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#pragma once
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namespace Kore {
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class ComputeConstantLocationImpl {
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public:
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int location;
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};
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class ComputeTextureUnitImpl {
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public:
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int unit;
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};
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class ComputeShaderImpl {
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public:
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ComputeShaderImpl(void *source, int length);
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virtual ~ComputeShaderImpl();
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uint _id;
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uint _programid;
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char *_source;
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int _length;
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};
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}
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