forked from LeenkxTeam/LNXSDK
		
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										17
									
								
								leenkx/blender/lnx/logicnode/custom/LN_get_audio_position.py
									
									
									
									
									
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								leenkx/blender/lnx/logicnode/custom/LN_get_audio_position.py
									
									
									
									
									
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							| @ -0,0 +1,17 @@ | ||||
| from lnx.logicnode.lnx_nodes import * | ||||
|  | ||||
| class GetAudioPositionNode(LnxLogicTreeNode): | ||||
|     """Gets the current playback position of 3D audio in seconds.""" | ||||
|     bl_idname = 'LNGetAudioPositionNode' | ||||
|     bl_label = 'Get Audio Position' | ||||
|     bl_description = 'Gets the current playback position of 3D audio in seconds.' | ||||
|     lnx_category = '3D_Audio' | ||||
|     lnx_version = 1 | ||||
|  | ||||
|     def lnx_init(self, context): | ||||
|         self.add_input('LnxDynamicSocket', 'Audio') | ||||
|         self.add_output('LnxFloatSocket', 'Position (seconds)') | ||||
|  | ||||
| def register(): | ||||
|     add_category('3D_Audio', icon='SOUND') | ||||
|     GetAudioPositionNode.on_register() | ||||
							
								
								
									
										20
									
								
								leenkx/blender/lnx/logicnode/custom/LN_set_audio_position.py
									
									
									
									
									
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										20
									
								
								leenkx/blender/lnx/logicnode/custom/LN_set_audio_position.py
									
									
									
									
									
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							| @ -0,0 +1,20 @@ | ||||
| from lnx.logicnode.lnx_nodes import * | ||||
|  | ||||
| class SetAudioPositionNode(LnxLogicTreeNode): | ||||
|     """Sets the playback position of 3D audio. This node allows you to "scrub" through 3D audio by setting the current playback position to a specific time in seconds.""" | ||||
|     bl_idname = 'LNSetAudioPositionNode' | ||||
|     bl_label = 'Set Audio Position' | ||||
|     bl_description = 'Sets the playback position of 3D audio' | ||||
|     lnx_category = '3D_Audio' | ||||
|     lnx_version = 1 | ||||
|  | ||||
|     def lnx_init(self, context): | ||||
|         self.add_input('LnxNodeSocketAction', 'In') | ||||
|         self.add_input('LnxDynamicSocket', 'Audio') | ||||
|         self.add_input('LnxFloatSocket', 'Position (seconds)') | ||||
|          | ||||
|         self.add_output('LnxNodeSocketAction', 'Out') | ||||
|  | ||||
| def register(): | ||||
|     add_category('3D_Audio', icon='SOUND') | ||||
|     SetAudioPositionNode.on_register() | ||||
| @ -0,0 +1,11 @@ | ||||
| from lnx.logicnode.lnx_nodes import * | ||||
|  | ||||
| class GetPositionSpeakerNode(LnxLogicTreeNode): | ||||
|     """Gets the current playback position of the given speaker object in seconds.""" | ||||
|     bl_idname = 'LNGetPositionSpeakerNode' | ||||
|     bl_label = 'Get Position Speaker' | ||||
|     lnx_version = 1 | ||||
|  | ||||
|     def lnx_init(self, context): | ||||
|         self.add_input('LnxNodeSocketObject', 'Speaker') | ||||
|         self.add_output('LnxFloatSocket', 'Position (seconds)') | ||||
| @ -0,0 +1,17 @@ | ||||
| from lnx.logicnode.lnx_nodes import * | ||||
|  | ||||
| class SetPositionSpeakerNode(LnxLogicTreeNode): | ||||
|     """Sets the playback position of the given speaker object. | ||||
|     This node allows you to "scrub" through audio by setting the current playback position | ||||
|     to a specific time in seconds. The speaker must be playing for this to take effect. | ||||
|     """ | ||||
|     bl_idname = 'LNSetPositionSpeakerNode' | ||||
|     bl_label = 'Set Position Speaker' | ||||
|     lnx_version = 1 | ||||
|  | ||||
|     def lnx_init(self, context): | ||||
|         self.add_input('LnxNodeSocketAction', 'In') | ||||
|         self.add_input('LnxNodeSocketObject', 'Speaker') | ||||
|         self.add_input('LnxFloatSocket', 'Position (seconds)') | ||||
|  | ||||
|         self.add_output('LnxNodeSocketAction', 'Out') | ||||
| @ -228,6 +228,8 @@ def parse_shader(node: bpy.types.Node, socket: bpy.types.NodeSocket) -> Tuple[st | ||||
|         'EMISSION', | ||||
|         'BSDF_GLASS', | ||||
|         'GLASS_BSDF', | ||||
|         'BSDF_REFRACTION', | ||||
|         'REFRACTION_BSDF', | ||||
|         'HOLDOUT', | ||||
|         'SUBSURFACE_SCATTERING', | ||||
|         'BSDF_TRANSLUCENT', | ||||
|  | ||||
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