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#pragma once
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namespace Kore {
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namespace Graphics4 {
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class Program;
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}
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class ProgramImpl;
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class ShaderImpl {
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public:
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ShaderImpl(void *source, int length);
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virtual ~ShaderImpl();
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uint id;
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char *source;
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int length;
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friend class Program;
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friend class ProgramImpl;
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};
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}
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