Update Files

This commit is contained in:
2025-01-22 16:18:30 +01:00
parent ed4603cf95
commit a36294b518
16718 changed files with 2960346 additions and 0 deletions

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package kha;
typedef Blob = kha.internal.BytesBlob;

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package kha;
import js.Browser;
class Display {
static var instance: Display = new Display();
function new() {}
public static function init(): Void {}
public static var primary(get, never): Display;
static function get_primary(): Display {
return instance;
}
public static var all(get, never): Array<Display>;
static function get_all(): Array<Display> {
return [primary];
}
public var available(get, never): Bool;
function get_available(): Bool {
return true;
}
public var name(get, never): String;
function get_name(): String {
return "Display";
}
public var x(get, never): Int;
function get_x(): Int {
return 0;
}
public var y(get, never): Int;
function get_y(): Int {
return 0;
}
public var width(get, never): Int;
function get_width(): Int {
return 800;
}
public var height(get, never): Int;
function get_height(): Int {
return 600;
}
public var frequency(get, never): Int;
function get_frequency(): Int {
return 60;
}
public var pixelsPerInch(get, never): Int;
function get_pixelsPerInch(): Int {
return 96;
}
public var modes(get, never): Array<DisplayMode>;
function get_modes(): Array<DisplayMode> {
return [];
}
}

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package kha;
typedef Font = kha.Kravur;

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package kha;
import haxe.io.Bytes;
import kha.graphics4.Graphics;
import kha.graphics4.DepthStencilFormat;
import kha.graphics4.TextureFormat;
import kha.graphics4.Usage;
class Image implements Canvas implements Resource {
public var id: Int;
public var _rtid: Int;
public static var _lastId: Int = -1;
static var lastRtId: Int = -1;
var w: Int;
var h: Int;
var rw: Int;
var rh: Int;
var myFormat: TextureFormat;
var bytes: Bytes = null;
public function new(id: Int, rtid: Int, width: Int, height: Int, realWidth: Int, realHeight: Int, format: TextureFormat) {
this.id = id;
this._rtid = rtid;
w = width;
h = height;
rw = realWidth;
rh = realHeight;
myFormat = format;
}
public static function create(width: Int, height: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image {
if (format == null)
format = TextureFormat.RGBA32;
if (usage == null)
usage = Usage.StaticUsage;
var id = ++_lastId;
Worker.postMessage({
command: 'createImage',
id: id,
width: width,
height: height,
format: format,
usage: usage
});
return new Image(id, -1, width, height, width, height, format);
}
public static function create3D(width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image {
return null;
}
public static function createRenderTarget(width: Int, height: Int, format: TextureFormat = null,
depthStencil: DepthStencilFormat = DepthStencilFormat.NoDepthAndStencil, antiAliasingSamples: Int = 1): Image {
if (format == null)
format = TextureFormat.RGBA32;
var rtid = ++lastRtId;
Worker.postMessage({
command: 'createRenderTarget',
id: rtid,
width: width,
height: height
});
return new Image(-1, rtid, width, height, width, height, format);
}
public static function fromBytes(bytes: Bytes, width: Int, height: Int, format: TextureFormat = null, usage: Usage = null, readable: Bool = false): Image {
return null;
}
public static function fromBytes3D(bytes: Bytes, width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null,
readable: Bool = false): Image {
return null;
}
public static var maxSize(get, never): Int;
static function get_maxSize(): Int {
return 1024 * 4;
}
public static var nonPow2Supported(get, never): Bool;
static function get_nonPow2Supported(): Bool {
return true;
}
public static function renderTargetsInvertedY(): Bool {
return true;
}
public function isOpaque(x: Int, y: Int): Bool {
return false;
}
public function unload(): Void {}
public function lock(level: Int = 0): Bytes {
if (bytes == null) {
switch (myFormat) {
case RGBA32:
bytes = Bytes.alloc(4 * width * height);
case L8:
bytes = Bytes.alloc(width * height);
case RGBA128:
bytes = Bytes.alloc(16 * width * height);
case DEPTH16:
bytes = Bytes.alloc(2 * width * height);
case RGBA64:
bytes = Bytes.alloc(8 * width * height);
case A32:
bytes = Bytes.alloc(4 * width * height);
case A16:
bytes = Bytes.alloc(2 * width * height);
}
}
return bytes;
}
public function unlock(): Void {
Worker.postMessage({command: 'unlockImage', id: id, bytes: bytes.getData()});
}
public function getPixels(): Bytes {
return null;
}
public function generateMipmaps(levels: Int): Void {}
public function setMipmaps(mipmaps: Array<Image>): Void {}
public function setDepthStencilFrom(image: Image): Void {}
public function clear(x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void {}
public var width(get, never): Int;
function get_width(): Int {
return w;
}
public var height(get, never): Int;
function get_height(): Int {
return h;
}
public var depth(get, never): Int;
function get_depth(): Int {
return 1;
}
public var format(get, never): TextureFormat;
function get_format(): TextureFormat {
return myFormat;
}
public var realWidth(get, never): Int;
function get_realWidth(): Int {
return rw;
}
public var realHeight(get, never): Int;
function get_realHeight(): Int {
return rh;
}
static function formatByteSize(format: TextureFormat): Int {
return switch (format) {
case RGBA32: 4;
case L8: 1;
case RGBA128: 16;
case DEPTH16: 2;
case RGBA64: 8;
case A32: 4;
case A16: 2;
default: 4;
}
}
public var stride(get, never): Int;
function get_stride(): Int {
return formatByteSize(myFormat) * width;
}
var graphics1: kha.graphics1.Graphics;
var graphics2: kha.graphics2.Graphics;
var graphics4: kha.graphics4.Graphics;
public var g1(get, never): kha.graphics1.Graphics;
function get_g1(): kha.graphics1.Graphics {
if (graphics1 == null) {
graphics1 = new kha.graphics2.Graphics1(this);
}
return graphics1;
}
public var g2(get, never): kha.graphics2.Graphics;
function get_g2(): kha.graphics2.Graphics {
if (graphics2 == null) {
graphics2 = new kha.graphics4.Graphics2(this);
}
return graphics2;
}
public var g4(get, never): kha.graphics4.Graphics;
function get_g4(): kha.graphics4.Graphics {
if (graphics4 == null) {
graphics4 = new kha.html5worker.Graphics(this);
}
return graphics4;
}
}

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package kha;
import haxe.io.Bytes;
import kha.graphics4.TextureFormat;
class LoaderImpl {
static var loadingImages: Map<Int, Image->Void> = new Map();
static var loadingSounds: Map<Int, Sound->Void> = new Map();
static var soundId = -1;
static var loadingVideos: Map<Int, Video->Void> = new Map();
static var videoId = -1;
static var loadingBlobs: Map<Int, Blob->Void> = new Map();
static var blobId = -1;
static var sounds: Map<Int, Sound> = new Map();
public static function getImageFormats(): Array<String> {
return ["png", "jpg", "hdr"];
}
public static function loadImageFromDescription(desc: Dynamic, done: kha.Image->Void, failed: AssetError->Void) {
++kha.Image._lastId;
loadingImages[kha.Image._lastId] = done;
Worker.postMessage({command: 'loadImage', file: desc.files[0], id: kha.Image._lastId});
}
public static function _loadedImage(value: Dynamic) {
var image = new Image(value.id, -1, value.width, value.height, value.realWidth, value.realHeight, TextureFormat.RGBA32);
loadingImages[value.id](image);
loadingImages.remove(value.id);
}
public static function getSoundFormats(): Array<String> {
return ["mp4"];
}
public static function loadSoundFromDescription(desc: Dynamic, done: kha.Sound->Void, failed: AssetError->Void) {
++soundId;
loadingSounds[soundId] = done;
Worker.postMessage({command: 'loadSound', file: desc.files[0], id: soundId});
}
public static function _loadedSound(value: Dynamic) {
var sound = new kha.html5worker.Sound(value.id);
loadingSounds[value.id](sound);
loadingSounds.remove(value.id);
sounds.set(value.id, sound);
}
public static function _uncompressedSound(value: Dynamic): Void {
cast(sounds[value.id], kha.html5worker.Sound)._callback();
}
public static function getVideoFormats(): Array<String> {
return ["mp4"];
}
public static function loadVideoFromDescription(desc: Dynamic, done: kha.Video->Void, failed: AssetError->Void): Void {
++videoId;
loadingVideos[videoId] = done;
Worker.postMessage({command: 'loadVideo', file: desc.files[0], id: videoId});
}
public static function loadBlobFromDescription(desc: Dynamic, done: Blob->Void, failed: AssetError->Void) {
++blobId;
loadingBlobs[blobId] = done;
Worker.postMessage({command: 'loadBlob', file: desc.files[0], id: blobId});
}
public static function _loadedBlob(value: Dynamic) {
var blob = new Blob(Bytes.ofData(value.data));
loadingBlobs[value.id](blob);
loadingBlobs.remove(value.id);
}
public static function loadFontFromDescription(desc: Dynamic, done: Font->Void, failed: AssetError->Void): Void {
loadBlobFromDescription(desc, function(blob: Blob) {
done(new Kravur(blob));
}, failed);
}
}

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package kha;
import kha.Game;
import kha.input.Gamepad;
import kha.input.Keyboard;
import kha.js.WorkerGraphics;
import kha.Key;
import kha.Loader;
class Starter {
var gameToStart: Game;
static var frame: Framebuffer = null;
static var keyboard: Keyboard;
static var mouse: kha.input.Mouse;
static var gamepad: Gamepad;
public static var mouseX: Int;
public static var mouseY: Int;
public function new() {
Worker.handleMessages(messageHandler);
keyboard = new Keyboard();
mouse = new kha.input.Mouse();
gamepad = new Gamepad();
Loader.init(new kha.js.Loader());
Scheduler.init();
}
public function start(game: Game): Void {
gameToStart = game;
Configuration.setScreen(new EmptyScreen(Color.fromBytes(0, 0, 0)));
Loader.the.loadProject(loadFinished);
}
public function loadFinished() {
Loader.the.initProject();
gameToStart.width = Loader.the.width;
gameToStart.height = Loader.the.height;
Sys.init(gameToStart.width, gameToStart.height);
frame = new Framebuffer(new WorkerGraphics(gameToStart.width, gameToStart.height), null);
Scheduler.start();
Configuration.setScreen(gameToStart);
gameToStart.loadFinished();
}
public function lockMouse(): Void {}
public function unlockMouse(): Void {}
public function canLockMouse(): Bool {
return false;
}
public function isMouseLocked(): Bool {
return false;
}
public function notifyOfMouseLockChange(func: Void->Void, error: Void->Void): Void {}
public function removeFromMouseLockChange(func: Void->Void, error: Void->Void): Void {}
function messageHandler(value: Dynamic): Void {
switch (value.data.command) {
case 'loadedBlob':
cast(Loader.the, kha.js.Loader).loadedBlob(value.data);
case 'loadedImage':
cast(Loader.the, kha.js.Loader).loadedImage(value.data);
case 'loadedSound':
cast(Loader.the, kha.js.Loader).loadedSound(value.data);
case 'loadedMusic':
cast(Loader.the, kha.js.Loader).loadedMusic(value.data);
case 'frame':
if (frame != null) {
Scheduler.executeFrame();
Configuration.screen().render(frame);
}
case 'keyDown':
Configuration.screen().keyDown(Key.createByIndex(value.data.key), value.data.char);
case 'keyUp':
Configuration.screen().keyUp(Key.createByIndex(value.data.key), value.data.char);
}
}
}

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package kha;
import haxe.io.Bytes;
import haxe.io.BytesData;
import js.lib.ArrayBuffer;
class Storage {
public static function namedFile(name: String): StorageFile {
return null;
}
public static function defaultFile(): StorageFile {
return namedFile("default.kha");
}
}

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package kha;
import kha.input.Gamepad;
import kha.input.Keyboard;
import kha.input.KeyCode;
import kha.input.Mouse;
import kha.input.Surface;
import kha.System;
class GamepadStates {
public var axes: Array<Float>;
public var buttons: Array<Float>;
public function new() {
axes = new Array<Float>();
buttons = new Array<Float>();
}
}
class SystemImpl {
static var options: SystemOptions;
@:allow(kha.Window)
static var width: Int = 800;
@:allow(kha.Window)
static var height: Int = 600;
static var dpi: Int = 96;
static inline var maxGamepads: Int = 4;
static var frame: Framebuffer;
static var keyboard: Keyboard = null;
static var mouse: kha.input.Mouse;
static var surface: Surface;
static var gamepads: Array<Gamepad>;
public static function init(options: SystemOptions, callback: Window->Void) {
Worker.handleMessages(messageHandler);
Shaders.init();
var shaders = new Array<Dynamic>();
for (field in Reflect.fields(Shaders)) {
if (field != "init" && field != "__name__" && field.substr(field.length - 5, 4) != "Data") {
var shader = Reflect.field(Shaders, field);
shaders.push({
name: field,
files: shader.files,
sources: shader.sources
});
}
}
Worker.postMessage({command: 'setShaders', shaders: shaders});
SystemImpl.options = options;
// haxe.Log.trace = untyped js.Boot.__trace; // Hack for JS trace problems
keyboard = new Keyboard();
mouse = new Mouse();
surface = new Surface();
gamepads = new Array<Gamepad>();
for (i in 0...maxGamepads) {
gamepads[i] = new Gamepad(i);
}
var window = new Window();
var g4 = new kha.html5worker.Graphics();
frame = new Framebuffer(0, null, null, g4);
frame.init(new kha.graphics2.Graphics1(frame), new kha.graphics4.Graphics2(frame), g4);
Scheduler.init();
Scheduler.start();
callback(window);
}
public static function windowWidth(windowId: Int = 0): Int {
return Window.get(0).width;
}
public static function windowHeight(windowId: Int = 0): Int {
return Window.get(0).height;
}
public static function screenDpi(): Int {
return dpi;
}
public static function getScreenRotation(): ScreenRotation {
return ScreenRotation.RotationNone;
}
public static function getTime(): Float {
return js.Syntax.code("Date.now()") / 1000;
}
public static function getVsync(): Bool {
return true;
}
public static function getRefreshRate(): Int {
return 60;
}
public static function getSystemId(): String {
return "HTML5-Worker";
}
public static function vibrate(ms: Int): Void {
js.Browser.navigator.vibrate(ms);
}
public static function getLanguage(): String {
final lang = js.Browser.navigator.language;
return lang.substr(0, 2).toLowerCase();
}
public static function requestShutdown(): Bool {
return false;
}
public static function getMouse(num: Int): Mouse {
if (num != 0)
return null;
return mouse;
}
public static function getKeyboard(num: Int): Keyboard {
if (num != 0)
return null;
return keyboard;
}
public static function lockMouse(): Void {}
public static function unlockMouse(): Void {}
public static function canLockMouse(): Bool {
return false;
}
public static function isMouseLocked(): Bool {
return false;
}
public static function notifyOfMouseLockChange(func: Void->Void, error: Void->Void): Void {}
public static function removeFromMouseLockChange(func: Void->Void, error: Void->Void): Void {}
static function unload(_): Void {}
public static function canSwitchFullscreen(): Bool {
return false;
}
public static function isFullscreen(): Bool {
return false;
}
public static function requestFullscreen(): Void {}
public static function exitFullscreen(): Void {}
public static function notifyOfFullscreenChange(func: Void->Void, error: Void->Void): Void {}
public static function removeFromFullscreenChange(func: Void->Void, error: Void->Void): Void {}
public static function changeResolution(width: Int, height: Int): Void {}
public static function setKeepScreenOn(on: Bool): Void {}
public static function loadUrl(url: String): Void {}
public static function getGamepadId(index: Int): String {
return "unknown";
}
public static function getGamepadVendor(index: Int): String {
return "unknown";
}
public static function setGamepadRumble(index: Int, leftAmount: Float, rightAmount: Float) {}
static function messageHandler(value: Dynamic): Void {
switch (value.data.command) {
case 'patch':
js.Lib.eval(value.data.source);
case 'loadedImage':
LoaderImpl._loadedImage(value.data);
case 'loadedSound':
LoaderImpl._loadedSound(value.data);
case 'loadedBlob':
LoaderImpl._loadedBlob(value.data);
case 'uncompressedSound':
LoaderImpl._uncompressedSound(value.data);
case 'frame':
if (frame != null) {
Scheduler.executeFrame();
Worker.postMessage({command: 'beginFrame'});
System.render([frame]);
Worker.postMessage({command: 'endFrame'});
}
case 'setWindowSize':
width = value.data.width;
height = value.data.height;
case 'keyDown':
keyboard.sendDownEvent(cast value.data.key);
case 'keyUp':
keyboard.sendUpEvent(cast value.data.key);
case 'keyPress':
keyboard.sendPressEvent(value.data.character);
case 'mouseDown':
mouse.sendDownEvent(0, value.data.button, value.data.x, value.data.y);
case 'mouseUp':
mouse.sendUpEvent(0, value.data.button, value.data.x, value.data.y);
case 'mouseMove':
mouse.sendMoveEvent(0, value.data.x, value.data.y, value.data.mx, value.data.my);
case 'mouseWheel':
mouse.sendWheelEvent(0, value.data.delta);
}
}
public static function safeZone(): Float {
return 1.0;
}
public static function login(): Void {}
public static function automaticSafeZone(): Bool {
return true;
}
public static function setSafeZone(value: Float): Void {}
public static function unlockAchievement(id: Int): Void {}
public static function waitingForLogin(): Bool {
return false;
}
public static function disallowUserChange(): Void {}
public static function allowUserChange(): Void {}
}

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package kha;
class Window {
static var instance: Window;
@:allow(kha.SystemImpl)
function new() {
instance = this;
}
public static function create(win: WindowOptions = null, frame: FramebufferOptions = null): Window {
return null;
}
public static function destroy(window: Window): Void {}
public static function get(index: Int): Window {
if (index == 0) {
return instance;
}
else {
return null;
}
}
public static var all(get, never): Array<Window>;
static function get_all(): Array<Window> {
return [instance];
}
public function resize(width: Int, height: Int): Void {}
public function move(x: Int, y: Int): Void {}
public function changeWindowFeatures(features: Int): Void {}
public function changeFramebuffer(frame: FramebufferOptions): Void {}
public var x(get, set): Int;
function get_x(): Int {
return 0;
}
function set_x(value: Int): Int {
return 0;
}
public var y(get, set): Int;
function get_y(): Int {
return 0;
}
function set_y(value: Int): Int {
return 0;
}
public var width(get, set): Int;
function get_width(): Int {
return SystemImpl.width;
}
function set_width(value: Int): Int {
return SystemImpl.width;
}
public var height(get, set): Int;
function get_height(): Int {
return SystemImpl.height;
}
function set_height(value: Int): Int {
return SystemImpl.height;
}
public var mode(get, set): WindowMode;
function get_mode(): WindowMode {
return Windowed;
}
function set_mode(value: WindowMode): WindowMode {
return Windowed;
}
public var visible(get, set): Bool;
function get_visible(): Bool {
return true;
}
function set_visible(value: Bool): Bool {
return true;
}
public var title(get, set): String;
function get_title(): String {
return "Kha";
}
function set_title(value: String): String {
return "Kha";
}
public function notifyOnResize(callback: Int->Int->Void): Void {}
public function notifyOnPpiChange(callback: Int->Void): Void {}
public var vSynced(get, never): Bool;
function get_vSynced(): Bool {
return true;
}
}

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package kha;
class Worker {
public static function postMessage(m: Dynamic): Void {
try {
js.Syntax.code("self.postMessage(m)");
}
catch (e:Dynamic) {
trace(e);
}
}
public static function handleMessages(messageHandler: Dynamic->Void) {
untyped js.Syntax.code("self.onmessage = messageHandler");
}
}

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package kha.arrays;
import js.lib.DataView;
import kha.FastFloat;
@:forward
abstract ByteArray(DataView) to DataView {
static final LITTLE_ENDIAN: Bool = js.Syntax.code("new Uint8Array(new Uint32Array([0x12345678]).buffer)[0] === 0x78");
public var buffer(get, never): ByteBuffer;
inline function get_buffer(): ByteBuffer {
return cast this.buffer;
}
public function new(buffer: ByteBuffer, ?byteOffset: Int, ?byteLength: Int) {
this = new DataView(buffer, byteOffset, byteLength);
}
static public function make(byteLength: Int): ByteArray {
return new ByteArray(ByteBuffer.create(byteLength));
}
public inline function getInt8(byteOffset: Int): Int {
return this.getInt8(byteOffset);
}
public inline function getUint8(byteOffset: Int): Int {
return this.getUint8(byteOffset);
}
public inline function getInt16(byteOffset: Int): Int {
return this.getInt16(byteOffset, LITTLE_ENDIAN);
}
public inline function getUint16(byteOffset: Int): Int {
return this.getUint16(byteOffset, LITTLE_ENDIAN);
}
public inline function getInt32(byteOffset: Int): Int {
return this.getInt32(byteOffset, LITTLE_ENDIAN);
}
public inline function getUint32(byteOffset: Int): Int {
return this.getUint32(byteOffset, LITTLE_ENDIAN);
}
public inline function getFloat32(byteOffset: Int): FastFloat {
return this.getFloat32(byteOffset, LITTLE_ENDIAN);
}
public inline function getFloat64(byteOffset: Int): Float {
return this.getFloat64(byteOffset, LITTLE_ENDIAN);
}
public inline function setInt8(byteOffset: Int, value: Int): Void {
this.setInt8(byteOffset, value);
}
public inline function setUint8(byteOffset: Int, value: Int): Void {
this.setUint8(byteOffset, value);
}
public inline function setInt16(byteOffset: Int, value: Int): Void {
this.setInt16(byteOffset, value, LITTLE_ENDIAN);
}
public inline function setUint16(byteOffset: Int, value: Int): Void {
this.setUint16(byteOffset, value, LITTLE_ENDIAN);
}
public inline function setInt32(byteOffset: Int, value: Int): Void {
this.setInt32(byteOffset, value, LITTLE_ENDIAN);
}
public inline function setUint32(byteOffset: Int, value: Int): Void {
this.setUint32(byteOffset, value, LITTLE_ENDIAN);
}
public inline function setFloat32(byteOffset: Int, value: FastFloat): Void {
this.setFloat32(byteOffset, value, true);
}
public inline function setFloat64(byteOffset: Int, value: Float): Void {
this.setFloat64(byteOffset, value, LITTLE_ENDIAN);
}
public inline function getInt16LE(byteOffset: Int): Int {
return this.getInt16(byteOffset, true);
}
public inline function getUint16LE(byteOffset: Int): Int {
return this.getUint16(byteOffset, true);
}
public inline function getInt32LE(byteOffset: Int): Int {
return this.getInt32(byteOffset, true);
}
public inline function getUint32LE(byteOffset: Int): Int {
return this.getUint32(byteOffset, true);
}
public inline function getFloat32LE(byteOffset: Int): FastFloat {
return this.getFloat32(byteOffset, true);
}
public inline function getFloat64LE(byteOffset: Int): Float {
return this.getFloat64(byteOffset, true);
}
public inline function setInt16LE(byteOffset: Int, value: Int): Void {
this.setInt16(byteOffset, value, true);
}
public inline function setUint16LE(byteOffset: Int, value: Int): Void {
this.setUint16(byteOffset, value, true);
}
public inline function setInt32LE(byteOffset: Int, value: Int): Void {
this.setInt32(byteOffset, value, true);
}
public inline function setUint32LE(byteOffset: Int, value: Int): Void {
this.setUint32(byteOffset, value, true);
}
public inline function setFloat32LE(byteOffset: Int, value: FastFloat): Void {
this.setFloat32(byteOffset, value, true);
}
public inline function setFloat64LE(byteOffset: Int, value: Float): Void {
this.setFloat64(byteOffset, value, true);
}
public inline function getInt16BE(byteOffset: Int): Int {
return this.getInt16(byteOffset);
}
public inline function getUint16BE(byteOffset: Int): Int {
return this.getUint16(byteOffset);
}
public inline function getInt32BE(byteOffset: Int): Int {
return this.getInt32(byteOffset);
}
public inline function getUint32BE(byteOffset: Int): Int {
return this.getUint32(byteOffset);
}
public inline function getFloat32BE(byteOffset: Int): FastFloat {
return this.getFloat32(byteOffset);
}
public inline function getFloat64BE(byteOffset: Int): Float {
return this.getFloat64(byteOffset);
}
public inline function setInt16BE(byteOffset: Int, value: Int): Void {
this.setInt16(byteOffset, value);
}
public inline function setUint16BE(byteOffset: Int, value: Int): Void {
this.setUint16(byteOffset, value);
}
public inline function setInt32BE(byteOffset: Int, value: Int): Void {
this.setInt32(byteOffset, value);
}
public inline function setUint32BE(byteOffset: Int, value: Int): Void {
this.setUint32(byteOffset, value);
}
public inline function setFloat32BE(byteOffset: Int, value: FastFloat): Void {
this.setFloat32(byteOffset, value);
}
public inline function setFloat64BE(byteOffset: Int, value: Float): Void {
this.setFloat64(byteOffset, value);
}
public inline function subarray(start: Int, ?end: Int): ByteArray {
return new ByteArray(buffer, start, end != null ? end - start : null);
}
}

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package kha.arrays;
import js.lib.ArrayBuffer;
@:forward
abstract ByteBuffer(ArrayBuffer) from ArrayBuffer to ArrayBuffer {
public static function create(length: Int): ByteBuffer {
return new ByteBuffer(length);
}
function new(length: Int) {
this = new ArrayBuffer(length);
}
}

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package kha.audio1;
class Audio {
public static function play(sound: Sound, loop: Bool = false): kha.audio1.AudioChannel {
Worker.postMessage({command: 'playSound', id: cast(sound, kha.html5worker.Sound)._id, loop: loop});
return null;
}
public static function stream(sound: Sound, loop: Bool = false): kha.audio1.AudioChannel {
Worker.postMessage({command: 'streamSound', id: cast(sound, kha.html5worker.Sound)._id, loop: loop});
return null;
}
}

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package kha.audio2;
import kha.Sound;
class Audio {
public static var disableGcInteractions = false;
public static var samplesPerSecond: Int;
public static var audioCallback: Int->Buffer->Void;
public static function stream(sound: Sound, loop: Bool = false): kha.audio1.AudioChannel {
return null;
}
}

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package kha.graphics4;
import haxe.io.Bytes;
class CubeMap implements Canvas implements Resource {
public static function createRenderTarget(size: Int, format: TextureFormat, depthStencil: DepthStencilFormat = NoDepthAndStencil): CubeMap {
return null;
}
public function unload(): Void {}
public function lock(level: Int = 0): Bytes {
return null;
}
public function unlock(): Void {}
public var width(get, never): Int;
public var height(get, never): Int;
function get_width(): Int {
return 512;
}
function get_height(): Int {
return 512;
}
public var g1(get, never): kha.graphics1.Graphics;
public var g2(get, never): kha.graphics2.Graphics;
public var g4(get, never): kha.graphics4.Graphics;
function get_g1(): kha.graphics1.Graphics {
return null;
}
function get_g2(): kha.graphics2.Graphics {
return null;
}
function get_g4(): kha.graphics4.Graphics {
return null;
}
}

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package kha.graphics4;
class FragmentShader {
public var sources: Array<String>;
public var shader: Dynamic;
public var files: Array<String>;
public function new(sources: Array<Blob>, files: Array<String>) {
this.sources = [];
for (source in sources) {
this.sources.push(source.toString());
}
this.shader = null;
this.files = files;
}
public static function fromSource(source: String): FragmentShader {
var shader = new FragmentShader([], ["runtime-string"]);
shader.sources.push(source);
return shader;
}
public function delete(): Void {
shader = null;
sources = null;
}
}

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package kha.graphics4;
import kha.arrays.Uint32Array;
import kha.graphics4.Usage;
class IndexBuffer {
static var lastId: Int = -1;
public var _id: Int;
public var _data: Uint32Array;
var mySize: Int;
var usage: Usage;
var lockStart: Int = 0;
var lockEnd: Int = 0;
public function new(indexCount: Int, usage: Usage, canRead: Bool = false) {
this.usage = usage;
mySize = indexCount;
_data = new Uint32Array(indexCount);
_id = ++lastId;
Worker.postMessage({
command: 'createIndexBuffer',
id: _id,
size: indexCount,
usage: usage
});
}
public function delete(): Void {
_data = null;
}
public function lock(?start: Int, ?count: Int): Uint32Array {
lockStart = start != null ? start : 0;
lockEnd = count != null ? start + count : mySize;
return _data.subarray(lockStart, lockEnd);
}
public function unlock(?count: Int): Void {
if (count != null)
lockEnd = lockStart + count;
Worker.postMessage({command: 'updateIndexBuffer', id: _id, data: _data.subarray(lockStart, lockEnd).buffer});
}
public function set(): Void {}
public function count(): Int {
return mySize;
}
}

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package kha.graphics4;
import kha.graphics4.FragmentShader;
import kha.graphics4.VertexData;
import kha.graphics4.VertexShader;
import kha.graphics4.VertexStructure;
class PipelineState extends PipelineStateBase {
static var lastId: Int = -1;
public var _id: Int;
var textures: Array<String>;
var textureValues: Array<Dynamic>;
public function new() {
super();
_id = ++lastId;
textures = new Array<String>();
textureValues = new Array<Dynamic>();
}
public function delete(): Void {}
public function compile(): Void {
var index = 0;
for (structure in inputLayout) {
for (element in structure.elements) {
if (element.data == VertexData.Float4x4) {
index += 4;
}
else {
++index;
}
}
}
var layout = new Array<Dynamic>();
for (input in inputLayout) {
var elements = new Array<Dynamic>();
for (element in input.elements) {
elements.push({
name: element.name,
data: element.data
});
}
layout.push({
elements: elements
});
}
var stencilValue = -1;
switch (stencilReferenceValue) {
case Static(value):
stencilValue = value;
case Dynamic:
stencilValue = -1;
}
var state = {
cullMode: cullMode,
depthWrite: depthWrite,
depthMode: depthMode,
stencilFrontMode: stencilFrontMode,
stencilFrontBothPass: stencilFrontBothPass,
stencilFrontDepthFail: stencilFrontDepthFail,
stencilFrontFail: stencilFrontFail,
stencilBackMode: stencilBackMode,
stencilBackBothPass: stencilBackBothPass,
stencilBackDepthFail: stencilBackDepthFail,
stencilBackFail: stencilBackFail,
stencilReferenceValue: stencilValue,
stencilReadMask: stencilReadMask,
stencilWriteMask: stencilWriteMask,
blendSource: blendSource,
blendDestination: blendDestination,
alphaBlendSource: alphaBlendSource,
alphaBlendDestination: alphaBlendDestination,
colorWriteMaskRed: colorWriteMaskRed,
colorWriteMaskGreen: colorWriteMaskGreen,
colorWriteMaskBlue: colorWriteMaskBlue,
colorWriteMaskAlpha: colorWriteMaskAlpha,
conservativeRasterization: conservativeRasterization
};
Worker.postMessage({
command: 'compilePipeline',
id: _id,
frag: fragmentShader.files[0],
vert: vertexShader.files[0],
layout: layout,
state: state
});
}
public function getConstantLocation(name: String): kha.graphics4.ConstantLocation {
var loc = new kha.html5worker.ConstantLocation();
Worker.postMessage({
command: 'createConstantLocation',
id: loc._id,
name: name,
pipeline: _id
});
return loc;
}
public function getTextureUnit(name: String): kha.graphics4.TextureUnit {
var unit = new kha.html5worker.TextureUnit();
Worker.postMessage({
command: 'createTextureUnit',
id: unit._id,
name: name,
pipeline: _id
});
return unit;
}
}

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package kha.graphics4;
import kha.arrays.Float32Array;
import kha.graphics4.Usage;
import kha.graphics4.VertexStructure;
import kha.graphics4.VertexData;
class VertexBuffer {
static var lastId: Int = -1;
public var _id: Int;
public var _data: Float32Array;
var mySize: Int;
var myStride: Int;
var sizes: Array<Int>;
var offsets: Array<Int>;
var usage: Usage;
var instanceDataStepRate: Int;
var lockStart: Int = 0;
var lockCount: Int = 0;
public function new(vertexCount: Int, structure: VertexStructure, usage: Usage, instanceDataStepRate: Int = 0, canRead: Bool = false) {
this.usage = usage;
this.instanceDataStepRate = instanceDataStepRate;
mySize = vertexCount;
myStride = 0;
for (element in structure.elements) {
myStride += VertexStructure.dataByteSize(element.data);
}
_data = new Float32Array(Std.int(vertexCount * myStride / 4));
sizes = new Array<Int>();
offsets = new Array<Int>();
sizes[structure.elements.length - 1] = 0;
offsets[structure.elements.length - 1] = 0;
var offset = 0;
var index = 0;
for (element in structure.elements) {
var size = 0;
size += Std.int(VertexStructure.dataByteSize(element.data) / 4);
sizes[index] = size;
offsets[index] = offset;
offset += VertexStructure.dataByteSize(element.data);
++index;
}
_id = ++lastId;
var elements = new Array<Dynamic>();
for (element in structure.elements) {
elements.push({
name: element.name,
data: element.data
});
}
Worker.postMessage({
command: 'createVertexBuffer',
id: _id,
size: vertexCount,
structure: {elements: elements},
usage: usage
});
}
public function delete(): Void {
_data = null;
}
public function lock(?start: Int, ?count: Int): Float32Array {
lockStart = start != null ? start : 0;
lockCount = count != null ? count : mySize;
return _data.subarray(Std.int(lockStart * stride() / 4), Std.int((lockStart + lockCount) * stride() / 4));
}
public function unlock(?count: Int): Void {
if (count != null)
lockCount = count;
Worker.postMessage({
command: 'updateVertexBuffer',
id: _id,
data: _data.subarray(Std.int(lockStart * stride() / 4), Std.int((lockStart + lockCount) * stride() / 4)).buffer,
start: lockStart,
count: lockCount
});
}
public function stride(): Int {
return myStride;
}
public function count(): Int {
return mySize;
}
public function set(offset: Int): Int {
var attributesOffset = 0;
for (i in 0...sizes.length) {
if (sizes[i] > 4) {
var size = sizes[i];
var addonOffset = 0;
while (size > 0) {
size -= 4;
addonOffset += 4 * 4;
++attributesOffset;
}
}
else {
++attributesOffset;
}
}
return attributesOffset;
}
}

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package kha.graphics4;
class VertexShader {
public var sources: Array<String>;
public var shader: Dynamic;
public var files: Array<String>;
public function new(sources: Array<Blob>, files: Array<String>) {
this.sources = [];
for (source in sources) {
this.sources.push(source.toString());
}
this.shader = null;
this.files = files;
}
public static function fromSource(source: String): VertexShader {
var shader = new VertexShader([], ["runtime-string"]);
shader.sources.push(source);
return shader;
}
public function delete(): Void {
shader = null;
sources = null;
}
}

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package kha.html5worker;
class ConstantLocation implements kha.graphics4.ConstantLocation {
static var lastId: Int = -1;
public var _id: Int;
public function new() {
_id = ++lastId;
}
}

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package kha.html5worker;
import kha.arrays.Float32Array;
import kha.Canvas;
import kha.graphics4.IndexBuffer;
import kha.graphics4.MipMapFilter;
import kha.graphics4.PipelineState;
import kha.graphics4.TextureAddressing;
import kha.graphics4.TextureFilter;
import kha.graphics4.Usage;
import kha.graphics4.VertexBuffer;
import kha.graphics4.VertexStructure;
import kha.math.FastMatrix3;
import kha.math.FastMatrix4;
import kha.math.FastVector2;
import kha.math.FastVector3;
import kha.math.FastVector4;
class Graphics implements kha.graphics4.Graphics {
var renderTarget: Image;
public function new(renderTarget: Canvas = null) {
if (Std.isOfType(renderTarget, Image)) {
this.renderTarget = cast renderTarget;
}
}
public function begin(additionalRenderTargets: Array<Canvas> = null): Void {
Worker.postMessage({command: 'begin', renderTarget: renderTarget == null ? -1 : renderTarget._rtid});
}
public function beginFace(face: Int): Void {}
public function beginEye(eye: Int): Void {}
public function end(): Void {
Worker.postMessage({command: 'end'});
}
public function flush(): Void {}
public function vsynced(): Bool {
return true;
}
public function refreshRate(): Int {
return 60;
}
public function clear(?color: Color, ?depth: Float, ?stencil: Int): Void {
Worker.postMessage({
command: 'clear',
color: color == null ? null : color.value,
hasDepth: depth != null,
depth: depth,
hasStencil: stencil != null,
stencil: stencil
});
}
public function viewport(x: Int, y: Int, width: Int, height: Int): Void {
Worker.postMessage({
command: 'viewport',
x: x,
y: y,
width: width,
height: height
});
}
public function createVertexBuffer(vertexCount: Int, structure: VertexStructure, usage: Usage, canRead: Bool = false): kha.graphics4.VertexBuffer {
return new VertexBuffer(vertexCount, structure, usage);
}
public function setVertexBuffer(vertexBuffer: kha.graphics4.VertexBuffer): Void {
Worker.postMessage({command: 'setVertexBuffer', id: vertexBuffer._id});
}
public function setVertexBuffers(vertexBuffers: Array<kha.graphics4.VertexBuffer>): Void {
var ids = new Array<Int>();
for (buffer in vertexBuffers) {
ids.push(buffer._id);
}
Worker.postMessage({command: 'setVertexBuffers', ids: ids});
}
public function createIndexBuffer(indexCount: Int, usage: Usage, canRead: Bool = false): kha.graphics4.IndexBuffer {
return new IndexBuffer(indexCount, usage);
}
public function setIndexBuffer(indexBuffer: kha.graphics4.IndexBuffer): Void {
Worker.postMessage({command: 'setIndexBuffer', id: indexBuffer._id});
}
public function setTexture(stage: kha.graphics4.TextureUnit, texture: kha.Image): Void {
Worker.postMessage({
command: 'setTexture',
stage: cast(stage, kha.html5worker.TextureUnit)._id,
texture: texture == null ? -1 : texture.id,
renderTarget: texture == null ? -1 : texture._rtid
});
}
public function setTextureDepth(stage: kha.graphics4.TextureUnit, texture: kha.Image): Void {}
public function setTextureArray(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {}
public function setVideoTexture(unit: kha.graphics4.TextureUnit, texture: kha.Video): Void {}
public function setImageTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {}
public function setTextureParameters(texunit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {
Worker.postMessage({
command: 'setTextureParameters',
id: cast(texunit, kha.html5worker.TextureUnit)._id,
uAddressing: uAddressing,
vAddressing: vAddressing,
minificationFilter: minificationFilter,
magnificationFilter: magnificationFilter,
mipmapFilter: mipmapFilter
});
}
public function setTexture3DParameters(texunit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {}
public function setTextureCompareMode(texunit: kha.graphics4.TextureUnit, enabled: Bool): Void {}
public function setCubeMapCompareMode(texunit: kha.graphics4.TextureUnit, enabled: Bool): Void {}
public function setCubeMap(stage: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {}
public function setCubeMapDepth(stage: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {}
public function setPipeline(pipe: PipelineState): Void {
Worker.postMessage({command: 'setPipeline', id: pipe._id});
}
public function setStencilReferenceValue(value: Int): Void {}
public function setBool(location: kha.graphics4.ConstantLocation, value: Bool): Void {
Worker.postMessage({
command: 'setBool',
location: cast(location, kha.html5worker.ConstantLocation)._id,
value: value
});
}
public function setInt(location: kha.graphics4.ConstantLocation, value: Int): Void {
Worker.postMessage({
command: 'setInt',
location: cast(location, kha.html5worker.ConstantLocation)._id,
value: value
});
}
public function setInt2(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int): Void {
Worker.postMessage({
command: 'setInt2',
location: cast(location, kha.html5worker.ConstantLocation)._id,
_0: value1,
_1: value2
});
}
public function setInt3(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int): Void {
Worker.postMessage({
command: 'setInt3',
location: cast(location, kha.html5worker.ConstantLocation)._id,
_0: value1,
_1: value2,
_2: value3
});
}
public function setInt4(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int, value4: Int): Void {
Worker.postMessage({
command: 'setInt4',
location: cast(location, kha.html5worker.ConstantLocation)._id,
_0: value1,
_1: value2,
_2: value3,
_3: value4
});
}
public function setInts(location: kha.graphics4.ConstantLocation, values: kha.arrays.Int32Array): Void {
Worker.postMessage({
command: 'setInts',
location: cast(location, kha.html5worker.ConstantLocation)._id,
values: values
});
}
public function setFloat(location: kha.graphics4.ConstantLocation, value: FastFloat): Void {
Worker.postMessage({
command: 'setFloat',
location: cast(location, kha.html5worker.ConstantLocation)._id,
value: value
});
}
public function setFloat2(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat): Void {
Worker.postMessage({
command: 'setFloat2',
location: cast(location, kha.html5worker.ConstantLocation)._id,
_0: value1,
_1: value2
});
}
public function setFloat3(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat): Void {
Worker.postMessage({
command: 'setFloat3',
location: cast(location, kha.html5worker.ConstantLocation)._id,
_0: value1,
_1: value2,
_2: value3
});
}
public function setFloat4(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat): Void {
Worker.postMessage({
command: 'setFloat4',
location: cast(location, kha.html5worker.ConstantLocation)._id,
_0: value1,
_1: value2,
_2: value3,
_3: value4
});
}
public function setFloats(location: kha.graphics4.ConstantLocation, values: Float32Array): Void {
Worker.postMessage({
command: 'setFloats',
location: cast(location, kha.html5worker.ConstantLocation)._id,
values: values
});
}
public function setVector2(location: kha.graphics4.ConstantLocation, value: FastVector2): Void {
Worker.postMessage({
command: 'setVector2',
location: cast(location, kha.html5worker.ConstantLocation)._id,
x: value.x,
y: value.y
});
}
public function setVector3(location: kha.graphics4.ConstantLocation, value: FastVector3): Void {
Worker.postMessage({
command: 'setVector3',
location: cast(location, kha.html5worker.ConstantLocation)._id,
x: value.x,
y: value.y,
z: value.z
});
}
public function setVector4(location: kha.graphics4.ConstantLocation, value: FastVector4): Void {
Worker.postMessage({
command: 'setVector4',
location: cast(location, kha.html5worker.ConstantLocation)._id,
x: value.x,
y: value.y,
z: value.z,
w: value.w
});
}
public inline function setMatrix(location: kha.graphics4.ConstantLocation, matrix: FastMatrix4): Void {
Worker.postMessage({
command: 'setMatrix4',
location: cast(location, kha.html5worker.ConstantLocation)._id,
_00: matrix._00,
_01: matrix._01,
_02: matrix._02,
_03: matrix._03,
_10: matrix._10,
_11: matrix._11,
_12: matrix._12,
_13: matrix._13,
_20: matrix._20,
_21: matrix._21,
_22: matrix._22,
_23: matrix._23,
_30: matrix._30,
_31: matrix._31,
_32: matrix._32,
_33: matrix._33
});
}
public inline function setMatrix3(location: kha.graphics4.ConstantLocation, matrix: FastMatrix3): Void {
Worker.postMessage({
command: 'setMatrix3',
location: cast(location, kha.html5worker.ConstantLocation)._id,
_00: matrix._00,
_01: matrix._01,
_02: matrix._02,
_10: matrix._10,
_11: matrix._11,
_12: matrix._12,
_20: matrix._20,
_21: matrix._21,
_22: matrix._22
});
}
public function drawIndexedVertices(start: Int = 0, count: Int = -1): Void {
Worker.postMessage({command: 'drawIndexedVertices', start: start, count: count});
}
public function scissor(x: Int, y: Int, width: Int, height: Int): Void {
Worker.postMessage({
command: 'scissor',
x: x,
y: y,
width: width,
height: height
});
}
public function disableScissor(): Void {
Worker.postMessage({command: 'disableScissor'});
}
public function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1) {
Worker.postMessage({
command: 'drawIndexedVerticesInstanced',
instanceCount: instanceCount,
start: start,
count: count
});
}
public function instancedRenderingAvailable(): Bool {
return true;
}
public function maxBoundTextures(): Int {
return 16;
}
}

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package kha.html5worker;
import haxe.io.Bytes;
import haxe.ds.Vector;
class Sound extends kha.Sound {
public var _id: Int;
public var _callback: Void->Void;
public function new(id: Int) {
super();
this._id = id;
}
override public function uncompress(done: Void->Void): Void {
compressedData = null;
Worker.postMessage({command: 'uncompressSound', id: _id});
_callback = done;
}
override public function unload() {
compressedData = null;
uncompressedData = null;
}
}

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package kha.html5worker;
class TextureUnit implements kha.graphics4.TextureUnit {
static var lastId: Int = -1;
public var _id: Int;
public function new() {
_id = ++lastId;
}
}