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123
Kha/Backends/Kinc-hxcpp/kha/graphics4/CubeMap.hx
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123
Kha/Backends/Kinc-hxcpp/kha/graphics4/CubeMap.hx
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package kha.graphics4;
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import haxe.io.Bytes;
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@:headerCode("
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#include <kinc/graphics4/rendertarget.h>
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")
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@:headerClassCode("kinc_g4_render_target_t renderTarget;")
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class CubeMap implements Canvas implements Resource {
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var format: TextureFormat;
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var graphics4: kha.graphics4.Graphics;
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function new() {}
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public static function createRenderTarget(size: Int, format: TextureFormat = null, depthStencil: DepthStencilFormat = null): CubeMap {
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return create2(size, format == null ? TextureFormat.RGBA32 : format, false, true, depthStencil);
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}
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public static function create2(size: Int, format: TextureFormat, readable: Bool, renderTarget: Bool, depthStencil: DepthStencilFormat): CubeMap {
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var cubeMap = new CubeMap();
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cubeMap.format = format;
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if (renderTarget)
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cubeMap.initRenderTarget(size, getRenderTargetFormat(format), getDepthBufferBits(depthStencil), getStencilBufferBits(depthStencil));
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return cubeMap;
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}
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@:functionCode("kinc_g4_render_target_init_cube(&renderTarget, cubeMapSize, (kinc_g4_render_target_format_t)format, depthBufferBits, stencilBufferBits);")
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function initRenderTarget(cubeMapSize: Int, format: Int, depthBufferBits: Int, stencilBufferBits: Int): Void {}
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static function getRenderTargetFormat(format: TextureFormat): Int {
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switch (format) {
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case RGBA32: // Target32Bit
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return 0;
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case RGBA64: // Target64BitFloat
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return 1;
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case RGBA128: // Target128BitFloat
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return 3;
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case DEPTH16: // Target16BitDepth
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return 4;
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default:
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return 0;
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}
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}
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static function getDepthBufferBits(depthAndStencil: DepthStencilFormat): Int {
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return switch (depthAndStencil) {
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case NoDepthAndStencil: -1;
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case DepthOnly: 24;
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case DepthAutoStencilAuto: 24;
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case Depth24Stencil8: 24;
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case Depth32Stencil8: 32;
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case Depth16: 16;
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}
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}
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static function getStencilBufferBits(depthAndStencil: DepthStencilFormat): Int {
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return switch (depthAndStencil) {
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case NoDepthAndStencil: -1;
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case DepthOnly: -1;
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case DepthAutoStencilAuto: 8;
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case Depth24Stencil8: 8;
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case Depth32Stencil8: 8;
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case Depth16: 0;
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}
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}
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static function getTextureFormat(format: TextureFormat): Int {
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switch (format) {
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case RGBA32:
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return 0;
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case RGBA128:
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return 3;
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case RGBA64:
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return 4;
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case A32:
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return 5;
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default:
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return 1; // Grey 8
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}
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}
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public function unload(): Void {}
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public function lock(level: Int = 0): Bytes {
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return null;
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}
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public function unlock(): Void {}
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public var width(get, never): Int;
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public var height(get, never): Int;
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@:functionCode("return renderTarget.width;")
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function get_width(): Int {
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return 0;
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}
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@:functionCode("return renderTarget.height;")
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function get_height(): Int {
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return 0;
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}
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public var g1(get, never): kha.graphics1.Graphics;
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function get_g1(): kha.graphics1.Graphics {
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return null;
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}
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public var g2(get, never): kha.graphics2.Graphics;
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function get_g2(): kha.graphics2.Graphics {
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return null;
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}
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public var g4(get, never): kha.graphics4.Graphics;
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function get_g4(): kha.graphics4.Graphics {
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if (graphics4 == null) {
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graphics4 = new kha.kore.graphics4.Graphics(this);
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}
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return graphics4;
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}
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}
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