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133
Kha/Backends/HTML5/kha/graphics4/PipelineState.hx
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133
Kha/Backends/HTML5/kha/graphics4/PipelineState.hx
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package kha.graphics4;
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import js.html.webgl.GL;
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import kha.graphics4.VertexData;
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class PipelineState extends PipelineStateBase {
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var program: Dynamic = null;
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var textures: Array<String>;
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var textureValues: Array<Dynamic>;
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public function new() {
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super();
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textures = new Array<String>();
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textureValues = new Array<Dynamic>();
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}
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public function delete(): Void {
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if (program != null) {
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SystemImpl.gl.deleteProgram(program);
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}
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}
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public function compile(): Void {
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if (program != null) {
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SystemImpl.gl.deleteProgram(program);
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}
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program = SystemImpl.gl.createProgram();
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compileShader(vertexShader);
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compileShader(fragmentShader);
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SystemImpl.gl.attachShader(program, vertexShader.shader);
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SystemImpl.gl.attachShader(program, fragmentShader.shader);
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var index = 0;
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for (structure in inputLayout) {
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for (element in structure.elements) {
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SystemImpl.gl.bindAttribLocation(program, index, element.name);
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if (element.data == VertexData.Float32_4X4) {
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index += 4;
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}
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else {
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++index;
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}
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}
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}
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SystemImpl.gl.linkProgram(program);
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if (!SystemImpl.gl.getProgramParameter(program, GL.LINK_STATUS)) {
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var message = "Could not link the shader program:\n" + SystemImpl.gl.getProgramInfoLog(program);
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trace("Error: " + message);
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throw message;
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}
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}
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public function set(): Void {
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SystemImpl.gl.useProgram(program);
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for (index in 0...textureValues.length)
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SystemImpl.gl.uniform1i(textureValues[index], index);
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SystemImpl.gl.colorMask(colorWriteMaskRed, colorWriteMaskGreen, colorWriteMaskBlue, colorWriteMaskAlpha);
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}
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function compileShader(shader: Dynamic): Void {
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if (shader.shader != null)
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return;
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var s = SystemImpl.gl.createShader(shader.type);
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var highp = SystemImpl.gl.getShaderPrecisionFormat(GL.FRAGMENT_SHADER, GL.HIGH_FLOAT);
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var highpSupported = highp.precision != 0;
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var files: Array<String> = shader.files;
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for (i in 0...files.length) {
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if (SystemImpl.gl2) {
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if (files[i].indexOf("-webgl2") >= 0 || files[i].indexOf("runtime-string") >= 0) {
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SystemImpl.gl.shaderSource(s, shader.sources[i]);
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break;
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}
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}
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else {
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if (!highpSupported && (files[i].indexOf("-relaxed") >= 0 || files[i].indexOf("runtime-string") >= 0)) {
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SystemImpl.gl.shaderSource(s, shader.sources[i]);
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break;
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}
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if (highpSupported && (files[i].indexOf("-relaxed") < 0 || files[i].indexOf("runtime-string") >= 0)) {
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SystemImpl.gl.shaderSource(s, shader.sources[i]);
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break;
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}
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}
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}
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SystemImpl.gl.compileShader(s);
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if (!SystemImpl.gl.getShaderParameter(s, GL.COMPILE_STATUS)) {
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var message = "Could not compile shader:\n" + SystemImpl.gl.getShaderInfoLog(s);
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trace("Error: " + message);
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throw message;
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}
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shader.shader = s;
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}
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public function getConstantLocation(name: String): kha.graphics4.ConstantLocation {
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var location = SystemImpl.gl.getUniformLocation(program, name);
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if (location == null) {
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trace("Warning: Uniform " + name + " not found.");
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}
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var type = GL.FLOAT;
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var count: Int = SystemImpl.gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);
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for (i in 0...count) {
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var info = SystemImpl.gl.getActiveUniform(program, i);
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if (info.name == name || info.name == name + "[0]") {
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type = info.type;
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break;
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}
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}
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return new kha.js.graphics4.ConstantLocation(location, type);
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}
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public function getTextureUnit(name: String): kha.graphics4.TextureUnit {
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var index = findTexture(name);
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if (index < 0) {
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var location = SystemImpl.gl.getUniformLocation(program, name);
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if (location == null) {
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trace("Warning: Sampler " + name + " not found.");
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}
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index = textures.length;
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textureValues.push(location);
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textures.push(name);
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}
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return new kha.js.graphics4.TextureUnit(index);
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}
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function findTexture(name: String): Int {
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for (index in 0...textures.length) {
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if (textures[index] == name)
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return index;
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}
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return -1;
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}
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}
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