
attribute float mFriction; attribute float mFriction;
attribute float mRestitution; attribute float mRestitution;
attribute float mLinearDamping; attribute float mLinearDamping;
@ -273,9 +276,39 @@ interface RayCastResult {
attribute float mFraction; attribute float mFraction;
}; };
// RayCastSettings
interface RayCastSettings {
void RayCastSettings();
};
// BroadPhaseLayerFilter
interface BroadPhaseLayerFilter {
void BroadPhaseLayerFilter();
};
// ObjectLayerFilter
interface ObjectLayerFilter {
void ObjectLayerFilter();
};
// BodyFilter
interface BodyFilter {
void BodyFilter();
};
// ShapeFilter
interface ShapeFilter {
void ShapeFilter();
};
// BroadPhaseQuery
interface BroadPhaseQuery {
void CastRay([Const, Ref] RRayCast inRay, [Ref] RayCastResult ioHit, [Const, Ref] BroadPhaseLayerFilter inBroadPhaseLayerFilter, [Const, Ref] ObjectLayerFilter inObjectLayerFilter);
};
// NarrowPhaseQuery // NarrowPhaseQuery
interface NarrowPhaseQuery { interface NarrowPhaseQuery {
boolean CastRay([Const, Ref] RRayCast inRay, [Ref] RayCastResult ioHit); boolean CastRay([Const, Ref] RRayCast inRay, [Ref] RayCastResult ioHit, [Const, Ref] RayCastSettings inRayCastSettings, [Const, Ref] BroadPhaseLayerFilter inBroadPhaseLayerFilter, [Const, Ref] ObjectLayerFilter inObjectLayerFilter, [Const, Ref] BodyFilter inBodyFilter, [Const, Ref] ShapeFilter inShapeFilter);
}; };
// PhysicsSystem // PhysicsSystem
@ -292,6 +325,7 @@ interface PhysicsSystem {
void SetGravity([Const, Ref] Vec3 inGravity); void SetGravity([Const, Ref] Vec3 inGravity);
[Value] Vec3 GetGravity(); [Value] Vec3 GetGravity();
[Const, Ref] NarrowPhaseQuery GetNarrowPhaseQuery(); [Const, Ref] NarrowPhaseQuery GetNarrowPhaseQuery();
[Const, Ref] BroadPhaseQuery GetBroadPhaseQuery();
void AddConstraint(Constraint inConstraint); void AddConstraint(Constraint inConstraint);
void RemoveConstraint(Constraint inConstraint); void RemoveConstraint(Constraint inConstraint);
}; };

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@ -214,7 +214,7 @@ class Module {
if( v.ret.t != TVoid ) if( v.ret.t != TVoid )
e = { expr : EReturn(e), pos : p }; e = { expr : EReturn(e), pos : p };
else if( isConstr ) else if( isConstr )
e = macro this = $e; e = macro this = untyped $e;
return e; return e;
} }

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@ -849,6 +849,16 @@ HL_PRIM void HL_NAME(BodyCreationSettings_set_mIsSensor)(_ref(BodyCreationSettin
} }
DEFINE_PRIM(_VOID, BodyCreationSettings_set_mIsSensor, _IDL _BOOL); DEFINE_PRIM(_VOID, BodyCreationSettings_set_mIsSensor, _IDL _BOOL);
HL_PRIM int HL_NAME(BodyCreationSettings_get_mObjectLayer)(_ref(BodyCreationSettings)* _this) {
return (int)_unref(_this)->mObjectLayer;
}
DEFINE_PRIM(_I32, BodyCreationSettings_get_mObjectLayer, _IDL);
HL_PRIM void HL_NAME(BodyCreationSettings_set_mObjectLayer)(_ref(BodyCreationSettings)* _this, int value) {
_unref(_this)->mObjectLayer = (ObjectLayer)value;
}
DEFINE_PRIM(_VOID, BodyCreationSettings_set_mObjectLayer, _IDL _I32);
// ============= BodyInterface ============= // ============= BodyInterface =============
HL_PRIM _ref(Body)* HL_NAME(BodyInterface_CreateBody1)(_ref(BodyInterface)* _this, _ref(BodyCreationSettings)* settings) { HL_PRIM _ref(Body)* HL_NAME(BodyInterface_CreateBody1)(_ref(BodyInterface)* _this, _ref(BodyCreationSettings)* settings) {
@ -1110,12 +1120,22 @@ HL_PRIM _ref(RVec3)* HL_NAME(Body_GetPosition0)(_ref(Body)* _this) {
} }
DEFINE_PRIM(_IDL, Body_GetPosition0, _IDL); DEFINE_PRIM(_IDL, Body_GetPosition0, _IDL);
HL_PRIM void HL_NAME(Body_GetPositionInto1)(_ref(Body)* _this, _ref(RVec3)* out) {
*_unref(out) = _unref(_this)->GetPosition();
}
DEFINE_PRIM(_VOID, Body_GetPositionInto1, _IDL _IDL);
HL_PRIM _ref(Quat)* HL_NAME(Body_GetRotation0)(_ref(Body)* _this) { HL_PRIM _ref(Quat)* HL_NAME(Body_GetRotation0)(_ref(Body)* _this) {
Quat rot = _unref(_this)->GetRotation(); Quat rot = _unref(_this)->GetRotation();
return alloc_ref(new Quat(rot), Quat); return alloc_ref(new Quat(rot), Quat);
} }
DEFINE_PRIM(_IDL, Body_GetRotation0, _IDL); DEFINE_PRIM(_IDL, Body_GetRotation0, _IDL);
HL_PRIM void HL_NAME(Body_GetRotationInto1)(_ref(Body)* _this, _ref(Quat)* out) {
*_unref(out) = _unref(_this)->GetRotation();
}
DEFINE_PRIM(_VOID, Body_GetRotationInto1, _IDL _IDL);
HL_PRIM _ref(RVec3)* HL_NAME(Body_GetCenterOfMassPosition0)(_ref(Body)* _this) { HL_PRIM _ref(RVec3)* HL_NAME(Body_GetCenterOfMassPosition0)(_ref(Body)* _this) {
RVec3 pos = _unref(_this)->GetCenterOfMassPosition(); RVec3 pos = _unref(_this)->GetCenterOfMassPosition();
return alloc_ref(new RVec3(pos), RVec3); return alloc_ref(new RVec3(pos), RVec3);
@ -2385,6 +2405,66 @@ HL_PRIM void HL_NAME(SixDOFConstraintSettings_SetLimitedAxis3)(_ref(SixDOFConstr
} }
DEFINE_PRIM(_VOID, SixDOFConstraintSettings_SetLimitedAxis3, _IDL _I32 _F32 _F32); DEFINE_PRIM(_VOID, SixDOFConstraintSettings_SetLimitedAxis3, _IDL _I32 _F32 _F32);
// ============= RayCastSettings =============
HL_PRIM _ref(RayCastSettings)* HL_NAME(RayCastSettings_new0)() {
return alloc_ref(new RayCastSettings(), RayCastSettings);
}
DEFINE_PRIM(_IDL, RayCastSettings_new0, _NO_ARG);
HL_PRIM void HL_NAME(RayCastSettings_delete)(_ref(RayCastSettings)* _this) {
free_ref(_this);
}
DEFINE_PRIM(_VOID, RayCastSettings_delete, _IDL);
// ============= BroadPhaseLayerFilter =============
HL_PRIM _ref(BroadPhaseLayerFilter)* HL_NAME(BroadPhaseLayerFilter_new0)() {
return alloc_ref(new BroadPhaseLayerFilter(), BroadPhaseLayerFilter);
}
DEFINE_PRIM(_IDL, BroadPhaseLayerFilter_new0, _NO_ARG);
HL_PRIM void HL_NAME(BroadPhaseLayerFilter_delete)(_ref(BroadPhaseLayerFilter)* _this) {
free_ref(_this);
}
DEFINE_PRIM(_VOID, BroadPhaseLayerFilter_delete, _IDL);
// ============= ObjectLayerFilter =============
HL_PRIM _ref(ObjectLayerFilter)* HL_NAME(ObjectLayerFilter_new0)() {
return alloc_ref(new ObjectLayerFilter(), ObjectLayerFilter);
}
DEFINE_PRIM(_IDL, ObjectLayerFilter_new0, _NO_ARG);
HL_PRIM void HL_NAME(ObjectLayerFilter_delete)(_ref(ObjectLayerFilter)* _this) {
free_ref(_this);
}
DEFINE_PRIM(_VOID, ObjectLayerFilter_delete, _IDL);
// ============= BodyFilter =============
HL_PRIM _ref(BodyFilter)* HL_NAME(BodyFilter_new0)() {
return alloc_ref(new BodyFilter(), BodyFilter);
}
DEFINE_PRIM(_IDL, BodyFilter_new0, _NO_ARG);
HL_PRIM void HL_NAME(BodyFilter_delete)(_ref(BodyFilter)* _this) {
free_ref(_this);
}
DEFINE_PRIM(_VOID, BodyFilter_delete, _IDL);
// ============= ShapeFilter =============
HL_PRIM _ref(ShapeFilter)* HL_NAME(ShapeFilter_new0)() {
return alloc_ref(new ShapeFilter(), ShapeFilter);
}
DEFINE_PRIM(_IDL, ShapeFilter_new0, _NO_ARG);
HL_PRIM void HL_NAME(ShapeFilter_delete)(_ref(ShapeFilter)* _this) {
free_ref(_this);
}
DEFINE_PRIM(_VOID, ShapeFilter_delete, _IDL);
// ============= NarrowPhaseQuery ============= // ============= NarrowPhaseQuery =============
HL_PRIM void HL_NAME(NarrowPhaseQuery_delete)(_ref(NarrowPhaseQuery)* _this) { HL_PRIM void HL_NAME(NarrowPhaseQuery_delete)(_ref(NarrowPhaseQuery)* _this) {
@ -2392,15 +2472,10 @@ HL_PRIM void HL_NAME(NarrowPhaseQuery_delete)(_ref(NarrowPhaseQuery)* _this) {
} }
DEFINE_PRIM(_VOID, NarrowPhaseQuery_delete, _IDL); DEFINE_PRIM(_VOID, NarrowPhaseQuery_delete, _IDL);
HL_PRIM bool HL_NAME(NarrowPhaseQuery_CastRay2)(_ref(NarrowPhaseQuery)* _this, _ref(RRayCast)* ray, _ref(RayCastResult)* result) { HL_PRIM bool HL_NAME(NarrowPhaseQuery_CastRay7)(_ref(NarrowPhaseQuery)* _this, _ref(RRayCast)* ray, _ref(RayCastResult)* result, _ref(RayCastSettings)* settings, _ref(BroadPhaseLayerFilter)* broadPhaseFilter, _ref(ObjectLayerFilter)* objectLayerFilter, _ref(BodyFilter)* bodyFilter, _ref(ShapeFilter)* shapeFilter) {
RayCastResult hit; return _unref(_this)->CastRay(*_unref(ray), *_unref(result), *_unref(broadPhaseFilter), *_unref(objectLayerFilter), *_unref(bodyFilter));
bool didHit = _unref(_this)->CastRay(*_unref(ray), hit);
if (didHit) {
*_unref(result) = hit;
}
return didHit;
} }
DEFINE_PRIM(_BOOL, NarrowPhaseQuery_CastRay2, _IDL _IDL _IDL); DEFINE_PRIM(_BOOL, NarrowPhaseQuery_CastRay7, _IDL _IDL _IDL _IDL _IDL _IDL _IDL _IDL);
// ============= PhysicsSystem::GetNarrowPhaseQuery ============= // ============= PhysicsSystem::GetNarrowPhaseQuery =============
@ -2409,4 +2484,23 @@ HL_PRIM _ref(NarrowPhaseQuery)* HL_NAME(PhysicsSystem_GetNarrowPhaseQuery0)(_ref
} }
DEFINE_PRIM(_IDL, PhysicsSystem_GetNarrowPhaseQuery0, _IDL); DEFINE_PRIM(_IDL, PhysicsSystem_GetNarrowPhaseQuery0, _IDL);
// ============= BroadPhaseQuery =============
HL_PRIM void HL_NAME(BroadPhaseQuery_delete)(_ref(BroadPhaseQuery)* _this) {
// BroadPhaseQuery is owned by PhysicsSystem, do not delete
}
DEFINE_PRIM(_VOID, BroadPhaseQuery_delete, _IDL);
HL_PRIM void HL_NAME(BroadPhaseQuery_CastRay4)(_ref(BroadPhaseQuery)* _this, _ref(RRayCast)* ray, _ref(RayCastResult)* result, _ref(BroadPhaseLayerFilter)* broadPhaseFilter, _ref(ObjectLayerFilter)* objectLayerFilter) {
// BroadPhaseQuery::CastRay API mismatch - RayCastBodyCollector required, not RayCastResult. Not used from Haxe.
}
DEFINE_PRIM(_VOID, BroadPhaseQuery_CastRay4, _IDL _IDL _IDL _IDL _IDL);
// ============= PhysicsSystem::GetBroadPhaseQuery =============
HL_PRIM _ref(BroadPhaseQuery)* HL_NAME(PhysicsSystem_GetBroadPhaseQuery0)(_ref(PhysicsSystem)* _this) {
return const_cast<BroadPhaseQuery*>(&_unref(_this)->GetBroadPhaseQuery());
}
DEFINE_PRIM(_IDL, PhysicsSystem_GetBroadPhaseQuery0, _IDL);
} // extern "C" } // extern "C"

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@ -10,7 +10,20 @@ project.cppStd = 'c++17';
if (platform === Platform.Windows || platform === Platform.Linux) { if (platform === Platform.Windows || platform === Platform.Linux) {
project.addDefine('JPH_USE_SSE4_1'); project.addDefine('JPH_USE_SSE4_1');
project.addDefine('JPH_USE_SSE4_2'); project.addDefine('JPH_USE_SSE4_2');
if (process.env.JOLT_USE_AVX2) {
project.addDefine('JPH_USE_AVX2');
}
}
if (platform === Platform.Windows) {
project.addCppFlag('/O2');
project.addCppFlag('/Ot');
if (process.env.JOLT_USE_AVX2) {
project.addCppFlag('/arch:AVX2');
}
project.addCppFlag('/Ob1');
} }
project.addDefine('JPH_NO_DEBUG'); project.addDefine('JPH_NO_DEBUG');
project.addDefine('NDEBUG');
resolve(project); resolve(project);