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Kha/Backends/Node/js/node/net/Server.hx
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173
Kha/Backends/Node/js/node/net/Server.hx
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/*
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* Copyright (C)2014-2020 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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package js.node.net;
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import haxe.extern.EitherType;
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import js.node.events.EventEmitter;
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import js.node.net.Socket.SocketAdress;
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#if haxe4
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import js.lib.Error;
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#else
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import js.Error;
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#end
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/**
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Enumeration of events emitted by the `Server` objects
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**/
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@:enum abstract ServerEvent<T:haxe.Constraints.Function>(Event<T>) to Event<T> {
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/**
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Emitted when the server has been bound after calling `Server.listen`.
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**/
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var Listening:ServerEvent<Void->Void> = "listening";
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/**
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Emitted when a new connection is made.
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**/
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var Connection:ServerEvent<Socket->Void> = "connection";
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/**
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Emitted when the server closes.
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Note that if connections exist, this event is not emitted until all connections are ended.
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**/
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var Close:ServerEvent<Void->Void> = "close";
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/**
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Emitted when an error occurs.
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The 'close' event will be called directly following this event. See example in discussion of server.listen.
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**/
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var Error:ServerEvent<Error->Void> = "error";
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}
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private typedef ServerListenOptionsBase = {
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@:optional var exclusive:Bool;
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}
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/**
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Options for the `Server.listen` method (TCP version).
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**/
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typedef ServerListenOptionsTcp = {
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> ServerListenOptionsBase,
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@:optional var port:Int;
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@:optional var host:String;
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@:optional var backlog:Int;
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}
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/**
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Options for the `Server.listen` method (UNIX version).
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**/
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typedef ServerListenOptionsUnix = {
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> ServerListenOptionsBase,
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@:optional var path:String;
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}
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/**
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This class is used to create a TCP or local server.
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**/
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@:jsRequire("net", "Server")
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extern class Server extends EventEmitter<Server> {
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/**
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Begin accepting connections on the specified `port` and `hostname`.
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If the `hostname` is omitted, the server will accept connections on any IPv6 address (::) when IPv6 is available,
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or any IPv4 address (0.0.0.0) otherwise.
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A `port` value of zero will assign a random port.
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`backlog` is the maximum length of the queue of pending connections. The actual length will be determined
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by your OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on linux.
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The default value of this parameter is 511 (not 512).
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When `path` is provided, start a local socket server listening for connections on the given path.
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When `handle` is provided, it should be either a server or socket (anything with an underlying `_handle` member),
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or a {fd: <n>} object. This will cause the server to accept connections on the specified handle,
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but it is presumed that the file descriptor or handle has already been bound to a port or domain socket.
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Listening on a file descriptor is not supported on Windows.
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This function is asynchronous. When the server has been bound, 'listening' event will be emitted.
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The last parameter `callback` will be added as an listener for the 'listening' event.
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**/
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@:overload(function(path:String, ?callback:Void->Void):Void {})
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@:overload(function(handle:EitherType<Dynamic, {fd:Int}>, ?callback:Void->Void):Void {})
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@:overload(function(port:Int, ?callback:Void->Void):Void {})
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@:overload(function(port:Int, backlog:Int, ?callback:Void->Void):Void {})
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@:overload(function(port:Int, hostname:String, ?callback:Void->Void):Void {})
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@:overload(function(port:Int, hostname:String, backlog:Int, ?callback:Void->Void):Void {})
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function listen(options:EitherType<ServerListenOptionsTcp, ServerListenOptionsUnix>, ?callback:Void->Void):Void;
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/**
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Stops the server from accepting new connections and keeps existing connections.
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This function is asynchronous, the server is finally closed when all connections are ended
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and the server emits a 'close' event.
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The optional callback will be called once the 'close' event occurs. Unlike that event,
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it will be called with an Error as its only argument if the server was not open when it was closed.
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**/
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@:overload(function(callback:Error->Void):Void {})
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function close(?callback:Void->Void):Void;
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/**
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Returns the bound address, the address family name and port of the server as reported by the operating system.
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Useful to find which port was assigned when giving getting an OS-assigned address.
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**/
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function address():SocketAdress;
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/**
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Calling `unref` on a server will allow the program to exit if this is the only active server in the event system.
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If the server is already `unref`d calling `unref` again will have no effect.
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**/
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function unref():Void;
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/**
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Opposite of `unref`, calling `ref` on a previously `unref`d server
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will not let the program exit if it's the only server left (the default behavior).
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If the server is `ref`d calling `ref` again will have no effect.
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**/
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function ref():Void;
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/**
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A boolean indicating whether or not the server is listening for connections.
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**/
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var listening(default, null):Bool;
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/**
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Set this property to reject connections when the server's connection count gets high.
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It is not recommended to use this option once a socket has been sent to a child with child_process.fork().
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**/
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var maxConnections:Int;
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/**
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The number of concurrent connections on the server.
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This becomes null when sending a socket to a child with child_process.fork().
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To poll forks and get current number of active connections use asynchronous `getConnections` instead.
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**/
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@:deprecated("please use `getConnections` instead")
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var connections(default, null):Null<Int>;
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/**
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Asynchronously get the number of concurrent connections on the server.
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Works when sockets were sent to forks.
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**/
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function getConnections(callback:Error->Int->Void):Void;
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}
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