Update leenkx/Sources/leenkx/renderpath/Inc.hx

This commit is contained in:
2025-05-21 16:15:50 +00:00
parent b8ca4be56a
commit 9ef9f5a637

View File

@ -31,13 +31,13 @@ class Inc {
static var m = iron.math.Mat4.identity();
static var voxel_ca1:kha.compute.ConstantLocation;
static var voxel_cb1:kha.compute.ConstantLocation;
static var voxel_cc1:kha.compute.ConstantLocation;
#if (rp_voxels == "Voxel GI")
static var voxel_td1:kha.compute.TextureUnit;
static var voxel_te1:kha.compute.TextureUnit;
static var voxel_tf1:kha.compute.TextureUnit;
#else
#if lnx_voxelgi_shadows
static var voxel_tf1:kha.compute.TextureUnit;
static var voxel_te1:kha.compute.TextureUnit;
#end
#end
#if (lnx_voxelgi_shadows || rp_voxels == "Voxel GI")
@ -53,12 +53,28 @@ class Inc {
static var voxel_tb3:kha.compute.TextureUnit;
static var voxel_tc3:kha.compute.TextureUnit;
static var voxel_td3:kha.compute.TextureUnit;
static var voxel_te3:kha.compute.TextureUnit;
static var voxel_tf3:kha.compute.TextureUnit;
#if lnx_brdf
static var voxel_tg3:kha.compute.TextureUnit;
#end
#if lnx_radiance
static var voxel_th3:kha.compute.TextureUnit;
#end
static var voxel_ca3:kha.compute.ConstantLocation;
static var voxel_cb3:kha.compute.ConstantLocation;
static var voxel_cc3:kha.compute.ConstantLocation;
static var voxel_cd3:kha.compute.ConstantLocation;
static var voxel_ce3:kha.compute.ConstantLocation;
#if lnx_irradiance
static var voxel_cf3:kha.compute.ConstantLocation;
#end
#if lnx_radiance
static var voxel_cg3:kha.compute.ConstantLocation;
#end
#if lnx_envcol
static var voxel_ch3:kha.compute.ConstantLocation;
#end
#if (rp_voxels == "Voxel GI")
static var voxel_sh4:kha.compute.Shader = null;
static var voxel_ta4:kha.compute.TextureUnit;
@ -71,36 +87,6 @@ class Inc {
static var voxel_cb4:kha.compute.ConstantLocation;
static var voxel_cc4:kha.compute.ConstantLocation;
static var voxel_cd4:kha.compute.ConstantLocation;
static var voxel_ce4:kha.compute.ConstantLocation;
static var voxel_cf4:kha.compute.ConstantLocation;
#end
#if (rp_voxels == "Voxel GI")
static var voxel_sh5:kha.compute.Shader = null;
static var voxel_ta5:kha.compute.TextureUnit;
static var voxel_te5:kha.compute.TextureUnit;
static var voxel_tf5:kha.compute.TextureUnit;
static var voxel_tg5:kha.compute.TextureUnit;
static var voxel_ca5:kha.compute.ConstantLocation;
static var voxel_cb5:kha.compute.ConstantLocation;
static var voxel_cc5:kha.compute.ConstantLocation;
static var voxel_cd5:kha.compute.ConstantLocation;
static var voxel_ce5:kha.compute.ConstantLocation;
static var voxel_cf5:kha.compute.ConstantLocation;
static var voxel_cg5:kha.compute.ConstantLocation;
#if rp_shadowmap
static var voxel_tb5:kha.compute.TextureUnit;
static var voxel_tc5:kha.compute.TextureUnit;
static var voxel_td5:kha.compute.TextureUnit;
static var voxel_ch5:kha.compute.ConstantLocation;
static var voxel_ci5:kha.compute.ConstantLocation;
static var voxel_cj5:kha.compute.ConstantLocation;
static var voxel_ck5:kha.compute.ConstantLocation;
static var voxel_cl5:kha.compute.ConstantLocation;
static var voxel_cm5:kha.compute.ConstantLocation;
#if lnx_shadowmap_atlas
static var m2 = iron.math.Mat4.identity();
#end
#end
#end
#end //rp_voxels
@ -401,7 +387,7 @@ class Inc {
#if lnx_debug
endShadowsLogicProfile();
#end
#end // rp_shadowmap
#end
}
#else
public static function bindShadowMap() {
@ -585,7 +571,7 @@ class Inc {
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
t.format = "R32";
t.format = "R16";
t.scale = getSuperSampling();
t.depth_buffer = "main";
path.createRenderTarget(t);
@ -675,12 +661,11 @@ class Inc {
t.width = 0;
t.height = 0;
t.displayp = getDisplayp();
//t.scale = Inc.getSuperSampling();
t.format = t.name == "voxels_ao" ? "R8" : "RGBA32";
t.format = "RGBA32";
}
else {
if (t.name == "voxelsSDF" || t.name == "voxelsSDFtmp") {
t.format = "R8";
t.format = "R16";
t.width = res;
t.height = res * Main.voxelgiClipmapCount;
t.depth = res;
@ -689,37 +674,31 @@ class Inc {
#if (rp_voxels == "Voxel AO")
{
if (t.name == "voxelsOut" || t.name == "voxelsOutB") {
t.format = "R8";
t.format = "R16";
t.width = res * (6 + 16);
t.height = res * Main.voxelgiClipmapCount;
t.depth = res;
}
else {
t.format = "R32";
t.format = "R32UI";
t.width = res * 6;
t.height = res;
t.depth = res;
t.depth = res * 2;
}
}
#else
{
if (t.name == "voxelsOut" || t.name == "voxelsOutB") {
t.format = "RGBA32";
t.format = "RGBA64";
t.width = res * (6 + 16);
t.height = res * Main.voxelgiClipmapCount;
t.depth = res;
}
else if (t.name == "voxelsLight") {
t.format = "R32";
t.width = res;
t.height = res;
t.depth = res * 3;
}
else {
t.format = "R32";
t.format = "R32UI";
t.width = res * 6;
t.height = res;
t.depth = res * 12;
t.depth = res * 16;
}
}
#end
@ -827,14 +806,14 @@ class Inc {
voxel_ca1 = voxel_sh1.getConstantLocation("clipmaps");
voxel_cb1 = voxel_sh1.getConstantLocation("clipmapLevel");
voxel_cc1 = voxel_sh1.getConstantLocation("envmapStrength");
#if (rp_voxels == "Voxel GI")
voxel_td1 = voxel_sh1.getTextureUnit("voxelsSampler");
voxel_te1 = voxel_sh1.getTextureUnit("voxelsLight");
voxel_tf1 = voxel_sh1.getTextureUnit("SDF");
voxel_te1 = voxel_sh1.getTextureUnit("SDF");
#else
#if lnx_voxelgi_shadows
voxel_tf1 = voxel_sh1.getTextureUnit("SDF");
voxel_te1 = voxel_sh1.getTextureUnit("SDF");
#end
#end
}
@ -865,12 +844,28 @@ class Inc {
#else
voxel_td3 = voxel_sh3.getTextureUnit("voxels_diffuse");
#end
voxel_te3 = voxel_sh3.getTextureUnit("gbuffer1");
voxel_tf3 = voxel_sh3.getTextureUnit("gbuffer2");
#if lnx_brdf
voxel_tg3 = voxel_sh3.getTextureUnit("senvmapBrdf");
#end
#if lnx_radiance
voxel_th3 = voxel_sh3.getTextureUnit("senvmapRadiance");
#end
voxel_ca3 = voxel_sh3.getConstantLocation("clipmaps");
voxel_cb3 = voxel_sh3.getConstantLocation("InvVP");
voxel_cc3 = voxel_sh3.getConstantLocation("cameraProj");
voxel_cd3 = voxel_sh3.getConstantLocation("eye");
voxel_ce3 = voxel_sh3.getConstantLocation("eyeLook");
voxel_cf3 = voxel_sh3.getConstantLocation("postprocess_resolution");
voxel_cc3 = voxel_sh3.getConstantLocation("eye");
voxel_cd3 = voxel_sh3.getConstantLocation("postprocess_resolution");
voxel_ce3 = voxel_sh3.getConstantLocation("envmapStrength");
#if lnx_irradiance
voxel_cf3 = voxel_sh3.getConstantLocation("shirr");
#end
#if lnx_radiance
voxel_cg3 = voxel_sh3.getConstantLocation("envmapNumMipmaps");
#end
#if lnx_envcol
voxel_ch3 = voxel_sh3.getConstantLocation("backgroundCol");
#end
}
#if (rp_voxels == "Voxel GI")
if (voxel_sh4 == null)
@ -884,42 +879,8 @@ class Inc {
voxel_tf4 = voxel_sh4.getTextureUnit("sveloc");
voxel_ca4 = voxel_sh4.getConstantLocation("clipmaps");
voxel_cb4 = voxel_sh4.getConstantLocation("InvVP");
voxel_cc4 = voxel_sh4.getConstantLocation("cameraProj");
voxel_cd4 = voxel_sh4.getConstantLocation("eye");
voxel_ce4 = voxel_sh4.getConstantLocation("eyeLook");
voxel_cf4 = voxel_sh4.getConstantLocation("postprocess_resolution");
}
#end
#if (rp_voxels == "Voxel GI")
if (voxel_sh5 == null)
{
voxel_sh5 = path.getComputeShader("voxel_light");
voxel_ta5 = voxel_sh5.getTextureUnit("voxelsLight");
voxel_te5 = voxel_sh5.getTextureUnit("voxels");
voxel_tf5 = voxel_sh5.getTextureUnit("voxelsSampler");
voxel_tg5 = voxel_sh5.getTextureUnit("voxelsSDFSampler");
voxel_ca5 = voxel_sh5.getConstantLocation("clipmaps");
voxel_cb5 = voxel_sh5.getConstantLocation("clipmapLevel");
voxel_cc5 = voxel_sh5.getConstantLocation("lightPos");
voxel_cd5 = voxel_sh5.getConstantLocation("lightColor");
voxel_ce5 = voxel_sh5.getConstantLocation("lightType");
voxel_cf5 = voxel_sh5.getConstantLocation("lightDir");
voxel_cg5 = voxel_sh5.getConstantLocation("spotData");
#if rp_shadowmap
voxel_tb5 = voxel_sh5.getTextureUnit("shadowMap");
voxel_tc5 = voxel_sh5.getTextureUnit("shadowMapSpot");
voxel_td5 = voxel_sh5.getTextureUnit("shadowMapPoint");
voxel_ch5 = voxel_sh5.getConstantLocation("lightShadow");
voxel_ci5 = voxel_sh5.getConstantLocation("lightProj");
voxel_cj5 = voxel_sh5.getConstantLocation("LVP");
voxel_ck5 = voxel_sh5.getConstantLocation("shadowsBias");
#if lnx_shadowmap_atlas
voxel_cl5 = voxel_sh5.getConstantLocation("index");
voxel_cm5 = voxel_sh5.getConstantLocation("pointLightDataArray");
#end
#end
voxel_cc4 = voxel_sh4.getConstantLocation("eye");
voxel_cd4 = voxel_sh4.getConstantLocation("postprocess_resolution");
}
#end
}
@ -970,11 +931,10 @@ class Inc {
kha.compute.Compute.setTexture(voxel_tc1, rts.get("voxelsOut").image, kha.compute.Access.Write);
#if (rp_voxels == "Voxel GI")
kha.compute.Compute.setSampledTexture(voxel_td1, rts.get("voxelsOutB").image);
kha.compute.Compute.setTexture(voxel_te1, rts.get("voxelsLight").image, kha.compute.Access.Read);
kha.compute.Compute.setTexture(voxel_tf1, rts.get("voxelsSDF").image, kha.compute.Access.Write);
kha.compute.Compute.setTexture(voxel_te1, rts.get("voxelsSDF").image, kha.compute.Access.Write);
#else
#if lnx_voxelgi_shadows
kha.compute.Compute.setTexture(voxel_tf1, rts.get("voxelsSDF").image, kha.compute.Access.Write);
kha.compute.Compute.setTexture(voxel_te1, rts.get("voxelsSDF").image, kha.compute.Access.Write);
#end
#end
@ -996,6 +956,8 @@ class Inc {
kha.compute.Compute.setInt(voxel_cb1, iron.RenderPath.clipmapLevel);
kha.compute.Compute.setFloat(voxel_cc1, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength);
kha.compute.Compute.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8));
}
@ -1048,6 +1010,7 @@ class Inc {
}
}
#end
#if (rp_voxels == "Voxel AO")
public static function resolveAO() {
var rts = path.renderTargets;
@ -1060,13 +1023,20 @@ class Inc {
kha.compute.Compute.setSampledTexture(voxel_ta3, rts.get("voxelsOut").image);
kha.compute.Compute.setSampledTexture(voxel_tb3, rts.get("half").image);
#if lnx_deferred
kha.compute.Compute.setSampledTexture(voxel_tc3, rts.get("gbuffer0").image);
#else
kha.compute.Compute.setSampledTexture(voxel_tc3, rts.get("lbuffer1").image);
#end
kha.compute.Compute.setTexture(voxel_td3, rts.get("voxels_ao").image, kha.compute.Access.Write);
kha.compute.Compute.setSampledTexture(voxel_te3, rts.get("gbuffer1").image);
#if rp_gbuffer2
kha.compute.Compute.setSampledTexture(voxel_tf3, rts.get("gbuffer2").image);
#end
#if lnx_brdf
kha.compute.Compute.setSampledTexture(voxel_tg3, iron.Scene.active.embedded.get("brdf.png"));
#end
#if lnx_radiance
kha.compute.Compute.setSampledTexture(voxel_th3, iron.Scene.active.world.probe.radiance);
#end
var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10);
for (i in 0...Main.voxelgiClipmapCount) {
fa[i * 10] = clipmaps[i].voxelSize;
@ -1093,18 +1063,7 @@ class Inc {
kha.compute.Compute.setMatrix(voxel_cb3, m.self);
var near = camera.data.raw.near_plane;
var far = camera.data.raw.far_plane;
var v = new iron.math.Vec2();
v.x = far / (far - near);
v.y = (-far * near) / (far - near);
kha.compute.Compute.setFloat2(voxel_cc3, v.x, v.y);
kha.compute.Compute.setFloat3(voxel_cd3, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
var eyeLook = camera.lookWorld().normalize();
kha.compute.Compute.setFloat3(voxel_ce3, eyeLook.x, eyeLook.y, eyeLook.z);
kha.compute.Compute.setFloat3(voxel_cc3, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
var width = iron.App.w();
var height = iron.App.h();
@ -1119,7 +1078,32 @@ class Inc {
width = Std.int(dp * Inc.getSuperSampling());
}
}
kha.compute.Compute.setFloat2(voxel_cf3, width, height);
kha.compute.Compute.setFloat2(voxel_cd3, width, height);
kha.compute.Compute.setFloat(voxel_ce3, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength);
#if lnx_irradiance
var irradiance = iron.Scene.active.world == null ?
iron.data.WorldData.getEmptyIrradiance() :
iron.Scene.active.world.probe.irradiance;
kha.compute.Compute.setFloats(voxel_cf3, irradiance);
#end
#if lnx_radiance
kha.compute.Compute.setFloat(voxel_cg3, iron.Scene.active.world != null ? iron.Scene.active.world.probe.raw.radiance_mipmaps + 1 - 2 : 1);
#end
#if lnx_envcol
var x: kha.FastFloat = 0.0;
var y: kha.FastFloat = 0.0;
var z: kha.FastFloat = 0.0;
if (camera.data.raw.clear_color != null) {
x = camera.data.raw.clear_color[0];
y = camera.data.raw.clear_color[1];
z = camera.data.raw.clear_color[2];
}
kha.compute.Compute.setFloat3(voxel_ch3, x, y, z);
#end
kha.compute.Compute.compute(Std.int((width + 7) / 8), Std.int((height + 7) / 8), 1);
}
@ -1135,12 +1119,18 @@ class Inc {
kha.compute.Compute.setSampledTexture(voxel_ta3, rts.get("voxelsOut").image);
kha.compute.Compute.setSampledTexture(voxel_tb3, rts.get("half").image);
#if lnx_deferred
kha.compute.Compute.setSampledTexture(voxel_tc3, rts.get("gbuffer0").image);
#else
kha.compute.Compute.setSampledTexture(voxel_tc3, rts.get("lbuffer1").image);
#end
kha.compute.Compute.setTexture(voxel_td3, rts.get("voxels_diffuse").image, kha.compute.Access.Write);
kha.compute.Compute.setSampledTexture(voxel_te3, rts.get("gbuffer1").image);
#if rp_gbuffer2
kha.compute.Compute.setSampledTexture(voxel_tf3, rts.get("gbuffer2").image);
#end
#if lnx_brdf
kha.compute.Compute.setSampledTexture(voxel_tg3, iron.Scene.active.embedded.get("brdf.png"));
#end
#if lnx_radiance
kha.compute.Compute.setSampledTexture(voxel_th3, iron.Scene.active.world.probe.radiance);
#end
var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10);
for (i in 0...Main.voxelgiClipmapCount) {
@ -1168,18 +1158,7 @@ class Inc {
kha.compute.Compute.setMatrix(voxel_cb3, m.self);
var near = camera.data.raw.near_plane;
var far = camera.data.raw.far_plane;
var v = new iron.math.Vec2();
v.x = far / (far - near);
v.y = (-far * near) / (far - near);
kha.compute.Compute.setFloat2(voxel_cc3, v.x, v.y);
kha.compute.Compute.setFloat3(voxel_cd3, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
var eyeLook = camera.lookWorld().normalize();
kha.compute.Compute.setFloat3(voxel_ce3, eyeLook.x, eyeLook.y, eyeLook.z);
kha.compute.Compute.setFloat3(voxel_cc3, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
var width = iron.App.w();
var height = iron.App.h();
@ -1194,7 +1173,32 @@ class Inc {
width = Std.int(dp * Inc.getSuperSampling());
}
}
kha.compute.Compute.setFloat2(voxel_cf3, width, height);
kha.compute.Compute.setFloat2(voxel_cd3, width, height);
kha.compute.Compute.setFloat(voxel_ce3, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength);
#if lnx_irradiance
var irradiance = iron.Scene.active.world == null ?
iron.data.WorldData.getEmptyIrradiance() :
iron.Scene.active.world.probe.irradiance;
kha.compute.Compute.setFloats(voxel_cf3, irradiance);
#end
#if lnx_radiance
kha.compute.Compute.setFloat(voxel_cg3, iron.Scene.active.world != null ? iron.Scene.active.world.probe.raw.radiance_mipmaps + 1 - 2 : 1);
#end
#if lnx_envcol
var x: kha.FastFloat = 0.0;
var y: kha.FastFloat = 0.0;
var z: kha.FastFloat = 0.0;
if (camera.data.raw.clear_color != null) {
x = camera.data.raw.clear_color[0];
y = camera.data.raw.clear_color[1];
z = camera.data.raw.clear_color[2];
}
kha.compute.Compute.setFloat3(voxel_ch3, x, y, z);
#end
kha.compute.Compute.compute(Std.int((width + 7) / 8), Std.int((height + 7) / 8), 1);
}
@ -1210,13 +1214,12 @@ class Inc {
kha.compute.Compute.setSampledTexture(voxel_ta4, rts.get("voxelsOut").image);
kha.compute.Compute.setSampledTexture(voxel_tb4, rts.get("half").image);
#if lnx_deferred
kha.compute.Compute.setSampledTexture(voxel_tc4, rts.get("gbuffer0").image);
#else
kha.compute.Compute.setSampledTexture(voxel_tc4, rts.get("lbuffer1").image);
#end
kha.compute.Compute.setSampledTexture(voxel_td4, rts.get("voxelsSDF").image);
kha.compute.Compute.setTexture(voxel_te4, rts.get("voxels_specular").image, kha.compute.Access.Write);
#if rp_gbuffer2
kha.compute.Compute.setSampledTexture(voxel_tf4, rts.get("gbuffer2").image);
#end
kha.compute.Compute.setSampledTexture(voxel_tf4, rts.get("gbuffer2").image);
@ -1246,18 +1249,7 @@ class Inc {
kha.compute.Compute.setMatrix(voxel_cb4, m.self);
var near = camera.data.raw.near_plane;
var far = camera.data.raw.far_plane;
var v = new iron.math.Vec2();
v.x = far / (far - near);
v.y = (-far * near) / (far - near);
kha.compute.Compute.setFloat2(voxel_cc4, v.x, v.y);
kha.compute.Compute.setFloat3(voxel_cd4, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
var eyeLook = camera.lookWorld().normalize();
kha.compute.Compute.setFloat3(voxel_ce4, eyeLook.x, eyeLook.y, eyeLook.z);
kha.compute.Compute.setFloat3(voxel_cc4, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
var width = iron.App.w();
var height = iron.App.h();
@ -1272,148 +1264,10 @@ class Inc {
width = Std.int(dp * Inc.getSuperSampling());
}
}
kha.compute.Compute.setFloat2(voxel_cf4, width, height);
kha.compute.Compute.setFloat2(voxel_cd4, width, height);
kha.compute.Compute.compute(Std.int((width + 7) / 8), Std.int((height + 7) / 8), 1);
}
public static function computeVoxelsLight() {
var rts = path.renderTargets;
var res = iron.RenderPath.getVoxelRes();
var camera = iron.Scene.active.camera;
var clipmaps = iron.RenderPath.clipmaps;
var clipmap = clipmaps[iron.RenderPath.clipmapLevel];
var lights = iron.Scene.active.lights;
pointIndex = spotIndex = 0;
for (i in 0...lights.length) {
var l = lights[i];
if (!l.visible) continue;
path.light = l;
kha.compute.Compute.setShader(voxel_sh5);
kha.compute.Compute.setTexture(voxel_ta5, rts.get("voxelsLight").image, kha.compute.Access.Write);
kha.compute.Compute.setTexture(voxel_te5, rts.get("voxels").image, kha.compute.Access.Read);
kha.compute.Compute.setSampledTexture(voxel_tf5, rts.get("voxelsOut").image);
kha.compute.Compute.setSampledTexture(voxel_tg5, rts.get("voxelsSDF").image);
var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10);
for (i in 0...Main.voxelgiClipmapCount) {
fa[i * 10] = clipmaps[i].voxelSize;
fa[i * 10 + 1] = clipmaps[i].extents.x;
fa[i * 10 + 2] = clipmaps[i].extents.y;
fa[i * 10 + 3] = clipmaps[i].extents.z;
fa[i * 10 + 4] = clipmaps[i].center.x;
fa[i * 10 + 5] = clipmaps[i].center.y;
fa[i * 10 + 6] = clipmaps[i].center.z;
fa[i * 10 + 7] = clipmaps[i].offset_prev.x;
fa[i * 10 + 8] = clipmaps[i].offset_prev.y;
fa[i * 10 + 9] = clipmaps[i].offset_prev.z;
}
kha.compute.Compute.setFloats(voxel_ca5, fa);
kha.compute.Compute.setInt(voxel_cb5, iron.RenderPath.clipmapLevel);
#if rp_shadowmap
if (l.data.raw.type == "sun") {
#if lnx_shadowmap_atlas
#if lnx_shadowmap_atlas_single_map
kha.compute.Compute.setSampledTexture(voxel_tb5, rts.get("shadowMapAtlas").image);
#else
kha.compute.Compute.setSampledTexture(voxel_tb5, rts.get("shadowMapAtlasSun").image);
#end
#else
kha.compute.Compute.setSampledTexture(voxel_tb5, rts.get("shadowMap").image);
#end
kha.compute.Compute.setInt(voxel_ch5, 1); // lightShadow
}
else if (l.data.raw.type == "spot" || l.data.raw.type == "area") {
#if lnx_shadowmap_atlas
#if lnx_shadowmap_atlas_single_map
kha.compute.Compute.setSampledTexture(voxel_tc5, rts.get("shadowMapAtlas").image);
#else
kha.compute.Compute.setSampledTexture(voxel_tc5, rts.get("shadowMapAtlasSpot").image);
#end
#else
kha.compute.Compute.setSampledTexture(voxel_tc5, rts.get("shadowMapSpot[" + spotIndex + "]").image);
spotIndex++;
#end
kha.compute.Compute.setInt(voxel_ch5, 2);
}
else {
#if lnx_shadowmap_atlas
#if lnx_shadowmap_atlas_single_map
kha.compute.Compute.setSampledTexture(voxel_td5, rts.get("shadowMapAtlas").image);
#else
kha.compute.Compute.setSampledTexture(voxel_td5, rts.get("shadowMapAtlasPoint").image);
kha.compute.Compute.setInt(voxel_cl5, i);
kha.compute.Compute.setFloats(voxel_cm5, iron.object.LightObject.pointLightsData);
#end
#else
kha.compute.Compute.setSampledCubeMap(voxel_td5, rts.get("shadowMapPoint[" + pointIndex + "]").cubeMap);
pointIndex++;
#end
kha.compute.Compute.setInt(voxel_ch5, 3);
}
// lightProj
var near = l.data.raw.near_plane;
var far = l.data.raw.far_plane;
var a:kha.FastFloat = far + near;
var b:kha.FastFloat = far - near;
var f2:kha.FastFloat = 2.0;
var c:kha.FastFloat = f2 * far * near;
var vx:kha.FastFloat = a / b;
var vy:kha.FastFloat = c / b;
kha.compute.Compute.setFloat2(voxel_ci5, vx, vy);
// LVP
m.setFrom(l.VP);
m.multmat(iron.object.Uniforms.biasMat);
#if lnx_shadowmap_atlas
if (l.data.raw.type == "sun")
{
// tile matrix
m.setIdentity();
// scale [0-1] coords to [0-tilescale]
m2._00 = l.tileScale[0];
m2._11 = l.tileScale[0];
// offset coordinate start from [0, 0] to [tile-start-x, tile-start-y]
m2._30 = l.tileOffsetX[0];
m2._31 = l.tileOffsetY[0];
m.multmat(m2);
#if (!kha_opengl)
m2.setIdentity();
m2._11 = -1.0;
m2._31 = 1.0;
m.multmat(m2);
#end
}
#end
kha.compute.Compute.setMatrix(voxel_cj5, m.self);
// shadowsBias
kha.compute.Compute.setFloat(voxel_ck5, l.data.raw.shadows_bias);
#end // rp_shadowmap
// lightPos
kha.compute.Compute.setFloat3(voxel_cc5, l.transform.worldx(), l.transform.worldy(), l.transform.worldz());
// lightCol
var f = l.data.raw.strength;
kha.compute.Compute.setFloat3(voxel_cd5, l.data.raw.color[0] * f, l.data.raw.color[1] * f, l.data.raw.color[2] * f);
// lightType
kha.compute.Compute.setInt(voxel_ce5, iron.data.LightData.typeToInt(l.data.raw.type));
// lightDir
var v = l.look();
kha.compute.Compute.setFloat3(voxel_cf5, v.x, v.y, v.z);
// spotData
if (l.data.raw.type == "spot") {
var vx = l.data.raw.spot_size;
var vy = vx - l.data.raw.spot_blend;
kha.compute.Compute.setFloat2(voxel_cg5, vx, vy);
}
kha.compute.Compute.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8));
}
}
#end // GI
#end // Voxels
}