forked from LeenkxTeam/LNXSDK
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#pragma once
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namespace Kore {
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class RenderTargetImpl {
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public:
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unsigned _framebuffer;
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unsigned _texture;
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unsigned _depthTexture;
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// unsigned _depthRenderbuffer;
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int contextId;
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void setupDepthStencil(int depthBufferBits, int stencilBufferBits, int width, int height);
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};
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}
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