forked from LeenkxTeam/LNXSDK
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#pragma once
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#include <kinc/graphics4/texture.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct {
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void *assetReader;
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void *videoTrackOutput;
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void *audioTrackOutput;
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double start;
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double next;
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// double audioTime;
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unsigned long long audioTime;
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bool playing;
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void *sound;
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void *androidVideo;
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int id;
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kinc_g4_texture_t image;
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double lastTime;
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int myWidth;
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int myHeight;
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} kinc_video_impl_t;
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typedef struct kinc_internal_video_sound_stream {
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void *audioTrackOutput;
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float *buffer;
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int bufferSize;
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int bufferWritePosition;
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int bufferReadPosition;
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uint64_t read;
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uint64_t written;
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} kinc_internal_video_sound_stream_t;
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void kinc_internal_video_sound_stream_init(kinc_internal_video_sound_stream_t *stream, int channel_count, int frequency);
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void kinc_internal_video_sound_stream_destroy(kinc_internal_video_sound_stream_t *stream);
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void kinc_internal_video_sound_stream_insert_data(kinc_internal_video_sound_stream_t *stream, float *data, int sample_count);
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float *kinc_internal_video_sound_stream_next_frame(kinc_internal_video_sound_stream_t *stream);
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bool kinc_internal_video_sound_stream_ended(kinc_internal_video_sound_stream_t *stream);
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#ifdef __cplusplus
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}
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#endif
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