forked from LeenkxTeam/LNXSDK
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package kha.graphics4;
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import haxe.io.Bytes;
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import kha.Blob;
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@:headerCode("
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#include <kinc/graphics4/shader.h>
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")
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@:headerClassCode("kinc_g4_shader_t shader;")
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class TessellationControlShader {
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public function new(sources: Array<Blob>, files: Array<String>) {
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init(sources[0], files[0]);
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}
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function init(source: Blob, file: String): Void {
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untyped __cpp__("kinc_g4_shader_init(&shader, source->bytes->b->Pointer(), source->get_length(), KINC_G4_SHADER_TYPE_TESSELLATION_CONTROL);");
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}
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public function delete(): Void {
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untyped __cpp__("kinc_g4_shader_destroy(&shader);");
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}
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@:keep
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function _forceInclude(): Void {
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Bytes.alloc(0);
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}
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}
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